mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Fix code style from recent commits and add misc. optimizations
This commit is contained in:
parent
0a0378fece
commit
7b171ea2be
9 changed files with 186 additions and 185 deletions
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@ -985,11 +985,11 @@ void read_groups(lua_State *L, int index,
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}
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/******************************************************************************/
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void push_groups(lua_State *L, std::map<std::string, int> groups)
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void push_groups(lua_State *L, const std::map<std::string, int> &groups)
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{
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lua_newtable(L);
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for (std::map<std::string, int>::iterator it = groups.begin();
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it != groups.end(); ++it) {
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std::map<std::string, int>::const_iterator it;
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for (it = groups.begin(); it != groups.end(); ++it) {
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lua_pushnumber(L, it->second);
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lua_setfield(L, -2, it->first.c_str());
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}
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@ -998,12 +998,10 @@ void push_groups(lua_State *L, std::map<std::string, int> groups)
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/******************************************************************************/
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void push_items(lua_State *L, const std::vector<ItemStack> &items)
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{
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// Create and fill table
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lua_createtable(L, items.size(), 0);
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std::vector<ItemStack>::const_iterator iter = items.begin();
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for (u32 i = 0; iter != items.end(); iter++) {
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LuaItemStack::create(L, *iter);
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lua_rawseti(L, -2, ++i);
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for (u32 i = 0; i != items.size(); i++) {
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LuaItemStack::create(L, items[i]);
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lua_rawseti(L, -2, i + 1);
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}
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}
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@ -62,61 +62,56 @@ struct NoiseParams;
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class Schematic;
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ContentFeatures read_content_features (lua_State *L, int index);
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TileDef read_tiledef (lua_State *L, int index);
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void read_soundspec (lua_State *L, int index,
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SimpleSoundSpec &spec);
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NodeBox read_nodebox (lua_State *L, int index);
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ContentFeatures read_content_features (lua_State *L, int index);
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TileDef read_tiledef (lua_State *L, int index);
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void read_soundspec (lua_State *L, int index,
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SimpleSoundSpec &spec);
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NodeBox read_nodebox (lua_State *L, int index);
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void read_server_sound_params (lua_State *L, int index,
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ServerSoundParams ¶ms);
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void read_server_sound_params (lua_State *L, int index,
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ServerSoundParams ¶ms);
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void push_dig_params (lua_State *L,const DigParams ¶ms);
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void push_hit_params (lua_State *L,const HitParams ¶ms);
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void push_dig_params (lua_State *L,
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const DigParams ¶ms);
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void push_hit_params (lua_State *L,
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const HitParams ¶ms);
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ItemStack read_item (lua_State *L, int index, Server* srv);
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ItemStack read_item (lua_State *L, int index, Server *srv);
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ToolCapabilities read_tool_capabilities (lua_State *L,
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int table);
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ToolCapabilities read_tool_capabilities (lua_State *L, int table);
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void push_tool_capabilities (lua_State *L,
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const ToolCapabilities &prop);
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ItemDefinition read_item_definition (lua_State *L,
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int index,
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ItemDefinition read_item_definition (lua_State *L, int index,
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ItemDefinition default_def);
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void read_object_properties (lua_State *L,
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int index,
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void read_object_properties (lua_State *L, int index,
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ObjectProperties *prop);
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void push_object_properties (lua_State *L,
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ObjectProperties *prop);
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void push_object_properties (lua_State *L,
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ObjectProperties *prop);
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void push_inventory_list (lua_State *L,
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Inventory *inv,
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const char *name);
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void read_inventory_list (lua_State *L,
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int tableindex,
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Inventory *inv,
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const char *name,
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Server* srv,
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int forcesize=-1);
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void read_inventory_list (lua_State *L, int tableindex,
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Inventory *inv, const char *name,
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Server *srv, int forcesize=-1);
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MapNode readnode (lua_State *L,
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int index,
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MapNode readnode (lua_State *L, int index,
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INodeDefManager *ndef);
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void pushnode (lua_State *L,
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const MapNode &n,
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void pushnode (lua_State *L, const MapNode &n,
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INodeDefManager *ndef);
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NodeBox read_nodebox (lua_State *L, int index);
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void read_groups (lua_State *L,
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int index,
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void read_groups (lua_State *L, int index,
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std::map<std::string, int> &result);
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void push_groups (lua_State *L,
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const std::map<std::string, int> &groups);
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//TODO rename to "read_enum_field"
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int getenumfield (lua_State *L,
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int table,
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int getenumfield (lua_State *L, int table,
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const char *fieldname,
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const EnumString *spec,
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int default_);
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@ -129,8 +124,9 @@ bool getflagsfield (lua_State *L, int table,
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bool read_flags (lua_State *L, int index,
