mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Merge branch 'luanti-org:master' into skybox
This commit is contained in:
commit
79f46800f3
282 changed files with 72639 additions and 24769 deletions
54
.github/workflows/linux.yml
vendored
54
.github/workflows/linux.yml
vendored
|
@ -34,28 +34,32 @@ env:
|
|||
|
||||
jobs:
|
||||
# Older gcc version (should be close to our minimum supported version)
|
||||
gcc_7:
|
||||
runs-on: ubuntu-20.04
|
||||
gcc_9:
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install deps
|
||||
run: |
|
||||
source ./util/ci/common.sh
|
||||
install_linux_deps g++-7
|
||||
install_linux_deps g++-9
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
./util/ci/build.sh
|
||||
env:
|
||||
CC: gcc-7
|
||||
CXX: g++-7
|
||||
# Test fallback SHA implementations
|
||||
CMAKE_FLAGS: '-DENABLE_OPENSSL=0'
|
||||
CC: gcc-9
|
||||
CXX: g++-9
|
||||
CMAKE_FLAGS: '-DCMAKE_C_FLAGS="-fsanitize=address" -DCMAKE_CXX_FLAGS="-fsanitize=address"'
|
||||
|
||||
- name: Test
|
||||
- name: Unittest
|
||||
run: |
|
||||
./bin/luanti --run-unittests
|
||||
|
||||
# Do this here because we have ASan and error paths are sensitive to dangling pointers
|
||||
- name: Test error cases
|
||||
run: |
|
||||
./util/test_error_cases.sh
|
||||
|
||||
# Current gcc version
|
||||
gcc_14:
|
||||
runs-on: ubuntu-24.04
|
||||
|
@ -81,32 +85,28 @@ jobs:
|
|||
../bin/luanti --run-unittests
|
||||
|
||||
# Older clang version (should be close to our minimum supported version)
|
||||
clang_7:
|
||||
runs-on: ubuntu-20.04
|
||||
clang_11:
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install deps
|
||||
run: |
|
||||
source ./util/ci/common.sh
|
||||
install_linux_deps clang-7 llvm-7
|
||||
install_linux_deps clang-11
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
./util/ci/build.sh
|
||||
env:
|
||||
CC: clang-7
|
||||
CXX: clang++-7
|
||||
CMAKE_FLAGS: '-DCMAKE_C_FLAGS="-fsanitize=address" -DCMAKE_CXX_FLAGS="-fsanitize=address"'
|
||||
CC: clang-11
|
||||
CXX: clang++-11
|
||||
# Test fallback SHA implementations
|
||||
CMAKE_FLAGS: '-DENABLE_OPENSSL=0'
|
||||
|
||||
- name: Unittest
|
||||
- name: Test
|
||||
run: |
|
||||
./bin/luanti --run-unittests
|
||||
|
||||
# Do this here because we have ASan and error paths are sensitive to dangling pointers
|
||||
- name: Test error cases
|
||||
run: |
|
||||
./util/test_error_cases.sh
|
||||
|
||||
# Current clang version
|
||||
clang_18:
|
||||
runs-on: ubuntu-24.04
|
||||
|
@ -132,16 +132,16 @@ jobs:
|
|||
run: |
|
||||
./util/test_multiplayer.sh
|
||||
|
||||
# Build with prometheus-cpp (server-only)
|
||||
clang_11_prometheus:
|
||||
name: "clang_11 (PROMETHEUS=1)"
|
||||
runs-on: ubuntu-22.04
|
||||
# Build with prometheus-cpp (server-only), also runs on ARM64
|
||||
clang_prometheus_arm:
|
||||
name: "clang (with Prometheus, ARM64)"
|
||||
runs-on: ubuntu-24.04-arm
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install deps
|
||||
run: |
|
||||
source ./util/ci/common.sh
|
||||
install_linux_deps clang-11
|
||||
install_linux_deps --headless clang libluajit-5.1-dev
|
||||
|
||||
- name: Build prometheus-cpp
|
||||
run: ./util/ci/build_prometheus_cpp.sh
|
||||
|
@ -150,8 +150,8 @@ jobs:
|
|||
run: |
|
||||
./util/ci/build.sh
|
||||
env:
|
||||
CC: clang-11
|
||||
CXX: clang++-11
|
||||
CC: clang
|
||||
CXX: clang++
|
||||
CMAKE_FLAGS: "-DENABLE_PROMETHEUS=1 -DBUILD_CLIENT=0 -DENABLE_CURSES=0"
|
||||
|
||||
- name: Test
|
||||
|
|
2
.github/workflows/macos.yml
vendored
2
.github/workflows/macos.yml
vendored
|
@ -45,7 +45,7 @@ jobs:
|
|||
mkdir build
|
||||
cd build
|
||||
cmake .. \
|
||||
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \
|
||||
-DCMAKE_OSX_DEPLOYMENT_TARGET=13 \
|
||||
-DCMAKE_FIND_FRAMEWORK=LAST \
|
||||
-DCMAKE_INSTALL_PREFIX=../build/macos/ \
|
||||
-DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE \
|
||||
|
|
2
.github/workflows/whitespace_checks.yml
vendored
2
.github/workflows/whitespace_checks.yml
vendored
|
@ -92,7 +92,7 @@ jobs:
|
|||
- name: Check indent spaces
|
||||
run: |
|
||||
if git ls-files |\
|
||||
grep -E '^src/.*\.cpp$|^src/.*\.[ch]$|\.lua' |\
|
||||
grep -E '^src/.*\.cpp$|^src/.*\.[ch]$|\.lua$' |\
|
||||
xargs grep -n -P '^\t*[ ]';\
|
||||
then\
|
||||
echo -e "\033[0;31mFound incorrect indent whitespaces";\
|
||||
|
|
|
@ -1,4 +1,7 @@
|
|||
cmake_minimum_required(VERSION 3.12)
|
||||
if(POLICY CMP0177)
|
||||
cmake_policy(SET CMP0177 NEW)
|
||||
endif()
|
||||
|
||||
# This can be read from ${PROJECT_NAME} after project() is called
|
||||
project(luanti)
|
||||
|
@ -11,7 +14,7 @@ set(CLANG_MINIMUM_VERSION "7.0.1")
|
|||
|
||||
# You should not need to edit these manually, use util/bump_version.sh
|
||||
set(VERSION_MAJOR 5)
|
||||
set(VERSION_MINOR 12)
|
||||
set(VERSION_MINOR 13)
|
||||
set(VERSION_PATCH 0)
|
||||
set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
|
||||
|
||||
|
@ -262,8 +265,8 @@ install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
|
|||
|
||||
if(UNIX AND NOT APPLE)
|
||||
install(FILES "doc/luanti.6" "doc/luantiserver.6" DESTINATION "${MANDIR}/man6")
|
||||
install(FILES "misc/net.minetest.minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
|
||||
install(FILES "misc/net.minetest.minetest.metainfo.xml" DESTINATION "${METAINFODIR}")
|
||||
install(FILES "misc/org.luanti.luanti.desktop" DESTINATION "${XDG_APPS_DIR}")
|
||||
install(FILES "misc/org.luanti.luanti.metainfo.xml" DESTINATION "${METAINFODIR}")
|
||||
install(FILES "misc/luanti.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
|
||||
install(FILES "misc/luanti-xorg-icon-128.png"
|
||||
DESTINATION "${ICONDIR}/hicolor/128x128/apps"
|
||||
|
|
|
@ -57,7 +57,7 @@ Some can be changed in the key config dialog in the settings tab.
|
|||
| T | Chat |
|
||||
| / | Command |
|
||||
| Esc | Pause menu/abort/exit (pauses only singleplayer game) |
|
||||
| Ctrl + Esc | Exit directly to main menu from anywhere, bypassing pause menu |
|
||||
| Shift + Esc | Exit directly to main menu from anywhere, bypassing pause menu |
|
||||
| + | Increase view range |
|
||||
| - | Decrease view range |
|
||||
| K | Enable/disable fly mode (needs fly privilege) |
|
||||
|
|
|
@ -22,14 +22,19 @@ package net.minetest.minetest;
|
|||
|
||||
import org.libsdl.app.SDLActivity;
|
||||
|
||||
import android.app.Notification;
|
||||
import android.app.NotificationManager;
|
||||
import android.app.PendingIntent;
|
||||
import android.content.Context;
|
||||
import android.content.Intent;
|
||||
import android.content.ActivityNotFoundException;
|
||||
import android.net.Uri;
|
||||
import android.os.Bundle;
|
||||
import android.os.Build;
|
||||
import android.os.Handler;
|
||||
import android.os.Looper;
|
||||
import android.text.InputType;
|
||||
import android.util.Log;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.View;
|
||||
import android.view.WindowManager;
|
||||
import android.view.inputmethod.InputMethodManager;
|
||||
import android.widget.Button;
|
||||
|
@ -91,6 +96,9 @@ public class GameActivity extends SDLActivity {
|
|||
saveSettings();
|
||||
}
|
||||
|
||||
private NotificationManager mNotifyManager;
|
||||
private boolean gameNotificationShown = false;
|
||||
|
||||
public void showTextInputDialog(String hint, String current, int editType) {
|
||||
runOnUiThread(() -> showTextInputDialogUI(hint, current, editType));
|
||||
}
|
||||
|
@ -263,4 +271,67 @@ public class GameActivity extends SDLActivity {
|
|||
public boolean hasPhysicalKeyboard() {
|
||||
return getContext().getResources().getConfiguration().keyboard != Configuration.KEYBOARD_NOKEYS;
|
||||
}
|
||||
|
||||
// TODO: share code with UnzipService.createNotification
|
||||
private void updateGameNotification() {
|
||||
if (mNotifyManager == null) {
|
||||
mNotifyManager = (NotificationManager) getSystemService(Context.NOTIFICATION_SERVICE);
|
||||
}
|
||||
|
||||
if (!gameNotificationShown) {
|
||||
mNotifyManager.cancel(MainActivity.NOTIFICATION_ID_GAME);
|
||||
return;
|
||||
}
|
||||
|
||||
Notification.Builder builder;
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
|
||||
builder = new Notification.Builder(this, MainActivity.NOTIFICATION_CHANNEL_ID);
|
||||
} else {
|
||||
builder = new Notification.Builder(this);
|
||||
}
|
||||
|
||||
Intent notificationIntent = new Intent(this, GameActivity.class);
|
||||
notificationIntent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP
|
||||
| Intent.FLAG_ACTIVITY_SINGLE_TOP);
|
||||
int pendingIntentFlag = 0;
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
|
||||
pendingIntentFlag = PendingIntent.FLAG_MUTABLE;
|
||||
}
|
||||
PendingIntent intent = PendingIntent.getActivity(this, 0,
|
||||
notificationIntent, pendingIntentFlag);
|
||||
|
||||
builder.setContentTitle(getString(R.string.game_notification_title))
|
||||
.setSmallIcon(R.mipmap.ic_launcher)
|
||||
.setContentIntent(intent)
|
||||
.setOngoing(true);
|
||||
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
|
||||
// This avoids a stuck notification if the app is killed while
|
||||
// in-game: (1) if the user closes the app from the "Recents" screen
|
||||
// or (2) if the system kills the app while it is in background.
|
||||
// onStop is called too early to remove the notification and
|
||||
// onDestroy is often not called at all, so there's this hack instead.
|
||||
builder.setTimeoutAfter(16000);
|
||||
|
||||
// Replace the notification just before it expires as long as the app is
|
||||
// running (and we're still in-game).
