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Rename "mod metadata" to "mod storage" everywhere

This commit is contained in:
Jude Melton-Houghton 2022-11-23 17:25:34 -05:00
parent 8817af07fb
commit 7c21347a40
22 changed files with 480 additions and 474 deletions

View file

@ -32,7 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "metadata.h"
#include "subgames.h"
class ModMetadataDatabase;
class ModStorageDatabase;
#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
@ -110,12 +110,12 @@ std::map<std::string, ModSpec> getModsInPath(const std::string &path,
std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods);
class ModMetadata : public IMetadata
class ModStorage : public IMetadata
{
public:
ModMetadata() = delete;
ModMetadata(const std::string &mod_name, ModMetadataDatabase *database);
~ModMetadata() = default;
ModStorage() = delete;
ModStorage(const std::string &mod_name, ModStorageDatabase *database);
~ModStorage() = default;
const std::string &getModName() const { return m_mod_name; }
@ -135,5 +135,5 @@ protected:
private:
std::string m_mod_name;
ModMetadataDatabase *m_database;
ModStorageDatabase *m_database;
};