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Rename "mod metadata" to "mod storage" everywhere
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22 changed files with 480 additions and 474 deletions
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@ -381,7 +381,7 @@ public:
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{ return checkPrivilege(priv); }
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virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
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const std::string* getModFile(std::string filename);
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ModMetadataDatabase *getModStorageDatabase() override { return m_mod_storage_database; }
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ModStorageDatabase *getModStorageDatabase() override { return m_mod_storage_database; }
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// Migrates away old files-based mod storage if necessary
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void migrateModStorage();
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@ -590,7 +590,7 @@ private:
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// Client modding
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ClientScripting *m_script = nullptr;
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ModMetadataDatabase *m_mod_storage_database = nullptr;
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ModStorageDatabase *m_mod_storage_database = nullptr;
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float m_mod_storage_save_timer = 10.0f;
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std::vector<ModSpec> m_mods;
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StringMap m_mod_vfs;
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