|
||||
final Handler handler = new Handler(Looper.getMainLooper());
|
||||
handler.postDelayed(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
if (gameNotificationShown) {
|
||||
updateGameNotification();
|
||||
}
|
||||
}
|
||||
}, 15000);
|
||||
}
|
||||
|
||||
mNotifyManager.notify(MainActivity.NOTIFICATION_ID_GAME, builder.build());
|
||||
}
|
||||
|
||||
|
||||
public void setPlayingNowNotification(boolean show) {
|
||||
gameNotificationShown = show;
|
||||
updateGameNotification();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -43,6 +43,8 @@ import static net.minetest.minetest.UnzipService.*;
|
|||
|
||||
public class MainActivity extends AppCompatActivity {
|
||||
public static final String NOTIFICATION_CHANNEL_ID = "Minetest channel";
|
||||
public static final int NOTIFICATION_ID_UNZIP = 1;
|
||||
public static final int NOTIFICATION_ID_GAME = 2;
|
||||
|
||||
private final static int versionCode = BuildConfig.VERSION_CODE;
|
||||
private static final String SETTINGS = "MinetestSettings";
|
||||
|
|
|
@ -51,7 +51,6 @@ public class UnzipService extends IntentService {
|
|||
public static final int SUCCESS = -1;
|
||||
public static final int FAILURE = -2;
|
||||
public static final int INDETERMINATE = -3;
|
||||
private final int id = 1;
|
||||
private NotificationManager mNotifyManager;
|
||||
private boolean isSuccess = true;
|
||||
private String failureMessage;
|
||||
|
@ -100,11 +99,14 @@ public class UnzipService extends IntentService {
|
|||
}
|
||||
}
|
||||
|
||||
// TODO: share code with GameActivity.updateGameNotification
|
||||
@NonNull
|
||||
private Notification.Builder createNotification() {
|
||||
Notification.Builder builder;
|
||||
if (mNotifyManager == null)
|
||||
if (mNotifyManager == null) {
|
||||
mNotifyManager = (NotificationManager) getSystemService(Context.NOTIFICATION_SERVICE);
|
||||
}
|
||||
|
||||
Notification.Builder builder;
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
|
||||
builder = new Notification.Builder(this, MainActivity.NOTIFICATION_CHANNEL_ID);
|
||||
} else {
|
||||
|
@ -128,7 +130,7 @@ public class UnzipService extends IntentService {
|
|||
.setOngoing(true)
|
||||
.setProgress(0, 0, true);
|
||||
|
||||
mNotifyManager.notify(id, builder.build());
|
||||
mNotifyManager.notify(MainActivity.NOTIFICATION_ID_UNZIP, builder.build());
|
||||
return builder;
|
||||
}
|
||||
|
||||
|
@ -200,14 +202,14 @@ public class UnzipService extends IntentService {
|
|||
} else {
|
||||
notificationBuilder.setProgress(100, progress, false);
|
||||
}
|
||||
mNotifyManager.notify(id, notificationBuilder.build());
|
||||
mNotifyManager.notify(MainActivity.NOTIFICATION_ID_UNZIP, notificationBuilder.build());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDestroy() {
|
||||
super.onDestroy();
|
||||
mNotifyManager.cancel(id);
|
||||
mNotifyManager.cancel(MainActivity.NOTIFICATION_ID_UNZIP);
|
||||
publishProgress(null, R.string.loading, isSuccess ? SUCCESS : FAILURE);
|
||||
}
|
||||
}
|
||||
|
|
11
android/app/src/main/res/values-br/strings.xml
Normal file
11
android/app/src/main/res/values-br/strings.xml
Normal file
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="unzip_notification_title">O kargañ Luanti</string>
|
||||
<string name="label">Luanti</string>
|
||||
<string name="loading">O kargañ…</string>
|
||||
<string name="notification_channel_description">Evezhiadennoù gant Luanti</string>
|
||||
<string name="unzip_notification_description">Nebeutoc\'h eget ur vunutenn…</string>
|
||||
<string name="ime_dialog_done">Graet</string>
|
||||
<string name="no_web_browser">Merdeer web ebet bet kavet</string>
|
||||
<string name="notification_channel_name">Evezhiadennoù hollek</string>
|
||||
</resources>
|
|
@ -1,11 +1,12 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="label">Luanti</string>
|
||||
<string name="loading">Lädt…</string>
|
||||
<string name="loading">Laden …</string>
|
||||
<string name="unzip_notification_title">Luanti lädt</string>
|
||||
<string name="unzip_notification_description">Weniger als 1 Minute…</string>
|
||||
<string name="unzip_notification_description">Weniger als 1 Minute …</string>
|
||||
<string name="ime_dialog_done">Fertig</string>
|
||||
<string name="no_web_browser">Kein Web-Browser gefunden</string>
|
||||
<string name="no_web_browser">Keinen Web-Browser gefunden</string>
|
||||
<string name="notification_channel_name">Allgemeine Benachrichtigung</string>
|
||||
<string name="notification_channel_description">Benachrichtigungen von Luanti</string>
|
||||
<string name="game_notification_title">Luanti läuft</string>
|
||||
</resources>
|
|
@ -8,4 +8,5 @@
|
|||
<string name="unzip_notification_description">Moins d\'une minute…</string>
|
||||
<string name="ime_dialog_done">Terminé</string>
|
||||
<string name="no_web_browser">Aucun navigateur web trouvé</string>
|
||||
<string name="game_notification_title">Luanti est en cours d\'exécution</string>
|
||||
</resources>
|
||||
|
|
|
@ -8,4 +8,5 @@
|
|||
<string name="unzip_notification_description">Kurang dari 1 menit…</string>
|
||||
<string name="notification_channel_description">Pemberitahuan dari Luanti</string>
|
||||
<string name="unzip_notification_title">Memuat Luanti…</string>
|
||||
<string name="game_notification_title">Luanti sedang berjalan</string>
|
||||
</resources>
|
11
android/app/src/main/res/values-ro/strings.xml
Normal file
11
android/app/src/main/res/values-ro/strings.xml
Normal file
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="label">Luanti</string>
|
||||
<string name="loading">Se încarcă…</string>
|
||||
<string name="notification_channel_name">Notificare generală</string>
|
||||
<string name="notification_channel_description">Notificări de la Luanti</string>
|
||||
<string name="unzip_notification_title">Luanti pornește</string>
|
||||
<string name="unzip_notification_description">Sub 1 minut…</string>
|
||||
<string name="ime_dialog_done">Gata</string>
|
||||
<string name="no_web_browser">Niciun navigator web găsit</string>
|
||||
</resources>
|
|
@ -1,11 +1,12 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="unzip_notification_title">Загрузка Luanti</string>
|
||||
<string name="unzip_notification_description">Меньше чам за 1 минуту…</string>
|
||||
<string name="unzip_notification_description">Менее 1 минуты…</string>
|
||||
<string name="ime_dialog_done">Готово</string>
|
||||
<string name="label">Luаnti</string>
|
||||
<string name="notification_channel_description">Уведомления от Luanti</string>
|
||||
<string name="notification_channel_name">Основные уведомления</string>
|
||||
<string name="loading">Загрузка…</string>
|
||||
<string name="no_web_browser">Не найдено веб-браузера</string>
|
||||
<string name="game_notification_title">Luanti запущено</string>
|
||||
</resources>
|
11
android/app/src/main/res/values-sl/strings.xml
Normal file
11
android/app/src/main/res/values-sl/strings.xml
Normal file
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="no_web_browser">Ni bil najden spletni brskalnik</string>
|
||||
<string name="notification_channel_name">Glavno obvestilo</string>
|
||||
<string name="loading">Nalaganje …</string>
|
||||
<string name="unzip_notification_description">Manj kot 1 minuta …</string>
|
||||
<string name="label">Luanti</string>
|
||||
<string name="notification_channel_description">Obvestilo od Luantia</string>
|
||||
<string name="ime_dialog_done">Končano!l</string>
|
||||
<string name="unzip_notification_title">Nalaganje Luantia</string>
|
||||
</resources>
|
|
@ -4,8 +4,9 @@
|
|||
<string name="loading">Laddar…</string>
|
||||
<string name="unzip_notification_description">Mindre än 1 minut…</string>
|
||||
<string name="ime_dialog_done">Färdig</string>
|
||||
<string name="no_web_browser">Ingen webbläsare kunde hittas</string>
|
||||
<string name="notification_channel_name">Generell notis</string>
|
||||
<string name="notification_channel_description">Notiser från Luanti</string>
|
||||
<string name="no_web_browser">Ingen webbläsare hittades</string>
|
||||
<string name="notification_channel_name">Allmän notifikation</string>
|
||||
<string name="notification_channel_description">Notifikationer från Luanti</string>
|
||||
<string name="unzip_notification_title">Laddar Luanti</string>
|
||||
<string name="game_notification_title">Luanti är igång</string>
|
||||
</resources>
|
|
@ -6,6 +6,7 @@
|
|||
<string name="notification_channel_description">Notifications from Luanti</string>
|
||||
<string name="unzip_notification_title">Loading Luanti</string>
|
||||
<string name="unzip_notification_description">Less than 1 minute…</string>
|
||||
<string name="game_notification_title">Luanti is running</string>
|
||||
<string name="ime_dialog_done">Done</string>
|
||||
<string name="no_web_browser">No web browser found</string>
|
||||
</resources>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
||||
|
||||
project.ext.set("versionMajor", 5) // Version Major
|
||||
project.ext.set("versionMinor", 12) // Version Minor
|
||||
project.ext.set("versionMinor", 13) // Version Minor
|
||||
project.ext.set("versionPatch", 0) // Version Patch
|
||||
// ^ keep in sync with cmake
|
||||
|
||||
|
|
|
@ -9,3 +9,7 @@ mt_color_green = "#72FF63"
|
|||
mt_color_dark_green = "#25C191"
|
||||
mt_color_orange = "#FF8800"
|
||||
mt_color_red = "#FF3300"
|
||||
|
||||
function core.are_keycodes_equal(k1, k2)
|
||||
return core.normalize_keycode(k1) == core.normalize_keycode(k2)
|
||||
end
|
||||
|
|
|
@ -7,18 +7,21 @@ local math = math
|
|||
local function basic_dump(o)
|
||||
local tp = type(o)
|
||||
if tp == "number" then
|
||||
return tostring(o)
|
||||
local s = tostring(o)
|
||||
if tonumber(s) == o then
|
||||
return s
|
||||
end
|
||||
-- Prefer an exact representation over a compact representation.
|
||||
-- e.g. basic_dump(0.3) == "0.3",
|
||||
-- but basic_dump(0.1 + 0.2) == "0.30000000000000004"
|
||||
-- so the user can see that 0.1 + 0.2 ~= 0.3
|
||||
return string.format("%.17g", o)
|
||||
elseif tp == "string" then
|
||||
return string.format("%q", o)
|
||||
elseif tp == "boolean" then
|
||||
return tostring(o)
|
||||
elseif tp == "nil" then
|
||||
return "nil"
|
||||
-- Uncomment for full function dumping support.
|
||||
-- Not currently enabled because bytecode isn't very human-readable and
|
||||
-- dump's output is intended for humans.
|
||||
--elseif tp == "function" then
|
||||
-- return string.format("loadstring(%q)", string.dump(o))
|
||||
elseif tp == "userdata" then
|
||||
return tostring(o)
|
||||
else
|
||||
|
@ -105,65 +108,141 @@ function dump2(o, name, dumped)
|
|||
return string.format("%s = {}\n%s", name, table.concat(t))
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- This dumps values in a one-statement format.
|
||||
|
||||
-- This dumps values in a human-readable expression format.
|
||||
-- If possible, the resulting string should evaluate to an equivalent value if loaded and executed.
|
||||
-- For example, {test = {"Testing..."}} becomes:
|
||||
-- [[{
|
||||
-- test = {
|
||||
-- "Testing..."
|
||||
-- }
|
||||
-- }]]
|
||||
-- This supports tables as keys, but not circular references.
|
||||
-- It performs poorly with multiple references as it writes out the full
|
||||
-- table each time.
|
||||
-- The indent field specifies a indentation string, it defaults to a tab.
|
||||
-- Use the empty string to disable indentation.
|
||||
-- The dumped and level arguments are internal-only.
|
||||
|
||||
function dump(o, indent, nested, level)
|
||||
local t = type(o)
|
||||
if not level and t == "userdata" then
|
||||
-- when userdata (e.g. player) is passed directly, print its metatable:
|
||||
return "userdata metatable: " .. dump(getmetatable(o))
|
||||
end
|
||||
if t ~= "table" then
|
||||
return basic_dump(o)
|
||||
end
|
||||
|
||||
-- Contains table -> true/nil of currently nested tables
|
||||
nested = nested or {}
|
||||
if nested[o] then
|
||||
return "<circular reference>"
|
||||
end
|
||||
nested[o] = true
|
||||
function dump(value, indent)
|
||||
indent = indent or "\t"
|
||||
level = level or 1
|
||||
local newline = indent == "" and "" or "\n"
|
||||
|
||||
local ret = {}
|
||||
local dumped_indexes = {}
|
||||
for i, v in ipairs(o) do
|
||||
ret[#ret + 1] = dump(v, indent, nested, level + 1)
|
||||
dumped_indexes[i] = true
|
||||
end
|
||||
for k, v in pairs(o) do
|
||||
if not dumped_indexes[k] then
|
||||
if type(k) ~= "string" or not is_valid_identifier(k) then
|
||||
k = "["..dump(k, indent, nested, level + 1).."]"
|
||||
end
|
||||
v = dump(v, indent, nested, level + 1)
|
||||
ret[#ret + 1] = k.." = "..v
|
||||
local rope = {}
|
||||
local write
|
||||
do
|
||||
-- Keeping the length of the table as a local variable is *much*
|
||||
-- faster than invoking the length operator.
|
||||
-- See https://gitspartv.github.io/LuaJIT-Benchmarks/#test12.
|
||||
local i = 0
|
||||
function write(str)
|
||||
i = i + 1
|
||||
rope[i] = str
|
||||
end
|
||||
end
|
||||
nested[o] = nil
|
||||
if indent ~= "" then
|
||||
local indent_str = "\n"..string.rep(indent, level)
|
||||
local end_indent_str = "\n"..string.rep(indent, level - 1)
|
||||
return string.format("{%s%s%s}",
|
||||
indent_str,
|
||||
table.concat(ret, ","..indent_str),
|
||||
end_indent_str)
|
||||
|
||||
local n_refs = {}
|
||||
local function count_refs(val)
|
||||
if type(val) ~= "table" then
|
||||
return
|
||||
end
|
||||
local tbl = val
|
||||
if n_refs[tbl] then
|
||||
n_refs[tbl] = n_refs[tbl] + 1
|
||||
return
|
||||
end
|
||||
n_refs[tbl] = 1
|
||||
for k, v in pairs(tbl) do
|
||||
count_refs(k)
|
||||
count_refs(v)
|
||||
end
|
||||
end
|
||||
return "{"..table.concat(ret, ", ").."}"
|
||||
count_refs(value)
|
||||
|
||||
local refs = {}
|
||||
local cur_ref = 1
|
||||
local function write_value(val, level)
|
||||
if type(val) ~= "table" then
|
||||
write(basic_dump(val))
|
||||
return
|
||||
end
|
||||
|
||||
local tbl = val
|
||||
if refs[tbl] then
|
||||
write(refs[tbl])
|
||||
return
|
||||
end
|
||||
|
||||
if n_refs[val] > 1 then
|
||||
refs[val] = ("getref(%d)"):format(cur_ref)
|
||||
write(("setref(%d)"):format(cur_ref))
|
||||
cur_ref = cur_ref + 1
|
||||
end
|
||||
write("{")
|
||||
if next(tbl) == nil then
|
||||
write("}")
|
||||
return
|
||||
end
|
||||
write(newline)
|
||||
|
||||
local function write_entry(k, v)
|
||||
write(indent:rep(level))
|
||||
write("[")
|
||||
write_value(k, level + 1)
|
||||
write("] = ")
|
||||
write_value(v, level + 1)
|
||||
write(",")
|
||||
write(newline)
|
||||
end
|
||||
|
||||
local keys = {string = {}, number = {}}
|
||||
for k in pairs(tbl) do
|
||||
local t = type(k)
|
||||
if keys[t] then
|
||||
table.insert(keys[t], k)
|
||||
end
|
||||
end
|
||||
|
||||
-- Write string-keyed entries
|
||||
table.sort(keys.string)
|
||||
for _, k in ipairs(keys.string) do
|
||||
local v = val[k]
|
||||
if is_valid_identifier(k) then
|
||||
write(indent:rep(level))
|
||||
write(k)
|
||||
write(" = ")
|
||||
write_value(v, level + 1)
|
||||
write(",")
|
||||
write(newline)
|
||||
else
|
||||
write_entry(k, v)
|
||||
end
|
||||
end
|
||||
|
||||
-- Write number-keyed entries
|
||||
local len = 0
|
||||
for i in ipairs(tbl) do
|
||||
len = i
|
||||
end
|
||||
if #keys.number == len then -- table is a list
|
||||
for _, v in ipairs(tbl) do
|
||||
write(indent:rep(level))
|
||||
write_value(v, level + 1)
|
||||
write(",")
|
||||
write(newline)
|
||||
end
|
||||
else -- table harbors arbitrary number keys
|
||||
table.sort(keys.number)
|
||||
for _, k in ipairs(keys.number) do
|
||||
write_entry(k, tbl[k])
|
||||
end
|
||||
end
|
||||
|
||||
-- Write all remaining entries
|
||||
for k, v in pairs(val) do
|
||||
if not keys[type(k)] then
|
||||
write_entry(k, v)
|
||||
end
|
||||
end
|
||||
|
||||
write(indent:rep(level - 1))
|
||||
write("}")
|
||||
end
|
||||
write_value(value, 1)
|
||||
return table.concat(rope)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
@ -555,6 +634,10 @@ if core.gettext then -- for client and mainmenu
|
|||
function fgettext(text, ...)
|
||||
return core.formspec_escape(fgettext_ne(text, ...))
|
||||
end
|
||||
|
||||
function hgettext(text, ...)
|
||||
return core.hypertext_escape(fgettext_ne(text, ...))
|
||||
end
|
||||
end
|
||||
|
||||
local ESCAPE_CHAR = string.char(0x1b)
|
||||
|
|
|
@ -190,11 +190,41 @@ local function serialize(value, write)
|
|||
dump(value)
|
||||
end
|
||||
|
||||
-- Whether `value` recursively contains a function
|
||||
local function contains_function(value)
|
||||
local seen = {}
|
||||
local function check(val)
|
||||
if type(val) == "function" then
|
||||
return true
|
||||
end
|
||||
if type(val) == "table" then
|
||||
if seen[val] then
|
||||
return false
|
||||
end
|
||||
seen[val] = true
|
||||
for k, v in pairs(val) do
|
||||
if check(k) or check(v) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
return check(value)
|
||||
end
|
||||
|
||||
function core.serialize(value)
|
||||
if contains_function(value) then
|
||||
core.log("deprecated", "Support for dumping functions in `core.serialize` is deprecated.")
|
||||
end
|
||||
local rope = {}
|
||||
-- Keeping the length of the table as a local variable is *much*
|
||||
-- faster than invoking the length operator.
|
||||
-- See https://gitspartv.github.io/LuaJIT-Benchmarks/#test12.
