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https://github.com/luanti-org/luanti.git
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Fix code style from recent commits and add misc. optimizations
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parent
0a0378fece
commit
7b171ea2be
9 changed files with 186 additions and 185 deletions
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@ -142,7 +142,7 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro
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if (!ok) {
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std::string error_msg = lua_tostring(L, -1);
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if (error)
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(*error) = error_msg;
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*error = error_msg;
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errorstream << "========== ERROR FROM LUA ===========" << std::endl
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<< "Failed to load and run script from " << std::endl
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<< script_path << ":" << std::endl << std::endl
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@ -157,8 +157,8 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro
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void ScriptApiBase::realityCheck()
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{
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int top = lua_gettop(m_luastack);
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if(top >= 30){
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dstream<<"Stack is over 30:"<<std::endl;
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if (top >= 30) {
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dstream << "Stack is over 30:" << std::endl;
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stackDump(dstream);
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std::string traceback = script_get_backtrace(m_luastack);
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throw LuaError("Stack is over 30 (reality check)\n" + traceback);
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@ -172,34 +172,29 @@ void ScriptApiBase::scriptError()
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void ScriptApiBase::stackDump(std::ostream &o)
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{
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int i;
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int top = lua_gettop(m_luastack);
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for (i = 1; i <= top; i++) { /* repeat for each level */
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for (int i = 1; i <= top; i++) { /* repeat for each level */
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int t = lua_type(m_luastack, i);
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switch (t) {
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case LUA_TSTRING: /* strings */
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o<<"\""<<lua_tostring(m_luastack, i)<<"\"";
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o << "\"" << lua_tostring(m_luastack, i) << "\"";
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break;
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case LUA_TBOOLEAN: /* booleans */
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o<<(lua_toboolean(m_luastack, i) ? "true" : "false");
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o << (lua_toboolean(m_luastack, i) ? "true" : "false");
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break;
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case LUA_TNUMBER: /* numbers */ {
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char buf[10];
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snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
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o<<buf;
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break; }
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default: /* other values */
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o<<lua_typename(m_luastack, t);
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o << buf;
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break;
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}
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default: /* other values */
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o << lua_typename(m_luastack, t);
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break;
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}
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o<<" ";
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o << " ";
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}
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o<<std::endl;
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o << std::endl;
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}
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void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
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@ -251,7 +246,7 @@ void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
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void ScriptApiBase::objectrefGetOrCreate(lua_State *L,
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ServerActiveObject *cobj)
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{
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if(cobj == NULL || cobj->getId() == 0){
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if (cobj == NULL || cobj->getId() == 0) {
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ObjectRef::create(L, cobj);
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} else {
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objectrefGet(L, cobj->getId());
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@ -51,7 +51,8 @@ public:
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ScriptApiBase();
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virtual ~ScriptApiBase();
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bool loadMod(const std::string &script_path, const std::string &mod_name, std::string *error=NULL);
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bool loadMod(const std::string &script_path, const std::string &mod_name,
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std::string *error=NULL);
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bool loadScript(const std::string &script_path, std::string *error=NULL);
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/* object */
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