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Fix code style from recent commits and add misc. optimizations

This commit is contained in:
kwolekr 2015-07-02 23:14:30 -04:00
parent 0a0378fece
commit 7b171ea2be
9 changed files with 186 additions and 185 deletions

View file

@ -985,11 +985,11 @@ void read_groups(lua_State *L, int index,
}
/******************************************************************************/
void push_groups(lua_State *L, std::map<std::string, int> groups)
void push_groups(lua_State *L, const std::map<std::string, int> &groups)
{
lua_newtable(L);
for (std::map<std::string, int>::iterator it = groups.begin();
it != groups.end(); ++it) {
std::map<std::string, int>::const_iterator it;
for (it = groups.begin(); it != groups.end(); ++it) {
lua_pushnumber(L, it->second);
lua_setfield(L, -2, it->first.c_str());
}
@ -998,12 +998,10 @@ void push_groups(lua_State *L, std::map<std::string, int> groups)
/******************************************************************************/
void push_items(lua_State *L, const std::vector<ItemStack> &items)
{
// Create and fill table
lua_createtable(L, items.size(), 0);
std::vector<ItemStack>::const_iterator iter = items.begin();
for (u32 i = 0; iter != items.end(); iter++) {
LuaItemStack::create(L, *iter);
lua_rawseti(L, -2, ++i);
for (u32 i = 0; i != items.size(); i++) {
LuaItemStack::create(L, items[i]);
lua_rawseti(L, -2, i + 1);
}
}

View file

@ -62,61 +62,56 @@ struct NoiseParams;
class Schematic;
ContentFeatures read_content_features (lua_State *L, int index);
TileDef read_tiledef (lua_State *L, int index);
void read_soundspec (lua_State *L, int index,
SimpleSoundSpec &spec);
NodeBox read_nodebox (lua_State *L, int index);
ContentFeatures read_content_features (lua_State *L, int index);
TileDef read_tiledef (lua_State *L, int index);
void read_soundspec (lua_State *L, int index,
SimpleSoundSpec &spec);
NodeBox read_nodebox (lua_State *L, int index);
void read_server_sound_params (lua_State *L, int index,
ServerSoundParams &params);
void read_server_sound_params (lua_State *L, int index,
ServerSoundParams &params);
void push_dig_params (lua_State *L,const DigParams &params);
void push_hit_params (lua_State *L,const HitParams &params);
void push_dig_params (lua_State *L,
const DigParams &params);
void push_hit_params (lua_State *L,
const HitParams &params);
ItemStack read_item (lua_State *L, int index, Server* srv);
ItemStack read_item (lua_State *L, int index, Server *srv);
ToolCapabilities read_tool_capabilities (lua_State *L,
int table);
ToolCapabilities read_tool_capabilities (lua_State *L, int table);
void push_tool_capabilities (lua_State *L,
const ToolCapabilities &prop);
ItemDefinition read_item_definition (lua_State *L,
int index,
ItemDefinition read_item_definition (lua_State *L, int index,
ItemDefinition default_def);
void read_object_properties (lua_State *L,
int index,
void read_object_properties (lua_State *L, int index,
ObjectProperties *prop);
void push_object_properties (lua_State *L,
ObjectProperties *prop);
void push_object_properties (lua_State *L,
ObjectProperties *prop);
void push_inventory_list (lua_State *L,
Inventory *inv,
const char *name);
void read_inventory_list (lua_State *L,
int tableindex,
Inventory *inv,
const char *name,
Server* srv,
int forcesize=-1);
void read_inventory_list (lua_State *L, int tableindex,
Inventory *inv, const char *name,
Server *srv, int forcesize=-1);
MapNode readnode (lua_State *L,
int index,
MapNode readnode (lua_State *L, int index,
INodeDefManager *ndef);
void pushnode (lua_State *L,
const MapNode &n,
void pushnode (lua_State *L, const MapNode &n,
INodeDefManager *ndef);
NodeBox read_nodebox (lua_State *L, int index);
void read_groups (lua_State *L,
int index,
void read_groups (lua_State *L, int index,
std::map<std::string, int> &result);
void push_groups (lua_State *L,
const std::map<std::string, int> &groups);
//TODO rename to "read_enum_field"
int getenumfield (lua_State *L,
int table,
int getenumfield (lua_State *L, int table,
const char *fieldname,
const EnumString *spec,
int default_);
@ -129,8 +124,9 @@ bool getflagsfield (lua_State *L, int table,
bool read_flags (lua_State *L, int index,
FlagDesc *flagdesc,
u32 *flags, u32 *flagmask);
void push_flags_string (lua_State *L, FlagDesc *flagdesc,
u32 flags, u32 flagmask);
void push_flags_string (lua_State *L, FlagDesc *flagdesc,
u32 flags, u32 flagmask);
u32 read_flags_table (lua_State *L, int table,
FlagDesc *flagdesc, u32 *flagmask);
@ -146,24 +142,21 @@ void read_soundspec (lua_State *L,
int index,
SimpleSoundSpec &spec);
bool string_to_enum (const EnumString *spec,
int &result,
const std::string &str);
bool read_noiseparams (lua_State *L, int index,
NoiseParams *np);
void push_noiseparams (lua_State *L, NoiseParams *np);
void push_noiseparams (lua_State *L, NoiseParams *np);
void luaentity_get (lua_State *L,u16 id);
bool push_json_value (lua_State *L,
const Json::Value &value,
int nullindex);
void read_json_value (lua_State *L,
Json::Value &root,
int index,
u8 recursion = 0);
void read_json_value (lua_State *L, Json::Value &root,
int index, u8 recursion = 0);
extern struct EnumString es_TileAnimationType[];