|
||||
local i = 0
|
||||
serialize(value, function(text)
|
||||
-- Faster than table.insert(rope, text) on PUC Lua 5.1
|
||||
rope[#rope + 1] = text
|
||||
i = i + 1
|
||||
rope[i] = text
|
||||
end)
|
||||
return table_concat(rope)
|
||||
end
|
||||
|
|
|
@ -518,7 +518,7 @@ local function get_formspec(dialogdata)
|
|||
|
||||
("button[0,%f;%f,0.8;back;%s]"):format(
|
||||
tabsize.height + 0.2, back_w,
|
||||
INIT == "pause_menu" and fgettext("Exit") or fgettext("Back")),
|
||||
fgettext("Back")),
|
||||
|
||||
("box[%f,%f;%f,0.8;#0000008C]"):format(
|
||||
back_w + 0.2, tabsize.height + 0.2, checkbox_w),
|
||||
|
@ -778,11 +778,11 @@ end
|
|||
|
||||
|
||||
if INIT == "mainmenu" then
|
||||
function create_settings_dlg()
|
||||
function create_settings_dlg(page_id)
|
||||
load()
|
||||
local dlg = dialog_create("dlg_settings", get_formspec, buttonhandler, eventhandler)
|
||||
|
||||
dlg.data.page_id = update_filtered_pages("")
|
||||
dlg.data.page_id = page_id or update_filtered_pages("")
|
||||
|
||||
return dlg
|
||||
end
|
||||
|
|
|
@ -61,7 +61,7 @@ local function create_minetest_conf_example(settings)
|
|||
end
|
||||
end
|
||||
if entry.type == "key" then
|
||||
local line = "See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h"
|
||||
local line = "See https://docs.luanti.org/for-players/controls/"
|
||||
insert(result, "# " .. line .. "\n")
|
||||
end
|
||||
insert(result, "# type: " .. entry.type)
|
||||
|
@ -102,7 +102,7 @@ end
|
|||
local translation_file_header = [[
|
||||
// This file is automatically generated
|
||||
// It contains a bunch of fake gettext calls, to tell xgettext about the strings in config files
|
||||
// To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
|
||||
// To update it, refer to the bottom of builtin/common/settings/init.lua
|
||||
|
||||
fake_function() {]]
|
||||
|
||||
|
@ -110,15 +110,15 @@ local function create_translation_file(settings)
|
|||
local result = { translation_file_header }
|
||||
for _, entry in ipairs(settings) do
|
||||
if entry.type == "category" then
|
||||
insert(result, sprintf("\tgettext(%q);", entry.name))
|
||||
insert(result, sprintf("\t/* xgettext:no-c-format */ gettext(%q);", entry.name))
|
||||
else
|
||||
if entry.readable_name then
|
||||
insert(result, sprintf("\tgettext(%q);", entry.readable_name))
|
||||
insert(result, sprintf("\t/* xgettext:no-c-format */ gettext(%q);", entry.readable_name))
|
||||
end
|
||||
if entry.comment ~= "" then
|
||||
local comment_escaped = entry.comment:gsub("\n", "\\n")
|
||||
comment_escaped = comment_escaped:gsub("\"", "\\\"")
|
||||
insert(result, "\tgettext(\"" .. comment_escaped .. "\");")
|
||||
insert(result, "\t/* xgettext:no-c-format */ gettext(\"" .. comment_escaped .. "\");")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -472,8 +472,6 @@ function settingtypes.parse_config_file(read_all, parse_mods)
|
|||
-- TODO: Support game/mod settings in the pause menu too
|
||||
-- Note that this will need to work different from how it's done in the
|
||||
-- mainmenu:
|
||||
-- * ~~Only if in singleplayer / on local server, not on remote servers~~
|
||||
-- (done now: context annotations)
|
||||
-- * Only show settings for the active game and mods
|
||||
-- (add API function to get them, can return nil if on a remote server)
|
||||
-- (names are probably not enough, will need paths for uniqueness)
|
||||
|
|
|
@ -19,12 +19,14 @@ function meta:__newindex(name, value)
|
|||
return
|
||||
end
|
||||
local info = getinfo(2, "Sl")
|
||||
local desc = ("%s:%d"):format(info.short_src, info.currentline)
|
||||
local warn_key = ("%s\0%d\0%s"):format(info.source, info.currentline, name)
|
||||
if not warned[warn_key] and info.what ~= "main" and info.what ~= "C" then
|
||||
core.log("warning", ("Assignment to undeclared global %q inside a function at %s.")
|
||||
:format(name, desc))
|
||||
warned[warn_key] = true
|
||||
if info ~= nil then
|
||||
local desc = ("%s:%d"):format(info.short_src, info.currentline)
|
||||
local warn_key = ("%s\0%d\0%s"):format(info.source, info.currentline, name)
|
||||
if not warned[warn_key] and info.what ~= "main" and info.what ~= "C" then
|
||||
core.log("warning", ("Assignment to undeclared global %q inside a function at %s.")
|
||||
:format(name, desc))
|
||||
warned[warn_key] = true
|
||||
end
|
||||
end
|
||||
declared[name] = true
|
||||
end
|
||||
|
@ -35,6 +37,9 @@ function meta:__index(name)
|
|||
return
|
||||
end
|
||||
local info = getinfo(2, "Sl")
|
||||
if info == nil then
|
||||
return
|
||||
end
|
||||
local warn_key = ("%s\0%d\0%s"):format(info.source, info.currentline, name)
|
||||
if not warned[warn_key] and info.what ~= "C" then
|
||||
core.log("warning", ("Undeclared global variable %q accessed at %s:%s")
|
||||
|
|
|
@ -230,3 +230,124 @@ describe("math", function()
|
|||
assert.equal(0, math.round(-0.49999999999999994))
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("dump", function()
|
||||
local function test_expression(expr)
|
||||
local chunk = assert(loadstring("return " .. expr))
|
||||
local refs = {}
|
||||
setfenv(chunk, {
|
||||
setref = function(id)
|
||||
refs[id] = {}
|
||||
return function(fields)
|
||||
for k, v in pairs(fields) do
|
||||
refs[id][k] = v
|
||||
end
|
||||
return refs[id]
|
||||
end
|
||||
end,
|
||||
getref = function(id)
|
||||
return assert(refs[id])
|
||||
end,
|
||||
})
|
||||
assert.equal(expr, dump(chunk()))
|
||||
end
|
||||
|
||||
it("nil", function()
|
||||
test_expression("nil")
|
||||
end)
|
||||
|
||||
it("booleans", function()
|
||||
test_expression("false")
|
||||
test_expression("true")
|
||||
end)
|
||||
|
||||
describe("numbers", function()
|
||||
it("formats integers nicely", function()
|
||||
test_expression("42")
|
||||
end)
|
||||
it("avoids misleading rounding", function()
|
||||
test_expression("0.3")
|
||||
assert.equal("0.30000000000000004", dump(0.1 + 0.2))
|
||||
end)
|
||||
end)
|
||||
|
||||
it("strings", function()
|
||||
test_expression('"hello world"')
|
||||
test_expression([["hello \"world\""]])
|
||||
end)
|
||||
|
||||
describe("tables", function()
|
||||
it("empty", function()
|
||||
test_expression("{}")
|
||||
end)
|
||||
|
||||
it("lists", function()
|
||||
test_expression([[
|
||||
{
|
||||
false,
|
||||
true,
|
||||
"foo",
|
||||
1,
|
||||
2,
|
||||
}]])
|
||||
end)
|
||||
|
||||
it("number keys", function()
|
||||
test_expression([[
|
||||
{
|
||||
[0.5] = false,
|
||||
[1.5] = true,
|
||||
[2.5] = "foo",
|
||||
}]])
|
||||
end)
|
||||
|
||||
it("dicts", function()
|
||||
test_expression([[{
|
||||
a = 1,
|
||||
b = 2,
|
||||
c = 3,
|
||||
}]])
|
||||
end)
|
||||
|
||||
it("mixed", function()
|
||||
test_expression([[{
|
||||
a = 1,
|
||||
b = 2,
|
||||
c = 3,
|
||||
["d e"] = true,
|
||||
"foo",
|
||||
"bar",
|
||||
}]])
|
||||
end)
|
||||
|
||||
it("nested", function()
|
||||
test_expression([[{
|
||||
a = {
|
||||
1,
|
||||
{},
|
||||
},
|
||||
b = "foo",
|
||||
c = {
|
||||
[0.5] = 0.1,
|
||||
[1.5] = 0.2,
|
||||
},
|
||||
}]])
|
||||
end)
|
||||
|
||||
it("circular references", function()
|
||||
test_expression([[setref(1){
|
||||
child = {
|
||||
parent = getref(1),
|
||||
},
|
||||
other_child = {
|
||||
parent = getref(1),
|
||||
},
|
||||
}]])
|
||||
end)
|
||||
|
||||
it("supports variable indent", function()
|
||||
assert.equal('{1,2,3,{foo = "bar",},}', dump({1, 2, 3, {foo = "bar"}}, ""))
|
||||
assert.equal('{\n "x",\n "y",\n}', dump({"x", "y"}, " "))
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
|
|
|
@ -93,21 +93,49 @@ describe("serialize", function()
|
|||
assert_preserves(test_in)
|
||||
end)
|
||||
|
||||
it("strips functions in safe mode", function()
|
||||
local test_in = {
|
||||
func = function(a, b)
|
||||
error("test")
|
||||
end,
|
||||
foo = "bar"
|
||||
}
|
||||
setfenv(test_in.func, _G)
|
||||
describe("safe mode", function()
|
||||
setup(function()
|
||||
assert(not core.log)
|
||||
-- logging a deprecation warning will be attempted
|
||||
function core.log() end
|
||||
end)
|
||||
teardown(function()
|
||||
core.log = nil
|
||||
end)
|
||||
it("functions are stripped", function()
|
||||
local test_in = {
|
||||
func = function(a, b)
|
||||
error("test")
|
||||
end,
|
||||
foo = "bar"
|
||||
}
|
||||
setfenv(test_in.func, _G)
|
||||
|
||||
local str = core.serialize(test_in)
|
||||
assert.not_nil(str:find("loadstring"))
|
||||
local str = core.serialize(test_in)
|
||||
assert.not_nil(str:find("loadstring"))
|
||||
|
||||
local test_out = core.deserialize(str, true)
|
||||
assert.is_nil(test_out.func)
|
||||
assert.equals(test_out.foo, "bar")
|
||||
local test_out = core.deserialize(str, true)
|
||||
assert.is_nil(test_out.func)
|
||||
assert.equals(test_out.foo, "bar")
|
||||
end)
|
||||
end)
|
||||
|
||||
describe("deprecation warnings", function()
|
||||
before_each(function()
|
||||
assert(not core.log)
|
||||
core.log = spy.new(function(level)
|
||||
assert(level == "deprecated")
|
||||
end)
|
||||
end)
|
||||
after_each(function()
|
||||
core.log = nil
|
||||
end)
|
||||
it("dumping functions", function()
|
||||
local t = {f = function() end, g = function() end}
|
||||
t.t = t
|
||||
core.serialize(t)
|
||||
assert.spy(core.log).was.called(1) -- should have been called exactly *once*
|
||||
end)
|
||||
end)
|
||||
|
||||
it("vectors work", function()
|
||||
|
|
|
@ -166,6 +166,10 @@ end
|
|||
--------------------------------------------------------------------------------
|
||||
--------------------------------------------------------------------------------
|
||||
core.button_handler = function(fields)
|
||||
if fields["try_quit"] and not fields["key_enter"] then
|
||||
core.event_handler("MenuQuit")
|
||||
return
|
||||
end
|
||||
if fields["btn_reconnect_yes"] then
|
||||
gamedata.reconnect_requested = false
|
||||
gamedata.errormessage = nil
|
||||
|
|
|
@ -46,6 +46,7 @@ core.features = {
|
|||
biome_weights = true,
|
||||
particle_blend_clip = true,
|
||||
remove_item_match_meta = true,
|
||||
httpfetch_additional_methods = true,
|
||||
}
|
||||
|
||||
function core.has_feature(arg)
|
||||
|
|
|
@ -21,7 +21,6 @@ function check_cache_age(key, max_age)
|
|||
end
|
||||
|
||||
function core.on_before_close()
|
||||
-- called before the menu is closed, either exit or to join a game
|
||||
cache_settings:write()
|
||||
end
|
||||
|
||||
|
|
|
@ -170,14 +170,16 @@ function contentdb.get_package_by_id(id)
|
|||
end
|
||||
|
||||
|
||||
function contentdb.calculate_package_id(type, author, name)
|
||||
local id = author:lower() .. "/"
|
||||
local function strip_game_suffix(type, name)
|
||||
if (type == nil or type == "game") and #name > 5 and name:sub(#name - 4) == "_game" then
|
||||
id = id .. name:sub(1, #name - 5)
|
||||
return name:sub(1, #name - 5)
|
||||
else
|
||||
id = id .. name
|
||||
return name
|
||||
end
|
||||
return id
|
||||
end
|
||||
|
||||
function contentdb.calculate_package_id(type, author, name)
|
||||
return author:lower() .. "/" .. strip_game_suffix(type, name)
|
||||
end
|
||||
|
||||
|
||||
|
@ -427,7 +429,7 @@ function contentdb.set_packages_from_api(packages)
|
|||
-- We currently don't support name changing
|
||||
local suffix = "/" .. package.name
|
||||
if alias:sub(-#suffix) == suffix then
|
||||
contentdb.aliases[alias:lower()] = package.id
|
||||
contentdb.aliases[strip_game_suffix(packages.type, alias:lower())] = package.id
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -47,22 +47,20 @@
|
|||
],
|
||||
"#": "For updating active/previous contributors, see the script in ./util/gather_git_credits.py",
|
||||
"contributors": [
|
||||
"JosiahWI",
|
||||
"Erich Schubert",
|
||||
"wrrrzr",
|
||||
"1F616EMO",
|
||||
"red-001 <red-001@outlook.ie>",
|
||||
"veprogames",
|
||||
"paradust7",
|
||||
"AFCMS",
|
||||
"siliconsniffer",
|
||||
"Wuzzy",
|
||||
"Zemtzov7"
|
||||
"JosiahWI",
|
||||
"veprogames",
|
||||
"Miguel P.L",
|
||||
"AFCMS"
|
||||
],
|
||||
"previous_contributors": [
|
||||
"Ælla Chiana Moskopp (erle) <erle@dieweltistgarnichtso.net> [Logo]",
|
||||
"numzero",
|
||||
"red-001 <red-001@outlook.ie>",
|
||||
"Giuseppe Bilotta",
|
||||
"HybridDog",
|
||||
"ClobberXD",
|
||||
"Dániel Juhász (juhdanad) <juhdanad@gmail.com>",
|
||||
"MirceaKitsune <mirceakitsune@gmail.com>",
|
||||
|
@ -75,6 +73,7 @@
|
|||
"stujones11",
|
||||
"Rogier <rogier777@gmail.com>",
|
||||
"Gregory Currie (gregorycu)",
|
||||
"paradust7",
|
||||
"JacobF",
|
||||
"Jeija <jeija@mesecons.net>"
|
||||
]
|
||||
|
|
108
builtin/mainmenu/dlg_rebind_keys.lua
Normal file
108
builtin/mainmenu/dlg_rebind_keys.lua
Normal file
|
@ -0,0 +1,108 @@
|
|||
-- Luanti
|
||||
-- SPDX-License-Identifier: LGPL-2.1-or-later
|
||||
-- Modified based on dlg_reinstall_mtg.lua
|
||||
-- Note that this is only needed for migrating from <5.11 to 5.12.
