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Rename "mod metadata" to "mod storage" everywhere

This commit is contained in:
Jude Melton-Houghton 2022-11-23 17:25:34 -05:00
parent 8817af07fb
commit 7c21347a40
22 changed files with 480 additions and 474 deletions

View file

@ -134,7 +134,7 @@ Client::Client(
// Make the mod storage database and begin the save for later
m_mod_storage_database =
new ModMetadataDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
new ModStorageDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
m_mod_storage_database->beginSave();
if (g_settings->getBool("enable_minimap")) {
@ -151,7 +151,7 @@ void Client::migrateModStorage()
if (fs::IsDir(old_mod_storage)) {
infostream << "Migrating client mod storage to SQLite3 database" << std::endl;
{
ModMetadataDatabaseFiles files_db(mod_storage_dir);
ModStorageDatabaseFiles files_db(mod_storage_dir);
std::vector<std::string> mod_list;
files_db.listMods(&mod_list);
for (const std::string &modname : mod_list) {

View file

@ -381,7 +381,7 @@ public:
{ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
const std::string* getModFile(std::string filename);
ModMetadataDatabase *getModStorageDatabase() override { return m_mod_storage_database; }
ModStorageDatabase *getModStorageDatabase() override { return m_mod_storage_database; }
// Migrates away old files-based mod storage if necessary
void migrateModStorage();
@ -590,7 +590,7 @@ private:
// Client modding
ClientScripting *m_script = nullptr;
ModMetadataDatabase *m_mod_storage_database = nullptr;
ModStorageDatabase *m_mod_storage_database = nullptr;
float m_mod_storage_save_timer = 10.0f;
std::vector<ModSpec> m_mods;
StringMap m_mod_vfs;