1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-07-27 17:28:41 +00:00

Fix code style from recent commits and add misc. optimizations

This commit is contained in:
kwolekr 2015-07-02 23:14:30 -04:00
parent 0a0378fece
commit 7b171ea2be
9 changed files with 186 additions and 185 deletions

View file

@ -130,13 +130,8 @@ public:
v3f getEyeOffset()
{
// This is at the height of the eyes of the current figure
// return v3f(0, BS*1.5, 0);
// This is more like in minecraft
if(camera_barely_in_ceiling)
return v3f(0,BS*1.5,0);
else
return v3f(0,BS*1.625,0);
float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f;
return v3f(0, BS * eye_height, 0);
}
v3f getEyePosition()
@ -197,12 +192,13 @@ public:
return (m_yaw + 90.) * core::DEGTORAD;
}
const char * getName() const
const char *getName() const
{
return m_name;
}
core::aabbox3d<f32> getCollisionbox() {
core::aabbox3d<f32> getCollisionbox()
{
return m_collisionbox;
}
@ -215,62 +211,91 @@ public:
return size;
}
void setHotbarItemcount(s32 hotbar_itemcount) {
void setHotbarItemcount(s32 hotbar_itemcount)
{
hud_hotbar_itemcount = hotbar_itemcount;
}
s32 getHotbarItemcount() {
s32 getHotbarItemcount()
{
return hud_hotbar_itemcount;
}
void setHotbarImage(std::string name) {
void setHotbarImage(const std::string &name)
{
hud_hotbar_image = name;
}
std::string getHotbarImage() {
std::string getHotbarImage()
{
return hud_hotbar_image;
}
void setHotbarSelectedImage(std::string name) {
void setHotbarSelectedImage(const std::string &name)
{
hud_hotbar_selected_image = name;
}
std::string getHotbarSelectedImage() {
return hud_hotbar_selected_image;
}
void setSky(const video::SColor &bgcolor, const std::string &type,
const std::vector<std::string> &params) {
const std::vector<std::string> &params)
{
m_sky_bgcolor = bgcolor;
m_sky_type = type;
m_sky_params = params;
}
void getSky(video::SColor *bgcolor, std::string *type,
std::vector<std::string> *params) {
std::vector<std::string> *params)
{
*bgcolor = m_sky_bgcolor;
*type = m_sky_type;
*params = m_sky_params;
}
void overrideDayNightRatio(bool do_override, float ratio) {
void overrideDayNightRatio(bool do_override, float ratio)
{
m_day_night_ratio_do_override = do_override;
m_day_night_ratio = ratio;
}
void getDayNightRatio(bool *do_override, float *ratio) {
void getDayNightRatio(bool *do_override, float *ratio)
{
*do_override = m_day_night_ratio_do_override;
*ratio = m_day_night_ratio;
}
void setLocalAnimations(v2s32 frames[4], float frame_speed) {
void setLocalAnimations(v2s32 frames[4], float frame_speed)
{
for (int i = 0; i < 4; i++)
local_animations[i] = frames[i];
local_animation_speed = frame_speed;
}
void getLocalAnimations(v2s32 *frames, float *frame_speed) {
void getLocalAnimations(v2s32 *frames, float *frame_speed)
{
for (int i = 0; i < 4; i++)
frames[i] = local_animations[i];
*frame_speed = local_animation_speed;
}
virtual bool isLocal() const
{ return false; }
{
return false;
}
virtual PlayerSAO *getPlayerSAO()
{ return NULL; }
{
return NULL;
}
virtual void setPlayerSAO(PlayerSAO *sao)
{ FATAL_ERROR("FIXME"); }
{
FATAL_ERROR("FIXME");
}
/*
serialize() writes a bunch of text that can contain