|
||||
|
||||
local doc_url = "https://docs.luanti.org/for-players/controls/"
|
||||
local SETTING_NAME = "no_keycode_migration_warning"
|
||||
|
||||
local function get_formspec(dialogdata)
|
||||
local markup = table.concat({
|
||||
"<big>" .. hgettext("Keybindings changed") .. "</big>",
|
||||
hgettext("The input handling system was reworked in Luanti 5.12.0."),
|
||||
hgettext("As a result, your keybindings may have been changed."),
|
||||
hgettext("Check out the key settings or refer to the documentation:"),
|
||||
("<action name='doc_url'><style color='cyan' hovercolor='orangered'>%s</style></action>"):format(doc_url),
|
||||
}, "\n")
|
||||
|
||||
return table.concat({
|
||||
"formspec_version[6]",
|
||||
"size[12,7]",
|
||||
"hypertext[0.5,0.5;11,4.7;text;", core.formspec_escape(markup), "]",
|
||||
"container[0.5,5.7]",
|
||||
"button[0,0;4,0.8;dismiss;", fgettext("Close"), "]",
|
||||
"button[4.5,0;6.5,0.8;reconfigure;", fgettext("Open settings"), "]",
|
||||
"container_end[]",
|
||||
})
|
||||
end
|
||||
|
||||
local function close_dialog(this)
|
||||
cache_settings:set_bool(SETTING_NAME, true)
|
||||
this:delete()
|
||||
end
|
||||
|
||||
local function buttonhandler(this, fields)
|
||||
if fields.reconfigure then
|
||||
close_dialog(this)
|
||||
|
||||
local maintab = ui.find_by_name("maintab")
|
||||
|
||||
local dlg = create_settings_dlg("controls_keyboard_and_mouse")
|
||||
dlg:set_parent(maintab)
|
||||
maintab:hide()
|
||||
dlg:show()
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.dismiss then
|
||||
close_dialog(this)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.text == "action:doc_url" then
|
||||
core.open_url(doc_url)
|
||||
end
|
||||
end
|
||||
|
||||
local function eventhandler(event)
|
||||
if event == "DialogShow" then
|
||||
mm_game_theme.set_engine()
|
||||
return true
|
||||
elseif event == "MenuQuit" then
|
||||
-- Don't allow closing the dialog with ESC, but still allow exiting
|
||||
-- Luanti
|
||||
core.close()
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function create_rebind_keys_dlg()
|
||||
local dlg = dialog_create("dlg_rebind_keys", get_formspec,
|
||||
buttonhandler, eventhandler)
|
||||
return dlg
|
||||
end
|
||||
|
||||
function migrate_keybindings()
|
||||
-- Show migration dialog if the user upgraded from an earlier version
|
||||
-- and this has not yet been shown before, *or* if keys settings had to be changed
|
||||
if core.is_first_run then
|
||||
cache_settings:set_bool(SETTING_NAME, true)
|
||||
end
|
||||
local has_migration = not cache_settings:get_bool(SETTING_NAME)
|
||||
|
||||
-- normalize all existing key settings, this converts them from KEY_KEY_C to SYSTEM_SCANCODE_6
|
||||
local settings = core.settings:to_table()
|
||||
for name, value in pairs(settings) do
|
||||
if name:match("^keymap_") then
|
||||
local normalized = core.normalize_keycode(value)
|
||||
if value ~= normalized then
|
||||
has_migration = true
|
||||
core.settings:set(name, normalized)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not has_migration then
|
||||
return
|
||||
end
|
||||
|
||||
local maintab = ui.find_by_name("maintab")
|
||||
|
||||
local dlg = create_rebind_keys_dlg()
|
||||
dlg:set_parent(maintab)
|
||||
maintab:hide()
|
||||
dlg:show()
|
||||
ui.update()
|
||||
end
|
|
@ -54,10 +54,10 @@ end
|
|||
|
||||
local function get_formspec(dialogdata)
|
||||
local markup = table.concat({
|
||||
"<big>", fgettext("Minetest Game is no longer installed by default"), "</big>\n",
|
||||
fgettext("For a long time, Luanti shipped with a default game called \"Minetest Game\". " ..
|
||||
"<big>", hgettext("Minetest Game is no longer installed by default"), "</big>\n",
|
||||
hgettext("For a long time, Luanti shipped with a default game called \"Minetest Game\". " ..
|
||||
"Since version 5.8.0, Luanti ships without a default game."), "\n",
|
||||
fgettext("If you want to continue playing in your Minetest Game worlds, you need to reinstall Minetest Game."),
|
||||
hgettext("If you want to continue playing in your Minetest Game worlds, you need to reinstall Minetest Game."),
|
||||
})
|
||||
|
||||
return table.concat({
|
||||
|
|
|
@ -35,6 +35,7 @@ dofile(menupath .. DIR_DELIM .. "dlg_register.lua")
|
|||
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_version_info.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_reinstall_mtg.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_rebind_keys.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_clients_list.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_server_list_mods.lua")
|
||||
|
||||
|
@ -112,6 +113,7 @@ local function init_globals()
|
|||
ui.update()
|
||||
|
||||
check_reinstall_mtg()
|
||||
migrate_keybindings()
|
||||
check_new_version()
|
||||
end
|
||||
|
||||
|
|
|
@ -183,24 +183,24 @@ invert_hotbar_mouse_wheel (Hotbar: Invert mouse wheel direction) bool false
|
|||
[**Keybindings]
|
||||
|
||||
# Key for moving the player forward.
|
||||
keymap_forward (Move forward) key KEY_KEY_W
|
||||
keymap_forward (Move forward) key SYSTEM_SCANCODE_26
|
||||
|
||||
# Key for moving the player backward.
|
||||
# Will also disable autoforward, when active.
|
||||
keymap_backward (Move backward) key KEY_KEY_S
|
||||
keymap_backward (Move backward) key SYSTEM_SCANCODE_22
|
||||
|
||||
# Key for moving the player left.
|
||||
keymap_left (Move left) key KEY_KEY_A
|
||||
keymap_left (Move left) key SYSTEM_SCANCODE_4
|
||||
|
||||
# Key for moving the player right.
|
||||
keymap_right (Move right) key KEY_KEY_D
|
||||
keymap_right (Move right) key SYSTEM_SCANCODE_7
|
||||
|
||||
# Key for jumping.
|
||||
keymap_jump (Jump) key KEY_SPACE
|
||||
keymap_jump (Jump) key SYSTEM_SCANCODE_44
|
||||
|
||||
# Key for sneaking.
|
||||
# Also used for climbing down and descending in water if aux1_descends is disabled.
|
||||
keymap_sneak (Sneak) key KEY_LSHIFT
|
||||
keymap_sneak (Sneak) key SYSTEM_SCANCODE_225
|
||||
|
||||
# Key for digging, punching or using something.
|
||||
# (Note: The actual meaning might vary on a per-game basis.)
|
||||
|
@ -211,43 +211,43 @@ keymap_dig (Dig/punch/use) key KEY_LBUTTON
|
|||
keymap_place (Place/use) key KEY_RBUTTON
|
||||
|
||||
# Key for opening the inventory.
|
||||
keymap_inventory (Open inventory) key KEY_KEY_I
|
||||
keymap_inventory (Open inventory) key SYSTEM_SCANCODE_12
|
||||
|
||||
# Key for moving fast in fast mode.
|
||||
keymap_aux1 (Aux1) key KEY_KEY_E
|
||||
keymap_aux1 (Aux1) key SYSTEM_SCANCODE_8
|
||||
|
||||
# Key for opening the chat window.
|
||||
keymap_chat (Open chat) key KEY_KEY_T
|
||||
keymap_chat (Open chat) key SYSTEM_SCANCODE_23
|
||||
|
||||
# Key for opening the chat window to type commands.
|
||||
keymap_cmd (Command) key /
|
||||
keymap_cmd (Command) key SYSTEM_SCANCODE_56
|
||||
|
||||
# Key for opening the chat window to type local commands.
|
||||
keymap_cmd_local (Local command) key .
|
||||
keymap_cmd_local (Local command) key SYSTEM_SCANCODE_55
|
||||
|
||||
# Key for toggling unlimited view range.
|
||||
keymap_rangeselect (Range select) key
|
||||
|
||||
# Key for toggling flying.
|
||||
keymap_freemove (Toggle fly) key KEY_KEY_K
|
||||
keymap_freemove (Toggle fly) key SYSTEM_SCANCODE_14
|
||||
|
||||
# Key for toggling pitch move mode.
|
||||
keymap_pitchmove (Toggle pitchmove) key
|
||||
|
||||
# Key for toggling fast mode.
|
||||
keymap_fastmove (Toggle fast) key KEY_KEY_J
|
||||
keymap_fastmove (Toggle fast) key SYSTEM_SCANCODE_13
|
||||
|
||||
# Key for toggling noclip mode.
|
||||
keymap_noclip (Toggle noclip) key KEY_KEY_H
|
||||
keymap_noclip (Toggle noclip) key SYSTEM_SCANCODE_11
|
||||
|
||||
# Key for selecting the next item in the hotbar.
|
||||
keymap_hotbar_next (Hotbar: select next item) key KEY_KEY_N
|
||||
keymap_hotbar_next (Hotbar: select next item) key SYSTEM_SCANCODE_17
|
||||
|
||||
# Key for selecting the previous item in the hotbar.
|
||||
keymap_hotbar_previous (Hotbar: select previous item) key KEY_KEY_B
|
||||
keymap_hotbar_previous (Hotbar: select previous item) key SYSTEM_SCANCODE_5
|
||||
|
||||
# Key for muting the game.
|
||||
keymap_mute (Mute) key KEY_KEY_M
|
||||
keymap_mute (Mute) key SYSTEM_SCANCODE_16
|
||||
|
||||
# Key for increasing the volume.
|
||||
keymap_increase_volume (Increase volume) key
|
||||
|
@ -262,79 +262,79 @@ keymap_autoforward (Toggle automatic forward) key
|
|||
keymap_cinematic (Toggle cinematic mode) key
|
||||
|
||||
# Key for toggling display of minimap.
|
||||
keymap_minimap (Toggle minimap) key KEY_KEY_V
|
||||
keymap_minimap (Toggle minimap) key SYSTEM_SCANCODE_25
|
||||
|
||||
# Key for taking screenshots.
|
||||
keymap_screenshot (Screenshot) key KEY_F12
|
||||
keymap_screenshot (Screenshot) key SYSTEM_SCANCODE_69
|
||||
|
||||
# Key for toggling fullscreen mode.
|
||||
keymap_fullscreen (Toggle fullscreen) key KEY_F11
|
||||
keymap_fullscreen (Toggle fullscreen) key SYSTEM_SCANCODE_68
|
||||
|
||||
# Key for dropping the currently selected item.
|
||||
keymap_drop (Drop item) key KEY_KEY_Q
|
||||
keymap_drop (Drop item) key SYSTEM_SCANCODE_20
|
||||
|
||||
# Key to use view zoom when possible.
|
||||
keymap_zoom (Zoom) key KEY_KEY_Z
|
||||
keymap_zoom (Zoom) key SYSTEM_SCANCODE_29
|
||||
|
||||
# Key for toggling the display of the HUD.
|
||||
keymap_toggle_hud (Toggle HUD) key KEY_F1
|
||||
keymap_toggle_hud (Toggle HUD) key SYSTEM_SCANCODE_58
|
||||
|
||||
# Key for toggling the display of chat.
|
||||
keymap_toggle_chat (Toggle chat log) key KEY_F2
|
||||
keymap_toggle_chat (Toggle chat log) key SYSTEM_SCANCODE_59
|
||||
|
||||
# Key for toggling the display of the large chat console.
|
||||
keymap_console (Large chat console) key KEY_F10
|
||||
keymap_console (Large chat console) key SYSTEM_SCANCODE_67
|
||||
|
||||
# Key for toggling the display of fog.
|
||||
keymap_toggle_fog (Toggle fog) key KEY_F3
|
||||
keymap_toggle_fog (Toggle fog) key SYSTEM_SCANCODE_60
|
||||
|
||||
# Key for toggling the display of debug info.
|
||||
keymap_toggle_debug (Toggle debug info) key KEY_F5
|
||||
keymap_toggle_debug (Toggle debug info) key SYSTEM_SCANCODE_62
|
||||
|
||||
# Key for toggling the display of the profiler. Used for development.
|
||||
keymap_toggle_profiler (Toggle profiler) key KEY_F6
|
||||
keymap_toggle_profiler (Toggle profiler) key SYSTEM_SCANCODE_63
|
||||
|
||||
# Key for toggling the display of mapblock boundaries.
|
||||
keymap_toggle_block_bounds (Toggle block bounds) key
|
||||
|
||||
# Key for switching between first- and third-person camera.
|
||||
keymap_camera_mode (Toggle camera mode) key KEY_KEY_C
|
||||
keymap_camera_mode (Toggle camera mode) key SYSTEM_SCANCODE_6
|
||||
|
||||
# Key for increasing the viewing range.
|
||||
keymap_increase_viewing_range_min (Increase view range) key +
|
||||
keymap_increase_viewing_range_min (Increase view range) key SYSTEM_SCANCODE_46
|
||||
|
||||
# Key for decreasing the viewing range.
|
||||
keymap_decrease_viewing_range_min (Decrease view range) key -
|
||||
keymap_decrease_viewing_range_min (Decrease view range) key SYSTEM_SCANCODE_45
|
||||
|
||||
# Key for selecting the first hotbar slot.
|
||||
keymap_slot1 (Hotbar slot 1) key KEY_KEY_1
|
||||
keymap_slot1 (Hotbar slot 1) key SYSTEM_SCANCODE_30
|
||||
|
||||
# Key for selecting the second hotbar slot.
|
||||
keymap_slot2 (Hotbar slot 2) key KEY_KEY_2
|
||||
keymap_slot2 (Hotbar slot 2) key SYSTEM_SCANCODE_31
|
||||
|
||||
# Key for selecting the third hotbar slot.
|
||||
keymap_slot3 (Hotbar slot 3) key KEY_KEY_3
|
||||
keymap_slot3 (Hotbar slot 3) key SYSTEM_SCANCODE_32
|
||||
|
||||
# Key for selecting the fourth hotbar slot.
|
||||
keymap_slot4 (Hotbar slot 4) key KEY_KEY_4
|
||||
keymap_slot4 (Hotbar slot 4) key SYSTEM_SCANCODE_33
|
||||
|
||||
# Key for selecting the fifth hotbar slot.
|
||||
keymap_slot5 (Hotbar slot 5) key KEY_KEY_5
|
||||
keymap_slot5 (Hotbar slot 5) key SYSTEM_SCANCODE_34
|
||||
|
||||
# Key for selecting the sixth hotbar slot.
|
||||
keymap_slot6 (Hotbar slot 6) key KEY_KEY_6
|
||||
keymap_slot6 (Hotbar slot 6) key SYSTEM_SCANCODE_35
|
||||
|
||||
# Key for selecting the seventh hotbar slot.
|
||||
keymap_slot7 (Hotbar slot 7) key KEY_KEY_7
|
||||
keymap_slot7 (Hotbar slot 7) key SYSTEM_SCANCODE_36
|
||||
|
||||
# Key for selecting the eighth hotbar slot.
|
||||
keymap_slot8 (Hotbar slot 8) key KEY_KEY_8
|
||||
keymap_slot8 (Hotbar slot 8) key SYSTEM_SCANCODE_37
|
||||
|
||||
# Key for selecting the ninth hotbar slot.
|
||||
keymap_slot9 (Hotbar slot 9) key KEY_KEY_9
|
||||
keymap_slot9 (Hotbar slot 9) key SYSTEM_SCANCODE_38
|
||||
|
||||
# Key for selecting the tenth hotbar slot.
|
||||
keymap_slot10 (Hotbar slot 10) key KEY_KEY_0
|
||||
keymap_slot10 (Hotbar slot 10) key SYSTEM_SCANCODE_39
|
||||
|
||||
# Key for selecting the 11th hotbar slot.
|
||||
keymap_slot11 (Hotbar slot 11) key
|
||||
|
@ -872,11 +872,6 @@ enable_volumetric_lighting (Volumetric lighting) bool false
|
|||
# Requires: enable_dynamic_shadows
|
||||
enable_translucent_foliage (Translucent foliage) bool false
|
||||
|
||||
# Apply specular shading to nodes.
|
||||
#
|
||||
# Requires: enable_dynamic_shadows
|
||||
enable_node_specular (Node specular) bool false
|
||||
|
||||
# When enabled, liquid reflections are simulated.
|
||||
#
|
||||
# Requires: enable_waving_water, enable_dynamic_shadows
|
||||
|
@ -2241,9 +2236,10 @@ lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
|
|||
enable_ipv6 (IPv6) [common] bool true
|
||||
|
||||
# Prometheus listener address.
|
||||
# If Luanti is compiled with ENABLE_PROMETHEUS option enabled,
|
||||
# enable metrics listener for Prometheus on that address.
|
||||
# Metrics can be fetched on http://127.0.0.1:30000/metrics
|
||||
# If Luanti is compiled with Prometheus support, this setting
|
||||
# enables the metrics listener for Prometheus on that address.
|
||||
# By default you can fetch metrics from http://127.0.0.1:30000/metrics.
|
||||
# An empty value disables the metrics listener.
|
||||
prometheus_listener_address (Prometheus listener address) [server] string 127.0.0.1:30000
|
||||
|
||||
# Maximum size of the client's outgoing chat queue.
|
||||
|
|
|
@ -23,3 +23,6 @@ This list is largely advisory and items may be reevaluated once the time comes.
|
|||
* stop reading initial properties from bare entity def
|
||||
* change particle default blend mode to `clip`
|
||||
* remove built-in knockback and related functions entirely
|
||||
* remove `safe` parameter from `core.serialize`, always enforce `safe = true`.
|
||||
possibly error when `loadstring` calls are encountered in `core.deserialize`.
|
||||
* introduce strict type checking for all instances of `v3s16` / `v3f` read from Lua
|
||||
|
|
|
@ -1,12 +1,15 @@
|
|||
Luanti Lua Client Modding API Reference 5.12.0
|
||||
Luanti Lua Client Modding API Reference 5.13.0
|
||||
==============================================
|
||||
|
||||
**WARNING**: if you're looking for the `minetest` namespace (e.g. `minetest.something`),
|
||||
it's now called `core` due to the renaming of Luanti (formerly Minetest).
|
||||
`minetest` will keep existing as an alias, so that old code won't break.
|
||||
|
||||
Note that `core` has already existed since version 0.4.10, so you can use it
|
||||
safely without breaking backwards compatibility.
|
||||
|
||||
* More information at <http://www.luanti.org/>
|
||||
* Developer Wiki: <https://dev.luanti.org/>
|
||||
* Additional documentation: <https://docs.luanti.org/>
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
|
|
@ -23,6 +23,7 @@ General options and their default values:
|
|||
PRECOMPILE_HEADERS=FALSE - Precompile some headers (experimental; requires CMake 3.16 or later)
|
||||
PRECOMPILED_HEADERS_PATH= - Path to a file listing all headers to precompile (default points to src/precompiled_headers.txt)
|
||||
USE_SDL2=TRUE - Build with SDL2; Enables IrrlichtMt device SDL2
|
||||
USE_SDL2_STATIC=TRUE - Links with SDL2::SDL2-static instead of SDL2::SDL2
|
||||
ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
|
||||
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
|
||||
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
|
||||
|
|
|
@ -90,6 +90,10 @@ Run it:
|
|||
|
||||
./bin/luanti
|
||||
|
||||
Run unit tests:
|
||||
|
||||
./bin/luanti --run-unittests
|
||||
|
||||
- Use `cmake . -LH` to see all CMake options and their current state.
|
||||
- If you want to install it system-wide (or are making a distribution package),
|
||||
you will want to use `-DRUN_IN_PLACE=FALSE`.
