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Add time_to_day_night_ratio to the Lua API

This commit is contained in:
Gregor Parzefall 2024-09-13 13:14:31 +02:00 committed by sfan5
parent f9c0354af1
commit 7bab390413
3 changed files with 22 additions and 0 deletions

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@ -5659,6 +5659,9 @@ Utilities
form. If the ColorSpec is invalid, returns `nil`. You can use this to parse
ColorStrings.
* `colorspec`: The ColorSpec to convert
* `minetest.time_to_day_night_ratio(time_of_day)`: Returns a "day-night ratio" value
(as accepted by `ObjectRef:override_day_night_ratio`) that is equivalent to
the given "time of day" value (as returned by `minetest.get_timeofday`).
* `minetest.encode_png(width, height, data, [compression])`: Encode a PNG
image and return it in string form.
* `width`: Width of the image
@ -8519,6 +8522,7 @@ child will follow movement and rotation of that bone.
* `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific
amount.
* Passing no arguments disables override, defaulting to sunlight based on day-night cycle
* See also `minetest.time_to_day_night_ratio`,
* `get_day_night_ratio()`: returns the ratio or nil if it isn't overridden
* `set_local_animation(idle, walk, dig, walk_while_dig, frame_speed)`:
set animation for player model in third person view.