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Make sure generated blocks have their timestamp set

behavior change: newly generated blocks are no longer momentarily activated.
this shouldn't matter for anyone and did not consistently apply to all blocks anyway

addresses issue from #15902 for new maps(!)
This commit is contained in:
sfan5 2025-03-18 21:50:17 +01:00
parent ed40ea010b
commit 7b746d21f9
8 changed files with 66 additions and 32 deletions

View file

@ -61,9 +61,13 @@ public:
Blocks are generated by using these and makeBlock().
*/
bool blockpos_over_mapgen_limit(v3s16 p);
/// @brief copy data from map to prepare for mapgen
/// @return true if mapgen should actually happen
bool initBlockMake(v3s16 blockpos, BlockMakeData *data);
/// @brief write data back to map after mapgen
/// @param now current game time
void finishBlockMake(BlockMakeData *data,
std::map<v3s16, MapBlock*> *changed_blocks);
std::map<v3s16, MapBlock*> *changed_blocks, u32 now);
/*
Get a block from somewhere.