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
The long-term roadmaps, aims, and guiding philosophies are set out using the
|
||||
following documents:
|
||||
|
||||
* [What is Minetest?](http://c55.me/blog/?p=1491)
|
||||
* [What is Minetest? (archived)](https://web.archive.org/web/20160328054721/http://c55.me/blog/?p=1491)
|
||||
* [celeron55's roadmap](https://forum.luanti.org/viewtopic.php?t=9177)
|
||||
* [celeron55's comment in "A clear mission statement for Minetest is missing"](https://github.com/luanti-org/luanti/issues/3476#issuecomment-167399287)
|
||||
* [Core developer to-do/wish lists](https://forum.luanti.org/viewforum.php?f=7)
|
||||
|
|
288
doc/lua_api.md
288
doc/lua_api.md
|
@ -5,8 +5,11 @@ Luanti Lua Modding API Reference
|
|||
it's now called `core` due to the renaming of Luanti (formerly Minetest).
|
||||
`minetest` will keep existing as an alias, so that old code won't break.
|
||||
|
||||
Note that `core` has already existed since version 0.4.10, so you can use it
|
||||
safely without breaking backwards compatibility.
|
||||
|
||||
* More information at <http://www.luanti.org/>
|
||||
* Developer Wiki: <https://dev.luanti.org/>
|
||||
* Additional documentation: <https://docs.luanti.org/>
|
||||
* (Unofficial) Minetest Modding Book by rubenwardy: <https://rubenwardy.com/minetest_modding_book/>
|
||||
* Modding tools: <https://github.com/luanti-org/modtools>
|
||||
|
||||
|
@ -4162,9 +4165,11 @@ Helper functions
|
|||
* `obj`: arbitrary variable
|
||||
* `name`: string, default: `"_"`
|
||||
* `dumped`: table, default: `{}`
|
||||
* `dump(obj, dumped)`: returns a string which makes `obj` human-readable
|
||||
* `obj`: arbitrary variable
|
||||
* `dumped`: table, default: `{}`
|
||||
* `dump(value, indent)`: returns a string which makes `value` human-readable
|
||||
* `value`: arbitrary value
|
||||
* Circular references are supported. Every table is dumped only once.
|
||||
* `indent`: string to use for indentation, default: `"\t"`
|
||||
* `""` disables indentation & line breaks (compact output)
|
||||
* `math.hypot(x, y)`
|
||||
* Get the hypotenuse of a triangle with legs x and y.
|
||||
Useful for distance calculation.
|
||||
|
@ -4579,11 +4584,13 @@ and offset the noise variation.
|
|||
|
||||
The final fractal value noise variation is created as follows:
|
||||
|
||||
```
|
||||
noise = offset + scale * (octave1 +
|
||||
octave2 * persistence +
|
||||
octave3 * persistence ^ 2 +
|
||||
octave4 * persistence ^ 3 +
|
||||
...)
|
||||
```
|
||||
|
||||
Noise Parameters
|
||||
----------------
|
||||
|
@ -4697,11 +4704,13 @@ with restraint.
|
|||
The absolute value of each octave's noise variation is used when combining the
|
||||
octaves. The final value noise variation is created as follows:
|
||||
|
||||
```
|
||||
noise = offset + scale * (abs(octave1) +
|
||||
abs(octave2) * persistence +
|
||||
abs(octave3) * persistence ^ 2 +
|
||||
abs(octave4) * persistence ^ 3 +
|
||||
...)
|
||||
```
|
||||
|
||||
### Format example
|
||||
|
||||
|
@ -4996,7 +5005,8 @@ A VoxelManip object can be created any time using either:
|
|||
If the optional position parameters are present for either of these routines,
|
||||
the specified region will be pre-loaded into the VoxelManip object on creation.
|
||||
Otherwise, the area of map you wish to manipulate must first be loaded into the
|
||||
VoxelManip object using `VoxelManip:read_from_map()`.
|
||||
VoxelManip object using `VoxelManip:read_from_map()`, or an empty one created
|
||||
with `VoxelManip:initialize()`.
|
||||
|
||||
Note that `VoxelManip:read_from_map()` returns two position vectors. The region
|
||||
formed by these positions indicate the minimum and maximum (respectively)
|
||||
|
@ -5007,14 +5017,14 @@ be queried any time after loading map data with `VoxelManip:get_emerged_area()`.
|
|||
Now that the VoxelManip object is populated with map data, your mod can fetch a
|
||||
copy of this data using either of two methods. `VoxelManip:get_node_at()`,
|
||||
which retrieves an individual node in a MapNode formatted table at the position
|
||||
requested is the simplest method to use, but also the slowest.
|
||||
requested. This is the simplest method to use, but also the slowest.
|
||||
|
||||
Nodes in a VoxelManip object may also be read in bulk to a flat array table
|
||||
using:
|
||||
|
||||
* `VoxelManip:get_data()` for node content (in Content ID form, see section
|
||||
[Content IDs]),
|
||||
* `VoxelManip:get_light_data()` for node light levels, and
|
||||
* `VoxelManip:get_light_data()` for node param (usually light levels), and
|
||||
* `VoxelManip:get_param2_data()` for the node type-dependent "param2" values.
|
||||
|
||||
See section [Flat array format] for more details.
|
||||
|
@ -5029,17 +5039,16 @@ internal state unless otherwise explicitly stated.
|
|||
Once the bulk data has been edited to your liking, the internal VoxelManip
|
||||
state can be set using:
|
||||
|
||||
* `VoxelManip:set_data()` for node content (in Content ID form, see section
|
||||
[Content IDs]),
|
||||
* `VoxelManip:set_light_data()` for node light levels, and
|
||||
* `VoxelManip:set_param2_data()` for the node type-dependent `param2` values.
|
||||
* `VoxelManip:set_data()` or
|
||||
* `VoxelManip:set_light_data()` or
|
||||
* `VoxelManip:set_param2_data()`
|
||||
|
||||
The parameter to each of the above three functions can use any table at all in
|
||||
the same flat array format as produced by `get_data()` etc. and is not required
|
||||
to be a table retrieved from `get_data()`.
|
||||
|
||||
Once the internal VoxelManip state has been modified to your liking, the
|
||||
changes can be committed back to the map by calling `VoxelManip:write_to_map()`
|
||||
changes can be committed back to the map by calling `VoxelManip:write_to_map()`.
|
||||
|
||||
### Flat array format
|
||||
|
||||
|
@ -5171,15 +5180,22 @@ inside the VoxelManip.
|
|||
Methods
|
||||
-------
|
||||
|
||||
* `read_from_map(p1, p2)`: Loads a chunk of map into the VoxelManip object
|
||||
* `read_from_map(p1, p2)`: Loads a part of the map into the VoxelManip object
|
||||
containing the region formed by `p1` and `p2`.
|
||||
* returns actual emerged `pmin`, actual emerged `pmax`
|
||||
* returns actual emerged `pmin`, actual emerged `pmax` (MapBlock-aligned)
|
||||
* Note that calling this multiple times will *add* to the area loaded in the
|
||||
VoxelManip, and not reset it.
|
||||
* `initialize(p1, p2, [node])`: Clears and resizes the VoxelManip object to
|
||||
comprise the region formed by `p1` and `p2`.
|
||||
* **No data** is read from the map, so you can use this to treat `VoxelManip`
|
||||
objects as general containers of node data.
|
||||
* `node`: if present the data will be filled with this node; if not it will
|
||||
be uninitialized
|
||||
* returns actual emerged `pmin`, actual emerged `pmax` (MapBlock-aligned)
|
||||
* (introduced in 5.13.0)
|
||||
* `write_to_map([light])`: Writes the data loaded from the `VoxelManip` back to
|
||||
the map.
|
||||
* **important**: data must be set using `VoxelManip:set_data()` before
|
||||
calling this.
|
||||
* **important**: you should call `set_data()` before this, or nothing will change.
|
||||
* if `light` is true, then lighting is automatically recalculated.
|
||||
The default value is true.
|
||||
If `light` is false, no light calculations happen, and you should correct
|
||||
|
@ -5240,6 +5256,15 @@ Methods
|
|||
where the engine will keep the map and the VM in sync automatically.
|
||||
* Note: this doesn't do what you think it does and is subject to removal. Don't use it!
|
||||
* `get_emerged_area()`: Returns actual emerged minimum and maximum positions.
|
||||
* "Emerged" does not imply that this region was actually loaded from the map,
|
||||
if `initialize()` has been used.
|
||||
* `close()`: Frees the data buffers associated with the VoxelManip object.
|
||||
It will become empty.
|
||||
* Since Lua's garbage collector is not aware of the potentially significant
|
||||
memory behind a VoxelManip, frequent VoxelManip usage can cause the server to
|
||||
run out of RAM. Therefore it's recommend to call this method once you're done
|
||||
with the VoxelManip.
|
||||
* (introduced in 5.13.0)
|
||||
|
||||
`VoxelArea`
|
||||
-----------
|
||||
|
@ -5595,7 +5620,6 @@ provided by the Luanti engine and can be used by mods:
|
|||
* `fly`: can use "fly mode" to move freely above the ground without falling.
|
||||
* `noclip`: can use "noclip mode" to fly through solid nodes (e.g. walls).
|
||||
* `teleport`: can use `/teleport` command to move to any point in the world.
|
||||
* `creative`: can access creative inventory.
|
||||
* `bring`: can teleport other players to oneself.
|
||||
* `give`: can use `/give` and `/giveme` commands to give any item
|
||||
in the game to oneself or others.
|
||||
|
@ -5781,6 +5805,8 @@ Utilities
|
|||
particle_blend_clip = true,
|
||||
-- The `match_meta` optional parameter is available for `InvRef:remove_item()` (5.12.0)
|
||||
remove_item_match_meta = true,
|
||||
-- The HTTP API supports the HEAD and PATCH methods (5.12.0)
|
||||
httpfetch_additional_methods = true,
|
||||
}
|
||||
```
|
||||
|
||||
|
@ -6559,13 +6585,10 @@ Environment access
|
|||
* The actual seed used is the noiseparams seed plus the world seed.
|
||||
* `core.get_value_noise(seeddiff, octaves, persistence, spread)`
|
||||
* Deprecated: use `core.get_value_noise(noiseparams)` instead.
|
||||
* Return world-specific value noise
|
||||
* `core.get_perlin(noiseparams)`
|
||||
* Deprecated: use `core.get_value_noise(noiseparams)` instead.
|
||||
* Return world-specific value noise (was not Perlin noise)
|
||||
* Deprecated: renamed to `core.get_value_noise` in version 5.12.0.
|
||||
* `core.get_perlin(seeddiff, octaves, persistence, spread)`
|
||||
* Deprecated: use `core.get_value_noise(noiseparams)` instead.
|
||||
* Return world-specific value noise (was not Perlin noise)
|
||||
* Deprecated: renamed to `core.get_value_noise` in version 5.12.0.
|
||||
* `core.get_voxel_manip([pos1, pos2])`
|
||||
* Return voxel manipulator object.
|
||||
* Loads the manipulator from the map if positions are passed.
|
||||
|
@ -7610,16 +7633,22 @@ Misc.
|
|||
* Example: `write_json({10, {a = false}})`,
|
||||
returns `'[10, {"a": false}]'`
|
||||
* `core.serialize(table)`: returns a string
|
||||
* Convert a table containing tables, strings, numbers, booleans and `nil`s
|
||||
into string form readable by `core.deserialize`
|
||||
* Convert a value into string form readable by `core.deserialize`.
|
||||
* Supports tables, strings, numbers, booleans and `nil`.
|
||||
* Support for dumping function bytecode is **deprecated**.
|
||||
* Note: To obtain a human-readable representation of a value, use `dump` instead.
|
||||
* Example: `serialize({foo="bar"})`, returns `'return { ["foo"] = "bar" }'`
|
||||
* `core.deserialize(string[, safe])`: returns a table
|
||||
* Convert a string returned by `core.serialize` into a table
|
||||
* `string` is loaded in an empty sandbox environment.
|
||||
* Will load functions if safe is false or omitted. Although these functions
|
||||
cannot directly access the global environment, they could bypass this
|
||||
restriction with maliciously crafted Lua bytecode if mod security is
|
||||
disabled.
|
||||
* Will load functions if `safe` is `false` or omitted.
|
||||
Although these functions cannot directly access the global environment,
|
||||
they could bypass this restriction with maliciously crafted Lua bytecode
|
||||
if mod security is disabled.
|
||||
* Will silently strip functions embedded via calls to `loadstring`
|
||||
(typically bytecode dumped by `core.serialize`) if `safe` is `true`.
|
||||
You should not rely on this if possible.
|
||||
* Example: `core.deserialize("return loadstring('')", true)` will be `nil`.
|
||||
* This function should not be used on untrusted data, regardless of the
|
||||
value of `safe`. It is fine to serialize then deserialize user-provided
|
||||
data, but directly providing user input to deserialize is always unsafe.
|
||||
|
@ -8162,8 +8191,8 @@ of the `${k}` syntax in formspecs is not deprecated.
|
|||
The value will be converted into a string when stored.
|
||||
* `get_int(key)`: Returns `0` if key not present.
|
||||
* `set_float(key, value)`
|
||||
* The range for the value is system-dependent (usually 32 bits).
|
||||
The value will be converted into a string when stored.
|
||||
* Store a number (a 64-bit float) exactly.
|
||||
* The value will be converted into a string when stored.
|
||||
* `get_float(key)`: Returns `0` if key not present.
|
||||
* `get_keys()`: returns a list of all keys in the metadata.
|
||||
* `to_table()`:
|
||||
|
@ -9054,78 +9083,6 @@ offering very strong randomness.
|
|||
* `get_state()`: return generator state encoded in string
|
||||
* `set_state(state_string)`: restore generator state from encoded string
|
||||
|
||||
`ValueNoise`
|
||||
-------------
|
||||
|
||||
A value noise generator.
