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RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch 3 of X)

* remove IGameDef from Player class, only LocalPlayer has it now
* move many attributes/functions only used by LocalPlayer from Player to LocalPlayer
* move many attributes/functions only used by RemotePlayer from Player to RemotePlayer
* make some functions const
* hudGetHotbarSelectedImage now returns const ref
* RemotePlayer getHotbarSelectedImage now returns const ref
* various code style fixes
This commit is contained in:
Loic Blot 2016-10-08 17:56:38 +02:00 committed by Ner'zhul
parent edba6e50d9
commit 7bbd716426
9 changed files with 255 additions and 292 deletions

View file

@ -1108,7 +1108,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
SendPlayerBreath(peer_id);
// Show death screen if necessary
if(player->isDead())
if (player->isDead())
SendDeathscreen(peer_id, false, v3f(0,0,0));
// Note things in chat if not in simple singleplayer mode
@ -3080,14 +3080,6 @@ void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name)
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}
std::string Server::hudGetHotbarSelectedImage(RemotePlayer *player)
{
if (!player)
return "";
return player->getHotbarSelectedImage();
}
bool Server::setLocalPlayerAnimations(RemotePlayer *player,
v2s32 animation_frames[4], f32 frame_speed)
{
@ -3408,11 +3400,10 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
/*
Try to get an existing player
*/
RemotePlayer *player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
RemotePlayer *player = m_env->getPlayer(name);
// If player is already connected, cancel
if(player != NULL && player->peer_id != 0)
{
if (player != NULL && player->peer_id != 0) {
infostream<<"emergePlayer(): Player already connected"<<std::endl;
return NULL;
}
@ -3420,8 +3411,7 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
/*
If player with the wanted peer_id already exists, cancel.
*/
if(m_env->getPlayer(peer_id) != NULL)
{
if (m_env->getPlayer(peer_id) != NULL) {
infostream<<"emergePlayer(): Player with wrong name but same"
" peer_id already exists"<<std::endl;
return NULL;
@ -3429,13 +3419,13 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id, u16 proto_version
// Load player if it isn't already loaded
if (!player) {
player = static_cast<RemotePlayer*>(m_env->loadPlayer(name));
player = m_env->loadPlayer(name);
}
// Create player if it doesn't exist
if (!player) {
newplayer = true;
player = new RemotePlayer(this, name);
player = new RemotePlayer(name, this->idef());
// Set player position
infostream<<"Server: Finding spawn place for player \""
<<name<<"\""<<std::endl;