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RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch 3 of X)
* remove IGameDef from Player class, only LocalPlayer has it now * move many attributes/functions only used by LocalPlayer from Player to LocalPlayer * move many attributes/functions only used by RemotePlayer from Player to RemotePlayer * make some functions const * hudGetHotbarSelectedImage now returns const ref * RemotePlayer getHotbarSelectedImage now returns const ref * various code style fixes
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9 changed files with 255 additions and 292 deletions
270
src/player.h
270
src/player.h
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@ -112,7 +112,7 @@ class Player
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{
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public:
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Player(IGameDef *gamedef, const char *name);
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Player(const char *name, IItemDefManager *idef);
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virtual ~Player() = 0;
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virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
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@ -151,80 +151,32 @@ public:
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virtual void setPosition(const v3f &position)
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{
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if (position != m_position)
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m_dirty = true;
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m_position = position;
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}
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void setPitch(f32 pitch)
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virtual void setPitch(f32 pitch)
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{
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if (pitch != m_pitch)
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m_dirty = true;
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m_pitch = pitch;
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}
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virtual void setYaw(f32 yaw)
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{
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if (yaw != m_yaw)
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m_dirty = true;
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m_yaw = yaw;
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}
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f32 getPitch()
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{
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return m_pitch;
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}
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f32 getPitch() const { return m_pitch; }
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f32 getYaw() const { return m_yaw; }
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u16 getBreath() const { return m_breath; }
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f32 getYaw()
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{
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return m_yaw;
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}
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virtual void setBreath(u16 breath) { m_breath = breath; }
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u16 getBreath()
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{
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return m_breath;
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}
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f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
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f32 getRadYaw() const { return m_yaw * core::DEGTORAD; }
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const char *getName() const { return m_name; }
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aabb3f getCollisionbox() const { return m_collisionbox; }
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virtual void setBreath(u16 breath)
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u32 getFreeHudID()
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{
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if (breath != m_breath)
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m_dirty = true;
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m_breath = breath;
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}
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// Deprecated
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f32 getRadPitchDep()
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{
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return -1.0 * m_pitch * core::DEGTORAD;
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}
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// Deprecated
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f32 getRadYawDep()
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{
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return (m_yaw + 90.) * core::DEGTORAD;
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}
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f32 getRadPitch()
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{
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return m_pitch * core::DEGTORAD;
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}
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f32 getRadYaw()
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{
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return m_yaw * core::DEGTORAD;
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}
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const char *getName() const
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{
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return m_name;
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}
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aabb3f getCollisionbox()
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{
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return m_collisionbox;
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}
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u32 getFreeHudID() {
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size_t size = hud.size();
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for (size_t i = 0; i != size; i++) {
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if (!hud[i])
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@ -233,41 +185,6 @@ public:
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return size;
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}
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void setHotbarImage(const std::string &name)
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{
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hud_hotbar_image = name;
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}
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std::string getHotbarImage()
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{
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return hud_hotbar_image;
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}
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void setHotbarSelectedImage(const std::string &name)
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{
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hud_hotbar_selected_image = name;
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}
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std::string getHotbarSelectedImage() {
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return hud_hotbar_selected_image;
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}
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void setSky(const video::SColor &bgcolor, const std::string &type,
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const std::vector<std::string> ¶ms)
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{
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m_sky_bgcolor = bgcolor;
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m_sky_type = type;
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m_sky_params = params;
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}
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void getSky(video::SColor *bgcolor, std::string *type,
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std::vector<std::string> *params)
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{
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*bgcolor = m_sky_bgcolor;
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*type = m_sky_type;
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*params = m_sky_params;
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}
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void setLocalAnimations(v2s32 frames[4], float frame_speed)
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{
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for (int i = 0; i < 4; i++)
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@ -282,49 +199,8 @@ public:
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*frame_speed = local_animation_speed;
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}
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virtual bool isLocal() const
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{
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return false;
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}
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virtual bool isLocal() const { return false; }
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virtual void setPlayerSAO(PlayerSAO *sao)
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{
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FATAL_ERROR("FIXME");
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}
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/*
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serialize() writes a bunch of text that can contain
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any characters except a '\0', and such an ending that
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deSerialize stops reading exactly at the right point.