|
||||
It can be created via `ValueNoise()` or `core.get_value_noise()`.
|
||||
For legacy reasons, it can also be created via `PerlinNoise()` or `core.get_perlin()`,
|
||||
but the implemented noise is not Perlin noise.
|
||||
For `core.get_value_noise()`, the actual seed used is the noiseparams seed
|
||||
plus the world seed, to create world-specific noise.
|
||||
|
||||
* `ValueNoise(noiseparams)
|
||||
* `ValueNoise(seed, octaves, persistence, spread)` (Deprecated)
|
||||
* `PerlinNoise(noiseparams)` (Deprecated)
|
||||
* `PerlinNoise(seed, octaves, persistence, spread)` (Deprecated)
|
||||
|
||||
* `core.get_value_noise(noiseparams)`
|
||||
* `core.get_value_noise(seeddiff, octaves, persistence, spread)` (Deprecated)
|
||||
* `core.get_perlin(noiseparams)` (Deprecated)
|
||||
* `core.get_perlin(seeddiff, octaves, persistence, spread)` (Deprecated)
|
||||
|
||||
### Methods
|
||||
|
||||
* `get_2d(pos)`: returns 2D noise value at `pos={x=,y=}`
|
||||
* `get_3d(pos)`: returns 3D noise value at `pos={x=,y=,z=}`
|
||||
|
||||
`ValueNoiseMap`
|
||||
----------------
|
||||
|
||||
A fast, bulk noise generator.
|
||||
|
||||
It can be created via `ValueNoiseMap(noiseparams, size)` or
|
||||
`core.get_value_noise_map(noiseparams, size)`.
|
||||
For legacy reasons, it can also be created via `PerlinNoiseMap(noiseparams, size)`
|
||||
or `core.get_perlin_map(noiseparams, size)`, but it is not Perlin noise.
|
||||
For `core.get_value_noise_map()`, the actual seed used is the noiseparams seed
|
||||
plus the world seed, to create world-specific noise.
|
||||
|
||||
Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` component is omitted
|
||||
for 2D noise, and it must be larger than 1 for 3D noise (otherwise
|
||||
`nil` is returned).
|
||||
|
||||
For each of the functions with an optional `buffer` parameter: If `buffer` is
|
||||
not nil, this table will be used to store the result instead of creating a new
|
||||
table.
|
||||
|
||||
### Methods
|
||||
|
||||
* `get_2d_map(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise
|
||||
with values starting at `pos={x=,y=}`
|
||||
* `get_3d_map(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>`
|
||||
3D array of 3D noise with values starting at `pos={x=,y=,z=}`.
|
||||
* `get_2d_map_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element
|
||||
array of 2D noise with values starting at `pos={x=,y=}`
|
||||
* `get_3d_map_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise
|
||||
* `calc_2d_map(pos)`: Calculates the 2d noise map starting at `pos`. The result
|
||||
is stored internally.
|
||||
* `calc_3d_map(pos)`: Calculates the 3d noise map starting at `pos`. The result
|
||||
is stored internally.
|
||||
* `get_map_slice(slice_offset, slice_size, buffer)`: In the form of an array,
|
||||
returns a slice of the most recently computed noise results. The result slice
|
||||
begins at coordinates `slice_offset` and takes a chunk of `slice_size`.
|
||||
E.g., to grab a 2-slice high horizontal 2d plane of noise starting at buffer
|
||||
offset y = 20:
|
||||
`noisevals = noise:get_map_slice({y=20}, {y=2})`
|
||||
It is important to note that `slice_offset` offset coordinates begin at 1,
|
||||
and are relative to the starting position of the most recently calculated
|
||||
noise.
|
||||
To grab a single vertical column of noise starting at map coordinates
|
||||
x = 1023, y=1000, z = 1000:
|
||||
`noise:calc_3d_map({x=1000, y=1000, z=1000})`
|
||||
`noisevals = noise:get_map_slice({x=24, z=1}, {x=1, z=1})`
|
||||
|
||||
`PlayerMetaRef`
|
||||
---------------
|
||||
|
||||
|
@ -9177,14 +9134,17 @@ end
|
|||
The map is loaded as the ray advances. If the map is modified after the
|
||||
`Raycast` is created, the changes may or may not have an effect on the object.
|
||||
|
||||
It can be created via `Raycast(pos1, pos2, objects, liquids)` or
|
||||
`core.raycast(pos1, pos2, objects, liquids)` where:
|
||||
It can be created via `Raycast(pos1, pos2, objects, liquids, pointabilities)`
|
||||
or `core.raycast(pos1, pos2, objects, liquids, pointabilities)` where:
|
||||
|
||||
* `pos1`: start of the ray
|
||||
* `pos2`: end of the ray
|
||||
* `objects`: if false, only nodes will be returned. Default is true.
|
||||
* `objects`: if false, only nodes will be returned. Default is `true`.
|
||||
* `liquids`: if false, liquid nodes (`liquidtype ~= "none"`) won't be
|
||||
returned. Default is false.
|
||||
returned. Default is `false`.
|
||||
* `pointabilities`: Allows overriding the `pointable` property of
|
||||
nodes and objects. Uses the same format as the `pointabilities` property
|
||||
of item definitions. Default is `nil`.
|
||||
|
||||
### Limitations
|
||||
|
||||
|
@ -9290,7 +9250,7 @@ The settings have the format `key = value`. Example:
|
|||
`StorageRef`
|
||||
------------
|
||||
|
||||
Mod metadata: per mod metadata, saved automatically.
|
||||
Mod metadata: per mod and world metadata, saved automatically.
|
||||
Can be obtained via `core.get_mod_storage()` during load time.
|
||||
|
||||
WARNING: This storage backend is incapable of saving raw binary data due
|
||||
|
@ -9300,6 +9260,81 @@ to restrictions of JSON.
|
|||
|
||||
* All methods in MetaDataRef
|
||||
|
||||
`ValueNoise`
|
||||
-------------
|
||||
|
||||
A value noise generator.
|
||||
It can be created via `ValueNoise()` or `core.get_value_noise()`.
|
||||
For `core.get_value_noise()`, the actual seed used is the noiseparams seed
|
||||
plus the world seed, to create world-specific noise.
|
||||
|
||||
* `ValueNoise(noiseparams)`
|
||||
* `ValueNoise(seed, octaves, persistence, spread)` (deprecated)
|
||||
* `core.get_value_noise(noiseparams)`
|
||||
* `core.get_value_noise(seeddiff, octaves, persistence, spread)` (deprecated)
|
||||
|
||||
These were previously called `PerlinNoise()` and `core.get_perlin()`, but the
|
||||
implemented noise was not Perlin noise. They were renamed in 5.12.0. The old
|
||||
names still exist as aliases.
|
||||
|
||||
### Methods
|
||||
|
||||
* `get_2d(pos)`: returns 2D noise value at `pos={x=,y=}`
|
||||
* `get_3d(pos)`: returns 3D noise value at `pos={x=,y=,z=}`
|
||||
|
||||
`ValueNoiseMap`
|
||||
----------------
|
||||
|
||||
A fast, bulk noise generator.
|
||||
|
||||
It can be created via `ValueNoiseMap(noiseparams, size)` or
|
||||
`core.get_value_noise_map(noiseparams, size)`.
|
||||
For `core.get_value_noise_map()`, the actual seed used is the noiseparams seed
|
||||
plus the world seed, to create world-specific noise.
|
||||
|
||||
These were previously called `PerlinNoiseMap()` and `core.get_perlin_map()`,
|
||||
but the implemented noise was not Perlin noise. They were renamed in 5.12.0.
|
||||
The old names still exist as aliases.
|
||||
|
||||
Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` component is omitted
|
||||
for 2D noise, and it must be larger than 1 for 3D noise (otherwise
|
||||
`nil` is returned).
|
||||
|
||||
For each of the functions with an optional `buffer` parameter: If `buffer` is
|
||||
not nil, this table will be used to store the result instead of creating a new
|
||||
table.
|
||||
|
||||
### Methods
|
||||
|
||||
* `get_2d_map(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise
|
||||
with values starting at `pos={x=,y=}`
|
||||
* `get_3d_map(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>`
|
||||
3D array of 3D noise with values starting at `pos={x=,y=,z=}`.
|
||||
* `get_2d_map_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element
|
||||
array of 2D noise with values starting at `pos={x=,y=}`
|
||||
* `get_3d_map_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise
|
||||
* `calc_2d_map(pos)`: Calculates the 2d noise map starting at `pos`. The result
|
||||
is stored internally.
|
||||
* `calc_3d_map(pos)`: Calculates the 3d noise map starting at `pos`. The result
|
||||
is stored internally.
|
||||
* `get_map_slice(slice_offset, slice_size, buffer)`: In the form of an array,
|
||||
returns a slice of the most recently computed noise results. The result slice
|
||||
begins at coordinates `slice_offset` and takes a chunk of `slice_size`.
|
||||
E.g., to grab a 2-slice high horizontal 2d plane of noise starting at buffer
|
||||
offset `y = 20`:
|
||||
```lua
|
||||
noisevals = noise:get_map_slice({y=20}, {y=2})
|
||||
```
|
||||
It is important to note that `slice_offset` offset coordinates begin at 1,
|
||||
and are relative to the starting position of the most recently calculated
|
||||
noise.
|
||||
To grab a single vertical column of noise starting at map coordinates
|
||||
`x = 1023, y=1000, z = 1000`:
|
||||
```lua
|
||||
noise:calc_3d_map({x=1000, y=1000, z=1000})
|
||||
noisevals = noise:get_map_slice({x=24, z=1}, {x=1, z=1})
|
||||
```
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -9391,7 +9426,8 @@ Player properties need to be saved manually.
|
|||
-- to scale the entity along both horizontal axes.
|
||||
|
||||
mesh = "model.obj",
|
||||
-- File name of mesh when using "mesh" visual
|
||||
-- File name of mesh when using "mesh" visual.
|
||||
-- For legacy reasons, this uses a 10x scale for meshes: 10 units = 1 node.
|
||||
|
||||
textures = {},
|
||||
-- Number of required textures depends on visual:
|
||||
|
@ -10163,6 +10199,13 @@ Used by `core.register_node`.
|
|||
|
||||
mesh = "",
|
||||
-- File name of mesh when using "mesh" drawtype
|
||||
-- The center of the node is the model origin.
|
||||
-- For legacy reasons, this uses a different scale depending on the mesh:
|
||||
-- 1. For glTF models: 10 units = 1 node (consistent with the scale for entities).
|
||||
-- 2. For obj models: 1 unit = 1 node.
|
||||
-- 3. For b3d and x models: 1 unit = 1 node if static, otherwise 10 units = 1 node.
|
||||
-- Using static glTF or obj models is recommended.
|
||||
-- You can use the `visual_scale` multiplier to achieve the expected scale.
|
||||
|
||||
selection_box = {
|
||||
-- see [Node boxes] for possibilities
|
||||
|
@ -10469,6 +10512,16 @@ table format. The accepted parameters are listed below.
|
|||
|
||||
Recipe input items can either be specified by item name (item count = 1)
|
||||
or by group (see "Groups in crafting recipes" for details).
|
||||
Only the item name (and groups) matter for matching a recipe, i.e. meta and count
|
||||
are ignored.
|
||||
|
||||
If multiple recipes match the input of a craft grid, one of them is chosen by the
|
||||
following priority rules:
|
||||
|
||||
* Shaped recipes are preferred over shapeless recipes, which in turn are preferred
|
||||
over tool repair.
|
||||
* Otherwise, recipes without groups are preferred over recipes with groups.
|
||||
* Otherwise, earlier registered recipes are preferred.
|
||||
|
||||
The following sections describe the types and syntaxes of recipes.
|
||||
|
||||
|
@ -10488,6 +10541,10 @@ For example, for a 3x3 recipe, the `recipes` table must have
|
|||
In order to craft the recipe, the players' crafting grid must
|
||||
have equal or larger dimensions (both width and height).
|
||||
|
||||
Empty slots outside of the recipe's extents are ignored, e.g. a 3x3
|
||||
recipe where only the bottom right 2x2 slots are filled is the same
|
||||
as the corresponding 2x2 recipe without the empty slots.
|
||||
|
||||
Parameters:
|
||||
|
||||
* `type = "shaped"`: (optional) specifies recipe type as shaped
|
||||
|
@ -11808,22 +11865,22 @@ Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`.
|
|||
|
||||
```lua
|
||||
{
|
||||
url = "http://example.org",
|
||||
url = "https://example.org",
|
||||
|
||||
timeout = 10,
|
||||
-- Timeout for request to be completed in seconds. Default depends on engine settings.
|
||||
|
||||
method = "GET", "POST", "PUT" or "DELETE"
|
||||
method = "GET", "HEAD", "POST", "PUT", "PATCH" or "DELETE"
|
||||
-- The http method to use. Defaults to "GET".
|
||||
|
||||
data = "Raw request data string" OR {field1 = "data1", field2 = "data2"},
|
||||
-- Data for the POST, PUT or DELETE request.
|
||||
data = "Raw request data string" or {field1 = "data1", field2 = "data2"},
|
||||
-- Data for the POST, PUT, PATCH or DELETE request.
|
||||
-- Accepts both a string and a table. If a table is specified, encodes
|
||||
-- table as x-www-form-urlencoded key-value pairs.
|
||||
|
||||
user_agent = "ExampleUserAgent",
|
||||
-- Optional, if specified replaces the default Luanti user agent with
|
||||
-- given string
|
||||
-- given string.
|
||||
|
||||
extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" },
|
||||
-- Optional, if specified adds additional headers to the HTTP request.
|
||||
|
@ -11833,7 +11890,7 @@ Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`.
|
|||
multipart = boolean
|
||||
-- Optional, if true performs a multipart HTTP request.
|
||||
-- Default is false.
|
||||
-- Post only, data must be array
|
||||
-- Not allowed for GET or HEAD method and `data` must be a table.
|
||||
|
||||
post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"},
|
||||
-- Deprecated, use `data` instead. Forces `method = "POST"`.
|
||||
|
@ -11861,7 +11918,8 @@ Passed to `HTTPApiTable.fetch` callback. Returned by
|
|||
code = 200,
|
||||
-- HTTP status code
|
||||
|
||||
data = "response"
|
||||
data = "",
|
||||
-- Response body
|
||||
}
|
||||
```
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
Luanti Lua Mainmenu API Reference 5.12.0
|
||||
Luanti Lua Mainmenu API Reference 5.13.0
|
||||
========================================
|
||||
|
||||
Introduction
|
||||
|
@ -23,8 +23,10 @@ Callbacks
|
|||
* `core.button_handler(fields)`: called when a button is pressed.
|
||||
* `fields` = `{name1 = value1, name2 = value2, ...}`
|
||||
* `core.event_handler(event)`
|
||||
* `event`: `"MenuQuit"`, `"KeyEnter"`, `"ExitButton"`, `"EditBoxEnter"` or
|
||||
`"FullscreenChange"`
|
||||
* `event`: `"MenuQuit"` (derived from `quit`) or `"FullscreenChange"`
|
||||
The main menu may issue custom events, such as `"Refresh"` (server list).
