1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Add in-game key change menu

This commit is contained in:
Mushiden 2014-09-21 00:21:11 -03:00 committed by ShadowNinja
parent b98e8d6da8
commit 7b548cd2b5
2 changed files with 25 additions and 0 deletions

View file

@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "server.h"
#include "guiPasswordChange.h"
#include "guiVolumeChange.h"
#include "guiKeyChangeMenu.h"
#include "guiFormSpecMenu.h"
#include "tool.h"
#include "guiChatConsole.h"
@ -151,6 +152,11 @@ struct LocalFormspecHandler : public TextDest
return;
}
if (fields.find("btn_key_config") != fields.end()) {
g_gamecallback->keyConfig();
return;
}
if (fields.find("btn_exit_menu") != fields.end()) {
g_gamecallback->disconnect();
return;
@ -1044,6 +1050,8 @@ static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
<< wide_to_narrow(wstrgettext("Sound Volume")) << "]";
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
<< wide_to_narrow(wstrgettext("Change Keys")) << "]";
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
<< wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
@ -1877,6 +1885,14 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
g_gamecallback->changevolume_requested = false;
}
if(g_gamecallback->keyconfig_requested)
{
(new GUIKeyChangeMenu(guienv, guiroot, -1,
&g_menumgr))->drop();
g_gamecallback->keyconfig_requested = false;
}
/* Process TextureSource's queue */
tsrc->processQueue();