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Expose OpenGL debugging as a normal setting

This commit is contained in:
sfan5 2024-04-12 11:38:30 +02:00
parent ecfe9c5c2f
commit 7a6ca85081
11 changed files with 49 additions and 95 deletions

View file

@ -1642,7 +1642,9 @@ void COpenGLDriver::setMaterial(const SMaterial &material)
//! prints error if an error happened.
bool COpenGLDriver::testGLError(int code)
{
#ifdef _DEBUG
if (!Params.DriverDebug)
return false;
GLenum g = glGetError();
switch (g) {
case GL_NO_ERROR:
@ -1674,11 +1676,7 @@ bool COpenGLDriver::testGLError(int code)
break;
#endif
};
// _IRR_DEBUG_BREAK_IF(true);
return true;
#else
return false;
#endif
}
//! sets the needed renderstates