|
||||
* `core.on_before_close()`: called before the menu is closed, either to exit or
|
||||
to join a game
|
||||
|
||||
|
||||
Gamedata
|
||||
|
|
280
games/devtest/mods/testeditor/init.lua
Normal file
280
games/devtest/mods/testeditor/init.lua
Normal file
|
@ -0,0 +1,280 @@
|
|||
local S = core.get_translator("testeditor")
|
||||
local F = core.formspec_escape
|
||||
|
||||
local function val_to_lua_str(v)
|
||||
if type(v) == "string" then
|
||||
return "\"" .. v .. "\""
|
||||
elseif type(v) == "table" then
|
||||
return tostring(dump(v)):gsub("\n", "")
|
||||
else
|
||||
return tostring(v)
|
||||
end
|
||||
end
|
||||
|
||||
local editor_formspecs = {}
|
||||
|
||||
--- Updates the fields `.index_to_key` and `.list` based on `.data`
|
||||
local function update_formspec_list(formspec)
|
||||
assert(formspec)
|
||||
|
||||
-- Get sorted keys of the formspec fields in `formspec.data`
|
||||
local datalist = {}
|
||||
for k,_ in pairs(formspec.data) do
|
||||
table.insert(datalist, k)
|
||||
end
|
||||
table.sort(datalist)
|
||||
|
||||
-- Build list of table values
|
||||
local props = {}
|
||||
for i, k in ipairs(datalist) do
|
||||
local v = formspec.data[k]
|
||||
props[#props + 1] = F(("%s = %s"):format(k, val_to_lua_str(v)))
|
||||
end
|
||||
|
||||
formspec.index_to_key = datalist
|
||||
formspec.list = table.concat(props, ",")
|
||||
end
|
||||
|
||||
local function show_editor_formspec(playername)
|
||||
local formspec = editor_formspecs[playername]
|
||||
local sel = formspec.selindex or ""
|
||||
local key = formspec.index_to_key[sel]
|
||||
local value = ""
|
||||
if formspec.data[key] ~= nil then
|
||||
value = val_to_lua_str(formspec.data[key])
|
||||
end
|
||||
local title = formspec.title
|
||||
if not formspec.actual then
|
||||
title = S("@1 - NOT APPLIED CHANGES", title)
|
||||
end
|
||||
core.show_formspec(playername, "testeditor:editor",
|
||||
"size[11,9]"..
|
||||
"label[0,0;"..F(title).."]"..
|
||||
"textlist[0,0.5;11,6.5;editor_data;"..formspec.list..";"..sel..";false]"..
|
||||
"field[0.2,7.75;7,1;key;"..F(S("Key"))..";"..F(formspec.key).."]"..
|
||||
"field_close_on_enter[key;false]"..
|
||||
"field[0.2,8.75;8,1;value;"..F(S("Value"))..";"..F(value).."]"..
|
||||
"button[8,7.5;3,1;submit_key;"..F(S("Add/Change key")).."]"..
|
||||
"field_close_on_enter[value;false]"..
|
||||
"button[8,8.5;3,1;submit_value;"..F(S("Submit and apply")).."]"
|
||||
)
|
||||
end
|
||||
|
||||
local function editor_formspec_create(playername, wrapper)
|
||||
local data = wrapper.read_cb(playername)
|
||||
editor_formspecs[playername] = {
|
||||
title = wrapper.title,
|
||||
read_cb = wrapper.read_cb,
|
||||
write_cb = wrapper.write_cb,
|
||||
data = data,
|
||||
key = "",
|
||||
actual = true,
|
||||
}
|
||||
update_formspec_list(editor_formspecs[playername])
|
||||
show_editor_formspec(playername)
|
||||
end
|
||||
|
||||
-- Use loadstring to parse param as a Lua value
|
||||
local function use_loadstring(param, player)
|
||||
-- For security reasons, require 'server' priv, just in case
|
||||
-- someone is actually crazy enough to run this on a public server.
|
||||
local privs = core.get_player_privs(player:get_player_name())
|
||||
if not privs.server then
|
||||
return false, "You need 'server' privilege to change object properties!"
|
||||
end
|
||||
if not param then
|
||||
return false, "Failed: parameter is nil"
|
||||
end
|
||||
--[[ DANGER ZONE ]]
|
||||
-- Interpret string as Lua value
|
||||
local func, errormsg = loadstring("return (" .. param .. ")")
|
||||
if not func then
|
||||
return false, "loadstring failed: " .. errormsg
|
||||
end
|
||||
|
||||
-- Apply sandbox here using setfenv
|
||||
setfenv(func, {})
|
||||
|
||||
-- Run it
|
||||
local good, errOrResult = pcall(func)
|
||||
if not good then
|
||||
-- A Lua error was thrown
|
||||
return false, "pcall failed: " .. errOrResult
|
||||
end
|
||||
|
||||
-- errOrResult will be the value
|
||||
return true, errOrResult
|
||||
end
|
||||
|
||||
core.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if not (player and player:is_player()) then
|
||||
return
|
||||
end
|
||||
if formname ~= "testeditor:editor" then
|
||||
return
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local formspec = editor_formspecs[name]
|
||||
if not formspec then
|
||||
return
|
||||
end
|
||||
|
||||
if fields.editor_data then
|
||||
local expl = core.explode_textlist_event(fields.editor_data)
|
||||
if expl.type == "DCL" or expl.type == "CHG" then
|
||||
formspec.selindex = expl.index
|
||||
formspec.key = formspec.index_to_key[expl.index]
|
||||
show_editor_formspec(name)
|
||||
return
|
||||
end
|
||||
end
|
||||
if fields.key_enter_field == "key" or fields.submit_key then
|
||||
local success, str = use_loadstring(fields.value, player)
|
||||
if success then
|
||||
local key = fields.key
|
||||
formspec.data[key] = str
|
||||
update_formspec_list(formspec)
|
||||
formspec.actual = false
|
||||
else
|
||||
core.chat_send_player(name, str)
|
||||
return
|
||||
end
|
||||
show_editor_formspec(name)
|
||||
if fields.submit_value then
|
||||
formspec.write_cb(name, formspec.data)
|
||||
end
|
||||
return
|
||||
end
|
||||
if fields.key_enter_field == "value" or fields.submit_value then
|
||||
local success, str = use_loadstring(fields.value, player)
|
||||
if success then
|
||||
local key = formspec.index_to_key[formspec.selindex]
|
||||
formspec.data[key] = str
|
||||
update_formspec_list(formspec)
|
||||
formspec.actual = false
|
||||
else
|
||||
core.chat_send_player(name, str)
|
||||
return
|
||||
end
|
||||
show_editor_formspec(name)
|
||||
if fields.submit_value then
|
||||
formspec.write_cb(name, formspec.data)
|
||||
formspec.data = formspec.read_cb(name)
|
||||
update_formspec_list(formspec)
|
||||
formspec.actual = true
|
||||
end
|
||||
return
|
||||
end
|
||||
end)
|
||||
|
||||
local function create_read_cb(func)
|
||||
return
|
||||
function(name)
|
||||
local player = core.get_player_by_name(name)
|
||||
if player then
|
||||
return player[func](player)
|
||||
end
|
||||
return {}
|
||||
end
|
||||
end
|
||||
local function create_write_cb(func)
|
||||
return
|
||||
function(name, data)
|
||||
local player = core.get_player_by_name(name)
|
||||
if player then
|
||||
return player[func](player, data)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local wrappers = {
|
||||
armor = {
|
||||
title = S("Properties editor of armor groups (get_armor_groups/set_armor_groups)"),
|
||||
read_cb = create_read_cb("get_armor_groups"),
|
||||
write_cb = create_write_cb("set_armor_groups")
|
||||
},
|
||||
nametag = {
|
||||
title = S("Properties editor of nametag (get_nametag/set_nametag)"),
|
||||
read_cb = create_read_cb("get_nametag_attributes"),
|
||||
write_cb = create_write_cb("set_nametag_attributes")
|
||||
},
|
||||
physics = {
|
||||
title = S("Properties editor of physics_override (get_physics_override/set_physics_override)"),
|
||||
read_cb = create_read_cb("get_physics_override"),
|
||||
write_cb = create_write_cb("set_physics_override")
|
||||
},
|
||||
hud_flags = {
|
||||
title = S("Properties editor of hud_flags (hud_get_flags/hud_set_flags)"),
|
||||
read_cb = create_read_cb("hud_get_flags"),
|
||||
write_cb = create_write_cb("hud_set_flags")
|
||||
},
|
||||
sky = {
|
||||
title = S("Properties editor of sky (get_sky/set_sky)"),
|
||||
read_cb =
|
||||
function(name)
|
||||
local player = core.get_player_by_name(name)
|
||||
if player then
|
||||
return player:get_sky(true)
|
||||
end
|
||||
return {}
|
||||
end,
|
||||
write_cb = create_write_cb("set_sky")
|
||||
},
|
||||
sun = {
|
||||
title = S("Properties editor of sun (get_sun/set_sun)"),
|
||||
read_cb = create_read_cb("get_sun"),
|
||||
write_cb = create_write_cb("set_sun")
|
||||
},
|
||||
moon = {
|
||||
title = S("Properties editor of moon (get_moon/set_moon)"),
|
||||
read_cb = create_read_cb("get_moon"),
|
||||
write_cb = create_write_cb("set_moon")
|
||||
},
|
||||
stars = {
|
||||
title = S("Properties editor of stars (get_stars/set_stars)"),
|
||||
read_cb = create_read_cb("get_stars"),
|
||||
write_cb = create_write_cb("set_stars")
|
||||
},
|
||||
clouds = {
|
||||
title = S("Properties editor of clouds (get_clouds/set_clouds)"),
|
||||
read_cb = create_read_cb("get_clouds"),
|
||||
write_cb = create_write_cb("set_clouds")
|
||||
},
|
||||
lighting = {
|
||||
title = S("Properties editor of lighting (get_lighting/set_lighting)"),
|
||||
read_cb = create_read_cb("get_lighting"),
|
||||
write_cb = create_write_cb("set_lighting")
|
||||
},
|
||||
flags = {
|
||||
title = S("Properties editor of flags (get_flags/set_flags)"),
|
||||
read_cb = create_read_cb("get_flags"),
|
||||
write_cb = create_write_cb("set_flags")
|
||||
}
|
||||
}
|
||||
|
||||
local editor_params
|
||||
do
|
||||
local params = {}
|
||||
for key, _ in pairs(wrappers) do
|
||||
params[#params + 1] = key
|
||||
end
|
||||
editor_params = table.concat(params, "|")
|
||||
end
|
||||
|
||||
core.register_chatcommand("player_editor", {
|
||||
params = "<"..editor_params..">",
|
||||
description = "Open editor for some player data",
|
||||
func = function(name, param)
|
||||
local player = core.get_player_by_name(name)
|
||||
if not player then
|
||||
return false, "No player."
|
||||
end
|
||||
if wrappers[param] then
|
||||
editor_formspec_create(name, wrappers[param])
|
||||
else
|
||||
return false, S("Use with @1.", editor_params)
|
||||
end
|
||||
return true
|
||||
end,
|
||||
})
|
2
games/devtest/mods/testeditor/mod.conf
Normal file
2
games/devtest/mods/testeditor/mod.conf
Normal file
|
@ -0,0 +1,2 @@
|
|||
name = testeditor
|
||||
description = Commands for create formspec for edit some things like sky etc.
|
|
@ -8,6 +8,8 @@ compare_meta:from_table({
|
|||
c = "3",
|
||||
d = "4",
|
||||
e = "e",
|
||||
["0.3"] = "0.29999999999999999",
|
||||
["0.1+0.2"] = "0.30000000000000004",
|
||||
},
|
||||
})
|
||||
|
||||
|
@ -21,6 +23,9 @@ local function test_metadata(meta)
|
|||
meta:set_string("", "!")
|
||||
meta:set_string("", "")
|
||||
|
||||
meta:set_float("0.3", 0.3)
|
||||
meta:set_float("0.1+0.2", 0.1 + 0.2)
|
||||
|
||||
assert(meta:equals(compare_meta))
|
||||
|
||||
local tab = meta:to_table()
|
||||
|
@ -29,6 +34,8 @@ local function test_metadata(meta)
|
|||
assert(tab.fields.c == "3")
|
||||
assert(tab.fields.d == "4")
|
||||
assert(tab.fields.e == "e")
|
||||
assert(tab.fields["0.3"] == "0.29999999999999999")
|
||||
assert(tab.fields["0.1+0.2"] == "0.30000000000000004")
|
||||
|
||||
local keys = meta:get_keys()
|
||||
assert(table.indexof(keys, "a") > 0)
|
||||
|
@ -36,7 +43,7 @@ local function test_metadata(meta)
|
|||
assert(table.indexof(keys, "c") > 0)
|
||||
assert(table.indexof(keys, "d") > 0)
|
||||
assert(table.indexof(keys, "e") > 0)
|
||||
assert(#keys == 5)
|
||||
assert(#keys == 7)
|
||||
|
||||
assert(not meta:contains(""))
|
||||
assert(meta:contains("a"))
|
||||
|
@ -55,6 +62,8 @@ local function test_metadata(meta)
|
|||
assert(meta:get_float("a") == 1.0)
|
||||
assert(meta:get_int("e") == 0)
|
||||
assert(meta:get_float("e") == 0.0)
|
||||
assert(meta:get_float("0.3") == 0.3)
|
||||
assert(meta:get_float("0.1+0.2") == 0.1 + 0.2)
|
||||
|
||||
meta:set_float("f", 1.1)
|
||||
meta:set_string("g", "${f}")
|
||||
|
|
|
@ -67,18 +67,6 @@ local function test_dynamic_media(cb, player)
|
|||
end
|
||||
unittests.register("test_dynamic_media", test_dynamic_media, {async=true, player=true})
|
||||
|
||||
local function test_v3f_metatable(player)
|
||||
assert(vector.check(player:get_pos()))
|
||||
end
|
||||
unittests.register("test_v3f_metatable", test_v3f_metatable, {player=true})
|
||||
|
||||
local function test_v3s16_metatable(player, pos)
|
||||
local node = core.get_node(pos)
|
||||
local found_pos = core.find_node_near(pos, 0, node.name, true)
|
||||
assert(vector.check(found_pos))
|
||||
end
|
||||
unittests.register("test_v3s16_metatable", test_v3s16_metatable, {map=true})
|
||||
|
||||
local function test_clear_meta(_, pos)
|
||||
local ref = core.get_meta(pos)
|
||||
|
||||
|
|
|
@ -21,6 +21,4 @@ Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|||
the Irrlicht Engine in your product, you must acknowledge somewhere in your
|
||||
documentation that you've used the IJPG code. It would also be nice to mention
|
||||
that you use the Irrlicht Engine, the zlib, libPng and aesGladman. See the
|
||||
corresponding license files for further informations. It is also possible to disable
|
||||
usage of those additional libraries by defines in the IrrCompileConfig.h header and
|
||||
recompiling the engine.
|
||||
corresponding license files for further informations.
|
||||
|
|
|
@ -1,32 +0,0 @@
|
|||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
|
||||
//! Types of attributes available for IAttributes
|
||||
enum E_ATTRIBUTE_TYPE
|
||||
{
|
||||
// integer attribute
|
||||
EAT_INT = 0,
|
||||
|
||||
// float attribute
|
||||
EAT_FLOAT,
|
||||
|
||||
// boolean attribute
|
||||
EAT_BOOL,
|
||||
|
||||
// known attribute type count
|
||||
EAT_COUNT,
|
||||
|
||||
// unknown attribute
|
||||
EAT_UNKNOWN
|
||||
};
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
|
@ -24,9 +24,6 @@ enum EGUI_ELEMENT_TYPE
|
|||
//! A combo box (IGUIComboBox)
|
||||
EGUIET_COMBO_BOX,
|
||||
|
||||
//! A context menu (IGUIContextMenu)
|
||||
EGUIET_CONTEXT_MENU,
|
||||
|
||||
//! A menu (IGUIMenu)
|
||||
EGUIET_MENU,
|
||||
|
||||
|
@ -36,54 +33,30 @@ enum EGUI_ELEMENT_TYPE
|
|||
//! A file open dialog (IGUIFileOpenDialog)
|
||||
EGUIET_FILE_OPEN_DIALOG,
|
||||
|
||||
//! A color select open dialog (IGUIColorSelectDialog)
|
||||
EGUIET_COLOR_SELECT_DIALOG,
|
||||
|
||||
//! A in/out fader (IGUIInOutFader)
|
||||
EGUIET_IN_OUT_FADER,
|
||||
|
||||
//! An image (IGUIImage)
|
||||
EGUIET_IMAGE,
|
||||
|
||||
//! A list box (IGUIListBox)
|
||||
EGUIET_LIST_BOX,
|
||||
|
||||
//! A mesh viewer (IGUIMeshViewer)
|
||||
EGUIET_MESH_VIEWER,
|
||||
|
||||
//! A message box (IGUIWindow)
|
||||
EGUIET_MESSAGE_BOX,
|
||||
|
||||
//! A modal screen
|
||||
EGUIET_MODAL_SCREEN,
|
||||
|
||||
//! A scroll bar (IGUIScrollBar)
|
||||
EGUIET_SCROLL_BAR,
|
||||
|
||||
//! A spin box (IGUISpinBox)
|
||||
EGUIET_SPIN_BOX,
|
||||
|
||||
//! A static text (IGUIStaticText)
|
||||
EGUIET_STATIC_TEXT,
|
||||
|
||||
//! A table (GUITable)
|
||||
EGUIET_TABLE,
|
||||
|
||||
//! A tab (IGUITab)
|
||||
EGUIET_TAB,
|
||||
|
||||
//! A tab control
|
||||
EGUIET_TAB_CONTROL,
|
||||
|
||||
//! A Table
|
||||
EGUIET_TABLE,
|
||||
|
||||
//! A tool bar (IGUIToolBar)
|
||||
EGUIET_TOOL_BAR,
|
||||
|
||||
//! A Tree View
|
||||
EGUIET_TREE_VIEW,
|
||||
|
||||
//! A window
|
||||
EGUIET_WINDOW,
|
||||
|
||||
//! Unknown type.