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*/
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void serialize(std::ostream &os);
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void deSerialize(std::istream &is, std::string playername);
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bool checkModified() const
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{
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return m_dirty || inventory.checkModified();
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}
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void setModified(const bool x)
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{
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m_dirty = x;
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if (!x)
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inventory.setModified(x);
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}
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// Use a function, if isDead can be defined by other conditions
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bool isDead() { return hp == 0; }
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bool got_teleported;
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bool touching_ground;
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// This oscillates so that the player jumps a bit above the surface
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bool in_liquid;
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// This is more stable and defines the maximum speed of the player
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bool in_liquid_stable;
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// Gets the viscosity of water to calculate friction
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u8 liquid_viscosity;
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bool is_climbing;
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bool swimming_vertical;
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bool camera_barely_in_ceiling;
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v3f eye_offset_first;
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v3f eye_offset_third;
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@ -344,21 +220,11 @@ public:
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f32 movement_liquid_sink;
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f32 movement_gravity;
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float physics_override_speed;
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float physics_override_jump;
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float physics_override_gravity;
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bool physics_override_sneak;
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bool physics_override_sneak_glitch;
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v2s32 local_animations[4];
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float local_animation_speed;
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u16 hp;
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float hurt_tilt_timer;
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float hurt_tilt_strength;
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u16 protocol_version;
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u16 peer_id;
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std::string inventory_formspec;
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@ -368,7 +234,6 @@ public:
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u32 keyPressed;
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HudElement* getHud(u32 id);
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u32 addHud(HudElement* hud);
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HudElement* removeHud(u32 id);
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@ -376,11 +241,7 @@ public:
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u32 hud_flags;
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s32 hud_hotbar_itemcount;
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std::string hud_hotbar_image;
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std::string hud_hotbar_selected_image;
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protected:
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IGameDef *m_gamedef;
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char m_name[PLAYERNAME_SIZE];
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u16 m_breath;
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f32 m_pitch;
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@ -389,13 +250,7 @@ protected:
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v3f m_position;
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aabb3f m_collisionbox;
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bool m_dirty;
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std::vector<HudElement *> hud;
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std::string m_sky_type;
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video::SColor m_sky_bgcolor;
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std::vector<std::string> m_sky_params;
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private:
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// Protect some critical areas
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// hud for example can be modified by EmergeThread
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@ -414,15 +269,14 @@ enum RemotePlayerChatResult {
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class RemotePlayer : public Player
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{
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public:
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RemotePlayer(IGameDef *gamedef, const char *name);
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RemotePlayer(const char *name, IItemDefManager *idef);
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virtual ~RemotePlayer() {}
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void save(std::string savedir);
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void save(std::string savedir, IGameDef *gamedef);
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void deSerialize(std::istream &is, const std::string &playername);
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PlayerSAO *getPlayerSAO()
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{ return m_sao; }
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void setPlayerSAO(PlayerSAO *sao)
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{ m_sao = sao; }
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PlayerSAO *getPlayerSAO() { return m_sao; }
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void setPlayerSAO(PlayerSAO *sao) { m_sao = sao; }
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void setPosition(const v3f &position);
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const RemotePlayerChatResult canSendChatMessage();
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@ -446,8 +300,92 @@ public:
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*ratio = m_day_night_ratio;
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}
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// Use a function, if isDead can be defined by other conditions
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bool isDead() const { return hp == 0; }
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void setHotbarImage(const std::string &name)
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{
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hud_hotbar_image = name;
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}
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std::string getHotbarImage() const
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{
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return hud_hotbar_image;
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}
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void setHotbarSelectedImage(const std::string &name)
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{
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hud_hotbar_selected_image = name;
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}
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const std::string &getHotbarSelectedImage() const
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{
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return hud_hotbar_selected_image;
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}
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// Deprecated
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f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
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// Deprecated
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f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
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void setSky(const video::SColor &bgcolor, const std::string &type,
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const std::vector<std::string> ¶ms)
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{
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m_sky_bgcolor = bgcolor;
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m_sky_type = type;
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m_sky_params = params;
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}
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void getSky(video::SColor *bgcolor, std::string *type,
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std::vector<std::string> *params)
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{
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*bgcolor = m_sky_bgcolor;
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*type = m_sky_type;
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*params = m_sky_params;
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}
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bool checkModified() const { return m_dirty || inventory.checkModified(); }
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void setModified(const bool x)
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{
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m_dirty = x;
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if (!x)
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inventory.setModified(x);
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}
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virtual void setBreath(u16 breath)
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{
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if (breath != m_breath)
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m_dirty = true;
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Player::setBreath(breath);
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}
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virtual void setPitch(f32 pitch)
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{
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if (pitch != m_pitch)
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m_dirty = true;
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Player::setPitch(pitch);
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}
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virtual void setYaw(f32 yaw)
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{
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if (yaw != m_yaw)
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m_dirty = true;
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Player::setYaw(yaw);
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}
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u16 protocol_version;
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private:
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/*
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serialize() writes a bunch of text that can contain
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any characters except a '\0', and such an ending that
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deSerialize stops reading exactly at the right point.
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*/
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void serialize(std::ostream &os);
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PlayerSAO *m_sao;
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bool m_dirty;
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static bool m_setting_cache_loaded;
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static float m_setting_chat_message_limit_per_10sec;
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@ -459,6 +397,12 @@ private:
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bool m_day_night_ratio_do_override;
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float m_day_night_ratio;
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std::string hud_hotbar_image;
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std::string hud_hotbar_selected_image;
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std::string m_sky_type;
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video::SColor m_sky_bgcolor;
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std::vector<std::string> m_sky_params;
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};
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#endif
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