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RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch 3 of X)
* remove IGameDef from Player class, only LocalPlayer has it now * move many attributes/functions only used by LocalPlayer from Player to LocalPlayer * move many attributes/functions only used by RemotePlayer from Player to RemotePlayer * make some functions const * hudGetHotbarSelectedImage now returns const ref * RemotePlayer getHotbarSelectedImage now returns const ref * various code style fixes
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9 changed files with 255 additions and 292 deletions
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@ -1600,7 +1600,7 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
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if (player == NULL)
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return 0;
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std::string name = getServer(L)->hudGetHotbarSelectedImage(player);
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const std::string &name = getServer(L)->hudGetHotbarSelectedImage(player);
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lua_pushlstring(L, name.c_str(), name.size());
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return 1;
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}
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