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Correctly pop stuff from the Lua stack in script_load()
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@ -101,8 +101,10 @@ bool script_load(lua_State *L, const char *path)
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errorstream<<"[LUA] "<<lua_tostring(L, -1)<<std::endl;
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errorstream<<"[LUA] "<<std::endl;
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lua_pop(L, 1); // Pop error message from stack
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lua_pop(L, 1); // Pop the error handler from stack
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return false;
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}
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lua_pop(L, 1); // Pop the error handler from stack
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return true;
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}
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