View file

@ -104,8 +104,6 @@ void push_ARGB8 (lua_State *L, video::SColor color);
void pushFloatPos (lua_State *L, v3f p);
void push_v3f (lua_State *L, v3f p);
void push_v2f (lua_State *L, v2f p);
void push_groups (lua_State *L,
std::map<std::string, int> groups);
void warn_if_field_exists(lua_State *L, int table,
const char *fieldname,

View file

@ -142,7 +142,7 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro
if (!ok) {
std::string error_msg = lua_tostring(L, -1);
if (error)
(*error) = error_msg;
*error = error_msg;
errorstream << "========== ERROR FROM LUA ===========" << std::endl
<< "Failed to load and run script from " << std::endl
<< script_path << ":" << std::endl << std::endl
@ -157,8 +157,8 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro
void ScriptApiBase::realityCheck()
{
int top = lua_gettop(m_luastack);
if(top >= 30){
dstream<<"Stack is over 30:"<<std::endl;
if (top >= 30) {
dstream << "Stack is over 30:" << std::endl;
stackDump(dstream);
std::string traceback = script_get_backtrace(m_luastack);
throw LuaError("Stack is over 30 (reality check)\n" + traceback);
@ -172,34 +172,29 @@ void ScriptApiBase::scriptError()
void ScriptApiBase::stackDump(std::ostream &o)
{
int i;
int top = lua_gettop(m_luastack);
for (i = 1; i <= top; i++) { /* repeat for each level */
for (int i = 1; i <= top; i++) { /* repeat for each level */
int t = lua_type(m_luastack, i);
switch (t) {
case LUA_TSTRING: /* strings */
o<<"\""<<lua_tostring(m_luastack, i)<<"\"";
o << "\"" << lua_tostring(m_luastack, i) << "\"";
break;
case LUA_TBOOLEAN: /* booleans */
o<<(lua_toboolean(m_luastack, i) ? "true" : "false");
o << (lua_toboolean(m_luastack, i) ? "true" : "false");
break;
case LUA_TNUMBER: /* numbers */ {
char buf[10];
snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
o<<buf;
break; }
default: /* other values */
o<<lua_typename(m_luastack, t);
o << buf;
break;
}
default: /* other values */
o << lua_typename(m_luastack, t);
break;
}
o<<" ";
o << " ";
}
o<<std::endl;
o << std::endl;
}
void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
@ -251,7 +246,7 @@ void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
void ScriptApiBase::objectrefGetOrCreate(lua_State *L,
ServerActiveObject *cobj)
{
if(cobj == NULL || cobj->getId() == 0){
if (cobj == NULL || cobj->getId() == 0) {
ObjectRef::create(L, cobj);
} else {
objectrefGet(L, cobj->getId());

View file

@ -51,7 +51,8 @@ public:
ScriptApiBase();
virtual ~ScriptApiBase();
bool loadMod(const std::string &script_path, const std::string &mod_name, std::string *error=NULL);
bool loadMod(const std::string &script_path, const std::string &mod_name,
std::string *error=NULL);
bool loadScript(const std::string &script_path, std::string *error=NULL);
/* object */