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added clouds
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parent
0fecd24758
commit
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4 changed files with 267 additions and 9 deletions
35
src/game.cpp
35
src/game.cpp
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@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiFurnaceMenu.h"
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#include "materials.h"
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#include "config.h"
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#include "clouds.h"
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/*
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Setting this to 1 enables a special camera mode that forces
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@ -602,6 +603,13 @@ void the_game(
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const s32 hotbar_itemcount = 8;
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const s32 hotbar_imagesize = 36;
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// The color of the sky
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//video::SColor skycolor = video::SColor(255,90,140,200);
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//video::SColor skycolor = video::SColor(255,166,202,244);
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//video::SColor skycolor = video::SColor(255,120,185,244);
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video::SColor skycolor = video::SColor(255,140,186,250);
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/*
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Draw "Loading" screen
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*/
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@ -737,11 +745,6 @@ void the_game(
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return;
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}
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//video::SColor skycolor = video::SColor(255,90,140,200);
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//video::SColor skycolor = video::SColor(255,166,202,244);
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//video::SColor skycolor = video::SColor(255,120,185,244);
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video::SColor skycolor = video::SColor(255,140,186,250);
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camera->setFOV(FOV_ANGLE);
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// Just so big a value that everything rendered is visible
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@ -750,6 +753,16 @@ void the_game(
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f32 camera_yaw = 0; // "right/left"
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f32 camera_pitch = 0; // "up/down"
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/*
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Clouds
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*/
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float cloud_height = BS*100;
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//float cloud_height = BS*55;
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//float cloud_height = BS*20;
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Clouds *clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
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cloud_height, 0);
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/*
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Move into game
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*/
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@ -1209,7 +1222,7 @@ void the_game(
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// Get player position
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v3f player_position = client.getPlayerPosition();
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//TimeTaker //timer2("//timer2");
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/*
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@ -1667,15 +1680,19 @@ void the_game(
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skycolor.getGreen() * l / 255,
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skycolor.getBlue() * l / 255);
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/*
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Update coulds
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*/
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clouds->step(dtime);
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clouds->update(v2f(player_position.X, player_position.Z), (float)l/255.0);
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/*
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Fog
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*/
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if(g_settings.getBool("enable_fog") == true)
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{
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//f32 range = draw_control.wanted_range * BS + MAP_BLOCKSIZE/2*BS;
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f32 range = draw_control.wanted_range * BS + 0.8*MAP_BLOCKSIZE*BS;
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//f32 range = draw_control.wanted_range * BS + 0.0*MAP_BLOCKSIZE*BS;
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f32 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
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if(draw_control.range_all)
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range = 100000*BS;
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