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RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch 3 of X)

* remove IGameDef from Player class, only LocalPlayer has it now
* move many attributes/functions only used by LocalPlayer from Player to LocalPlayer
* move many attributes/functions only used by RemotePlayer from Player to RemotePlayer
* make some functions const
* hudGetHotbarSelectedImage now returns const ref
* RemotePlayer getHotbarSelectedImage now returns const ref
* various code style fixes
This commit is contained in:
Loic Blot 2016-10-08 17:56:38 +02:00 committed by Ner'zhul
parent edba6e50d9
commit 7bbd716426
9 changed files with 255 additions and 292 deletions

View file

@ -32,31 +32,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "porting.h" // strlcpy
Player::Player(IGameDef *gamedef, const char *name):
got_teleported(false),
touching_ground(false),
in_liquid(false),
in_liquid_stable(false),
liquid_viscosity(0),
is_climbing(false),
swimming_vertical(false),
Player::Player(const char *name, IItemDefManager *idef):
camera_barely_in_ceiling(false),
inventory(gamedef->idef()),
inventory(idef),
hp(PLAYER_MAX_HP),
hurt_tilt_timer(0),
hurt_tilt_strength(0),
protocol_version(0),
peer_id(PEER_ID_INEXISTENT),
keyPressed(0),
// protected
m_gamedef(gamedef),
m_breath(PLAYER_MAX_BREATH),
m_pitch(0),
m_yaw(0),
m_speed(0,0,0),
m_position(0,0,0),
m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
m_dirty(false)
m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30)
{
strlcpy(m_name, name, PLAYERNAME_SIZE);
@ -92,13 +80,6 @@ Player::Player(IGameDef *gamedef, const char *name):
movement_gravity = 9.81 * BS;
local_animation_speed = 0.0;
// Movement overrides are multipliers and must be 1 by default
physics_override_speed = 1;
physics_override_jump = 1;
physics_override_gravity = 1;
physics_override_sneak = true;
physics_override_sneak_glitch = true;
hud_flags =
HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
@ -117,70 +98,6 @@ v3s16 Player::getLightPosition() const
return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
}
void Player::serialize(std::ostream &os)
{
// Utilize a Settings object for storing values
Settings args;
args.setS32("version", 1);
args.set("name", m_name);
//args.set("password", m_password);
args.setFloat("pitch", m_pitch);
args.setFloat("yaw", m_yaw);
args.setV3F("position", m_position);
args.setS32("hp", hp);
args.setS32("breath", m_breath);
args.writeLines(os);
os<<"PlayerArgsEnd\n";
inventory.serialize(os);
}
void Player::deSerialize(std::istream &is, std::string playername)
{
Settings args;
if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
throw SerializationError("PlayerArgsEnd of player " +
playername + " not found!");
}
m_dirty = true;
//args.getS32("version"); // Version field value not used
std::string name = args.get("name");
strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
setPitch(args.getFloat("pitch"));
setYaw(args.getFloat("yaw"));
setPosition(args.getV3F("position"));
try{
hp = args.getS32("hp");
}catch(SettingNotFoundException &e) {
hp = PLAYER_MAX_HP;
}
try{
m_breath = args.getS32("breath");
}catch(SettingNotFoundException &e) {
m_breath = PLAYER_MAX_BREATH;
}
inventory.deSerialize(is);
if(inventory.getList("craftpreview") == NULL) {
// Convert players without craftpreview
inventory.addList("craftpreview", 1);
bool craftresult_is_preview = true;
if(args.exists("craftresult_is_preview"))
craftresult_is_preview = args.getBool("craftresult_is_preview");
if(craftresult_is_preview)
{
// Clear craftresult
inventory.getList("craftresult")->changeItem(0, ItemStack());
}
}
}
u32 Player::addHud(HudElement *toadd)
{
MutexAutoLock lock(m_mutex);
@ -227,17 +144,24 @@ void Player::clearHud()
}
}
/*
RemotePlayer
*/
// static config cache for remoteplayer
bool RemotePlayer::m_setting_cache_loaded = false;
float RemotePlayer::m_setting_chat_message_limit_per_10sec = 0.0f;
u16 RemotePlayer::m_setting_chat_message_limit_trigger_kick = 0;
RemotePlayer::RemotePlayer(IGameDef *gamedef, const char *name):
Player(gamedef, name),
RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef):
Player(name, idef),
protocol_version(0),
m_sao(NULL),
m_dirty(false),
m_last_chat_message_sent(time(NULL)),
m_chat_message_allowance(5.0f),
m_message_rate_overhead(0)
m_message_rate_overhead(0),
hud_hotbar_image(""),
hud_hotbar_selected_image("")
{
if (!RemotePlayer::m_setting_cache_loaded) {
RemotePlayer::m_setting_chat_message_limit_per_10sec =
@ -260,7 +184,7 @@ RemotePlayer::RemotePlayer(IGameDef *gamedef, const char *name):
movement_gravity = g_settings->getFloat("movement_gravity") * BS;
}
void RemotePlayer::save(std::string savedir)
void RemotePlayer::save(std::string savedir, IGameDef *gamedef)
{
/*
* We have to open all possible player files in the players directory
@ -269,7 +193,7 @@ void RemotePlayer::save(std::string savedir)
*/
// A player to deserialize files into to check their names
RemotePlayer testplayer(m_gamedef, "");
RemotePlayer testplayer("", gamedef->idef());
savedir += DIR_DELIM;
std::string path = savedir + m_name;
@ -309,11 +233,75 @@ void RemotePlayer::save(std::string savedir)
return;
}
/*
RemotePlayer
*/
void RemotePlayer::deSerialize(std::istream &is, const std::string &playername)
{
Settings args;
if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
throw SerializationError("PlayerArgsEnd of player " +
playername + " not found!");
}
m_dirty = true;
//args.getS32("version"); // Version field value not used
std::string name = args.get("name");
strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
setPitch(args.getFloat("pitch"));
setYaw(args.getFloat("yaw"));
setPosition(args.getV3F("position"));
try{
hp = args.getS32("hp");
}catch(SettingNotFoundException &e) {
hp = PLAYER_MAX_HP;
}
try{
m_breath = args.getS32("breath");
}catch(SettingNotFoundException &e) {
m_breath = PLAYER_MAX_BREATH;
}
inventory.deSerialize(is);
if(inventory.getList("craftpreview") == NULL) {
// Convert players without craftpreview
inventory.addList("craftpreview", 1);
bool craftresult_is_preview = true;
if(args.exists("craftresult_is_preview"))
craftresult_is_preview = args.getBool("craftresult_is_preview");
if(craftresult_is_preview)
{
// Clear craftresult
inventory.getList("craftresult")->changeItem(0, ItemStack());
}
}
}
void RemotePlayer::serialize(std::ostream &os)
{
// Utilize a Settings object for storing values
Settings args;
args.setS32("version", 1);
args.set("name", m_name);
//args.set("password", m_password);
args.setFloat("pitch", m_pitch);
args.setFloat("yaw", m_yaw);
args.setV3F("position", m_position);
args.setS32("hp", hp);
args.setS32("breath", m_breath);
args.writeLines(os);
os<<"PlayerArgsEnd\n";
inventory.serialize(os);
}
void RemotePlayer::setPosition(const v3f &position)
{
if (position != m_position)
m_dirty = true;
Player::setPosition(position);
if(m_sao)
m_sao->setBasePosition(position);