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Add support for different drowning damage and allow drowning in other nodetypes
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7 changed files with 15 additions and 8 deletions
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@ -1991,7 +1991,7 @@ Node definition (register_node)
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freezemelt = "", -- water for snow/ice, ice/snow for water
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leveled = 0, -- Block contain level in param2. value - default level, used for snow. Dont forget use "leveled" type nodebox
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liquid_range = 8, -- number of flowing nodes arround source (max. 8)
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drowning = true, -- Player will drown in these
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drowning = 0, -- Player will take this amount of damage if no bubbles are left
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two or more sources nearly?
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light_source = 0, -- Amount of light emitted by node
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damage_per_second = 0, -- If player is inside node, this damage is caused
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