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FlagDesc *flagdesc,
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u32 *flags, u32 *flagmask);
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void push_flags_string (lua_State *L, FlagDesc *flagdesc,
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u32 flags, u32 flagmask);
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void push_flags_string (lua_State *L, FlagDesc *flagdesc,
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u32 flags, u32 flagmask);
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u32 read_flags_table (lua_State *L, int table,
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FlagDesc *flagdesc, u32 *flagmask);
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@ -146,24 +142,21 @@ void read_soundspec (lua_State *L,
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int index,
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SimpleSoundSpec &spec);
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bool string_to_enum (const EnumString *spec,
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int &result,
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const std::string &str);
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bool read_noiseparams (lua_State *L, int index,
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NoiseParams *np);
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void push_noiseparams (lua_State *L, NoiseParams *np);
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void push_noiseparams (lua_State *L, NoiseParams *np);
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void luaentity_get (lua_State *L,u16 id);
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bool push_json_value (lua_State *L,
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const Json::Value &value,
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int nullindex);
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void read_json_value (lua_State *L,
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Json::Value &root,
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int index,
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u8 recursion = 0);
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void read_json_value (lua_State *L, Json::Value &root,
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int index, u8 recursion = 0);
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extern struct EnumString es_TileAnimationType[];
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@ -104,8 +104,6 @@ void push_ARGB8 (lua_State *L, video::SColor color);
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void pushFloatPos (lua_State *L, v3f p);
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void push_v3f (lua_State *L, v3f p);
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void push_v2f (lua_State *L, v2f p);
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void push_groups (lua_State *L,
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std::map<std::string, int> groups);
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void warn_if_field_exists(lua_State *L, int table,
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const char *fieldname,
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@ -142,7 +142,7 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro
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if (!ok) {
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std::string error_msg = lua_tostring(L, -1);
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if (error)
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(*error) = error_msg;
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*error = error_msg;
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errorstream << "========== ERROR FROM LUA ===========" << std::endl
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<< "Failed to load and run script from " << std::endl
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<< script_path << ":" << std::endl << std::endl
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@ -157,8 +157,8 @@ bool ScriptApiBase::loadScript(const std::string &script_path, std::string *erro
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void ScriptApiBase::realityCheck()
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{
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int top = lua_gettop(m_luastack);
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if(top >= 30){
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dstream<<"Stack is over 30:"<<std::endl;
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if (top >= 30) {
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dstream << "Stack is over 30:" << std::endl;
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stackDump(dstream);
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std::string traceback = script_get_backtrace(m_luastack);
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throw LuaError("Stack is over 30 (reality check)\n" + traceback);
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@ -172,34 +172,29 @@ void ScriptApiBase::scriptError()
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void ScriptApiBase::stackDump(std::ostream &o)
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{
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int i;
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int top = lua_gettop(m_luastack);
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for (i = 1; i <= top; i++) { /* repeat for each level */
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for (int i = 1; i <= top; i++) { /* repeat for each level */
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int t = lua_type(m_luastack, i);
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switch (t) {
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case LUA_TSTRING: /* strings */
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o<<"\""<<lua_tostring(m_luastack, i)<<"\"";
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o << "\"" << lua_tostring(m_luastack, i) << "\"";
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break;
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case LUA_TBOOLEAN: /* booleans */
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o<<(lua_toboolean(m_luastack, i) ? "true" : "false");
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o << (lua_toboolean(m_luastack, i) ? "true" : "false");
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break;
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case LUA_TNUMBER: /* numbers */ {
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char buf[10];
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snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
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o<<buf;
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break; }
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default: /* other values */
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o<<lua_typename(m_luastack, t);
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o << buf;
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break;
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}
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default: /* other values */
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o << lua_typename(m_luastack, t);
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break;
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}
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o<<" ";
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o << " ";
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}
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o<<std::endl;
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o << std::endl;
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}
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void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
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@ -251,7 +246,7 @@ void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
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void ScriptApiBase::objectrefGetOrCreate(lua_State *L,
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ServerActiveObject *cobj)
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{
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if(cobj == NULL || cobj->getId() == 0){
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if (cobj == NULL || cobj->getId() == 0) {
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ObjectRef::create(L, cobj);
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} else {
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objectrefGet(L, cobj->getId());
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@ -51,7 +51,8 @@ public:
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ScriptApiBase();
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virtual ~ScriptApiBase();
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bool loadMod(const std::string &script_path, const std::string &mod_name, std::string *error=NULL);
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bool loadMod(const std::string &script_path, const std::string &mod_name,
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std::string *error=NULL);
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bool loadScript(const std::string &script_path, std::string *error=NULL);
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/* object */
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