|
||||
EGUIET_ELEMENT,
|
||||
|
||||
|
@ -98,36 +71,5 @@ enum EGUI_ELEMENT_TYPE
|
|||
|
||||
};
|
||||
|
||||
//! Names for built-in element types
|
||||
const c8 *const GUIElementTypeNames[] = {
|
||||
"button",
|
||||
"checkBox",
|
||||
"comboBox",
|
||||
"contextMenu",
|
||||
"menu",
|
||||
"editBox",
|
||||
"fileOpenDialog",
|
||||
"colorSelectDialog",
|
||||
"inOutFader",
|
||||
"image",
|
||||
"listBox",
|
||||
"meshViewer",
|
||||
"messageBox",
|
||||
"modalScreen",
|
||||
"scrollBar",
|
||||
"spinBox",
|
||||
"staticText",
|
||||
"tab",
|
||||
"tabControl",
|
||||
"table",
|
||||
"toolBar",
|
||||
"treeview",
|
||||
"window",
|
||||
"element",
|
||||
"root",
|
||||
"profiler",
|
||||
0,
|
||||
};
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
||||
|
|
|
@ -1,87 +0,0 @@
|
|||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "IReferenceCounted.h"
|
||||
#include "EAttributes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
class ITexture;
|
||||
} // end namespace video
|
||||
namespace io
|
||||
{
|
||||
|
||||
//! Provides a generic interface for attributes and their values and the possibility to serialize them
|
||||
class IAttributes : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
//! Returns the type of an attribute
|
||||
//! \param attributeName: Name for the attribute
|
||||
virtual E_ATTRIBUTE_TYPE getAttributeType(const c8 *attributeName) const = 0;
|
||||
|
||||
//! Returns if an attribute with a name exists
|
||||
virtual bool existsAttribute(const c8 *attributeName) const = 0;
|
||||
|
||||
//! Removes all attributes
|
||||
virtual void clear() = 0;
|
||||
|
||||
/*
|
||||
|
||||
Integer Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as integer
|
||||
virtual void addInt(const c8 *attributeName, s32 value) = 0;
|
||||
|
||||
//! Sets an attribute as integer value
|
||||
virtual void setAttribute(const c8 *attributeName, s32 value) = 0;
|
||||
|
||||
//! Gets an attribute as integer value
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual s32 getAttributeAsInt(const c8 *attributeName, irr::s32 defaultNotFound = 0) const = 0;
|
||||
|
||||
/*
|
||||
|
||||
Float Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as float
|
||||
virtual void addFloat(const c8 *attributeName, f32 value) = 0;
|
||||
|
||||
//! Sets a attribute as float value
|
||||
virtual void setAttribute(const c8 *attributeName, f32 value) = 0;
|
||||
|
||||
//! Gets an attribute as float value
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual f32 getAttributeAsFloat(const c8 *attributeName, irr::f32 defaultNotFound = 0.f) const = 0;
|
||||
|
||||
/*
|
||||
Bool Attribute
|
||||
*/
|
||||
|
||||
//! Adds an attribute as bool
|
||||
virtual void addBool(const c8 *attributeName, bool value) = 0;
|
||||
|
||||
//! Sets an attribute as boolean value
|
||||
virtual void setAttribute(const c8 *attributeName, bool value) = 0;
|
||||
|
||||
//! Gets an attribute as boolean value
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual bool getAttributeAsBool(const c8 *attributeName, bool defaultNotFound = false) const = 0;
|
||||
};
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
|
@ -19,7 +19,6 @@ namespace io
|
|||
class IReadFile;
|
||||
class IWriteFile;
|
||||
class IFileList;
|
||||
class IAttributes;
|
||||
|
||||
//! The FileSystem manages files and archives and provides access to them.
|
||||
/** It manages where files are, so that modules which use the the IO do not
|
||||
|
|
|
@ -662,13 +662,6 @@ public:
|
|||
return type == Type;
|
||||
}
|
||||
|
||||
//! Returns the type name of the gui element.
|
||||
/** This is needed serializing elements. */
|
||||
virtual const c8 *getTypeName() const
|
||||
{
|
||||
return GUIElementTypeNames[Type];
|
||||
}
|
||||
|
||||
//! Returns the name of the element.
|
||||
/** \return Name as character string. */
|
||||
virtual const c8 *getName() const
|
||||
|
|
|
@ -130,26 +130,18 @@ public:
|
|||
|
||||
//! Sets a new GUI Skin
|
||||
/** You can use this to change the appearance of the whole GUI
|
||||
Environment. You can set one of the built-in skins or implement your
|
||||
own class derived from IGUISkin and enable it using this method.
|
||||
To set for example the built-in Windows classic skin, use the following
|
||||
code:
|
||||
\code
|
||||
gui::IGUISkin* newskin = environment->createSkin(gui::EGST_WINDOWS_CLASSIC);
|
||||
environment->setSkin(newskin);
|
||||
newskin->drop();
|
||||
\endcode
|
||||
Environment.
|
||||
\param skin New skin to use.
|
||||
*/
|
||||
virtual void setSkin(IGUISkin *skin) = 0;
|
||||
|
||||
//! Creates a new GUI Skin based on a template.
|
||||
//! Creates a new GUI Skin.
|
||||
/** Use setSkin() to set the created skin.
|
||||
\param type The type of the new skin.
|
||||
\return Pointer to the created skin.
|
||||
If you no longer need it, you should call IGUISkin::drop().
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
virtual IGUISkin *createSkin(EGUI_SKIN_TYPE type) = 0;
|
||||
virtual IGUISkin *createSkin() = 0;
|
||||
|
||||
//! Creates the image list from the given texture.
|
||||
/** \param texture Texture to split into images
|
||||
|
|
|
@ -17,42 +17,6 @@ class IGUIFont;
|
|||
class IGUISpriteBank;
|
||||
class IGUIElement;
|
||||
|
||||
//! Enumeration of available default skins.
|
||||
/** To set one of the skins, use the following code, for example to set
|
||||
the Windows classic skin:
|
||||
\code
|
||||
gui::IGUISkin* newskin = environment->createSkin(gui::EGST_WINDOWS_CLASSIC);
|
||||
environment->setSkin(newskin);
|
||||
newskin->drop();
|
||||
\endcode
|
||||
*/
|
||||
enum EGUI_SKIN_TYPE
|
||||
{
|
||||
//! Default windows look and feel
|
||||
EGST_WINDOWS_CLASSIC = 0,
|
||||
|
||||
//! Like EGST_WINDOWS_CLASSIC, but with metallic shaded windows and buttons
|
||||
EGST_WINDOWS_METALLIC,
|
||||
|
||||
//! Burning's skin
|
||||
EGST_BURNING_SKIN,
|
||||
|
||||
//! An unknown skin, not serializable at present
|
||||
EGST_UNKNOWN,
|
||||
|
||||
//! this value is not used, it only specifies the number of skin types
|
||||
EGST_COUNT
|
||||
};
|
||||
|
||||
//! Names for gui element types
|
||||
const c8 *const GUISkinTypeNames[EGST_COUNT + 1] = {
|
||||
"windowsClassic",
|
||||
"windowsMetallic",
|
||||
"burning",
|
||||
"unknown",
|
||||
0,
|
||||
};
|
||||
|
||||
//! Enumeration for skin colors
|
||||
enum EGUI_DEFAULT_COLOR
|
||||
{
|
||||
|
@ -570,9 +534,6 @@ public:
|
|||
If the pointer is null, no clipping will be performed. */
|
||||
virtual void draw2DRectangle(IGUIElement *element, const video::SColor &color,
|
||||
const core::rect<s32> &pos, const core::rect<s32> *clip = 0) = 0;
|
||||
|
||||
//! get the type of this skin
|
||||
virtual EGUI_SKIN_TYPE getType() const { return EGST_UNKNOWN; }
|
||||
};
|
||||
|
||||
} // end namespace gui
|
||||
|
|
|
@ -10,7 +10,6 @@
|
|||
#include "dimension2d.h"
|
||||
#include "SColor.h"
|
||||
#include "ESceneNodeTypes.h"
|
||||
#include "SceneParameters.h" // IWYU pragma: export
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -20,7 +19,6 @@ struct SEvent;
|
|||
namespace io
|
||||
{
|
||||
class IReadFile;
|
||||
class IAttributes;
|
||||
class IWriteFile;
|
||||
class IFileSystem;
|
||||
} // end namespace io
|
||||
|
@ -373,11 +371,6 @@ public:
|
|||
/** All scene nodes are removed. */
|
||||
virtual void clear() = 0;
|
||||
|
||||
//! Get interface to the parameters set in this scene.
|
||||
/** String parameters can be used by plugins and mesh loaders.
|
||||
See COLLADA_CREATE_SCENE_INSTANCES and DMF_USE_MATERIALS_DIRS */
|
||||
virtual io::IAttributes *getParameters() = 0;
|
||||
|
||||
//! Get current render pass.
|
||||
/** All scene nodes are being rendered in a specific order.
|
||||
First lights, cameras, sky boxes, solid geometry, and then transparent
|
||||
|
|
|
@ -25,7 +25,6 @@ namespace irr
|
|||
{
|
||||
namespace io
|
||||
{
|
||||
class IAttributes;
|
||||
class IReadFile;
|
||||
class IWriteFile;
|
||||
} // end namespace io
|
||||
|
@ -127,23 +126,6 @@ public:
|
|||
\param flag When true the feature is disabled, otherwise it is enabled. */
|
||||
virtual void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag = true) = 0;
|
||||
|
||||
//! Get attributes of the actual video driver
|
||||
/** The following names can be queried for the given types:
|
||||
MaxTextures (int) The maximum number of simultaneous textures supported by the driver. This can be less than the supported number of textures of the driver. Use _IRR_MATERIAL_MAX_TEXTURES_ to adapt the number.
|
||||
MaxSupportedTextures (int) The maximum number of simultaneous textures supported by the fixed function pipeline of the (hw) driver. The actual supported number of textures supported by the engine can be lower.
|
||||
MaxAnisotropy (int) Number of anisotropy levels supported for filtering. At least 1, max is typically at 16 or 32.
|
||||
MaxAuxBuffers (int) Special render buffers, which are currently not really usable inside Irrlicht. Only supported by OpenGL
|
||||
MaxMultipleRenderTargets (int) Number of render targets which can be bound simultaneously. Rendering to MRTs is done via shaders.
|
||||
MaxIndices (int) Number of indices which can be used in one render call (i.e. one mesh buffer).
|
||||
MaxTextureSize (int) Dimension that a texture may have, both in width and height.
|
||||
MaxGeometryVerticesOut (int) Number of vertices the geometry shader can output in one pass. Only OpenGL so far.
|
||||
MaxTextureLODBias (float) Maximum value for LOD bias. Is usually at around 16, but can be lower on some systems.
|
||||
Version (int) Version of the driver. Should be Major*100+Minor
|
||||
ShaderLanguageVersion (int) Version of the high level shader language. Should be Major*100+Minor.
|
||||
AntiAlias (int) Number of Samples the driver uses for each pixel. 0 and 1 means anti aliasing is off, typical values are 2,4,8,16,32
|
||||
*/
|
||||
virtual const io::IAttributes &getDriverAttributes() const = 0;
|
||||
|
||||
//! Sets transformation matrices.
|
||||
/** \param state Transformation type to be set, e.g. view,
|
||||
world, or projection.
|
||||
|
@ -190,7 +172,7 @@ public:
|
|||
\return Pointer to the texture, or 0 if the texture
|
||||
could not be loaded. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual ITexture *getTexture(const io::path &filename) = 0;
|
||||
[[deprecated]] virtual ITexture *getTexture(const io::path &filename) = 0;
|
||||
|
||||
//! Get access to a named texture.
|
||||
/** Loads the texture from disk if it is not
|
||||
|
@ -202,7 +184,7 @@ public:
|
|||
\return Pointer to the texture, or 0 if the texture
|
||||
could not be loaded. This pointer should not be dropped. See
|
||||
IReferenceCounted::drop() for more information. */
|
||||
virtual ITexture *getTexture(io::IReadFile *file) = 0;
|
||||
[[deprecated]] virtual ITexture *getTexture(io::IReadFile *file) = 0;
|
||||
|
||||
//! Returns amount of textures currently loaded
|
||||
/** \return Amount of textures currently loaded */
|
||||
|
@ -1132,7 +1114,6 @@ public:
|
|||
|
||||
//! Only used by the engine internally.
|
||||
/** Passes the global material flag AllowZWriteOnTransparent.
|
||||
Use the SceneManager attribute to set this value from your app.
|
||||
\param flag Default behavior is to disable ZWrite, i.e. false. */
|
||||
virtual void setAllowZWriteOnTransparent(bool flag) = 0;
|
||||
|
||||
|
|
|
@ -1,11 +0,0 @@
|
|||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
// these are obsolete and never pre-defined
|
||||
|
||||
#define IRRCALLCONV
|
||||
|
||||
#define IRRLICHT_API
|
|
@ -13,7 +13,6 @@
|
|||
#include "ITimer.h"
|
||||
#include "IOSOperator.h"
|
||||
#include "irrArray.h"
|
||||
#include "IrrCompileConfig.h"
|
||||
#include "position2d.h"
|
||||
#include "SColor.h" // video::ECOLOR_FORMAT
|
||||
#include <string>
|
||||
|
@ -45,7 +44,7 @@ class IContextManager;
|
|||
class IImage;
|
||||
class ITexture;
|
||||
class IVideoDriver;
|
||||
extern "C" IRRLICHT_API bool IRRCALLCONV isDriverSupported(E_DRIVER_TYPE driver);
|
||||
extern "C" bool isDriverSupported(E_DRIVER_TYPE driver);
|
||||
} // end namespace video
|
||||
|
||||
//! The Irrlicht device. You can create it with createDevice() or createDeviceEx().
|
||||
|
|
|
@ -10,7 +10,6 @@
|
|||
#include "EMaterialTypes.h" // IWYU pragma: export
|
||||
#include "EMaterialProps.h" // IWYU pragma: export
|
||||
#include "SMaterialLayer.h"
|
||||
#include "IrrCompileConfig.h" // for IRRLICHT_API
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -472,7 +471,7 @@ public:
|
|||
};
|
||||
|
||||
//! global const identity Material
|
||||
IRRLICHT_API extern const SMaterial IdentityMaterial;
|
||||
extern const SMaterial IdentityMaterial;
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
||||
|
|
|
@ -1,50 +0,0 @@
|
|||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
/*! \file SceneParameters.h
|
||||
\brief Header file containing all scene parameters for modifying mesh loading etc.
|
||||
|
||||
This file includes all parameter names which can be set using ISceneManager::getParameters()
|
||||
to modify the behavior of plugins and mesh loaders.
|
||||
*/
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
//! Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials
|
||||
/** The default behavior in Irrlicht is to disable writing to the
|
||||
z-buffer for all really transparent, i.e. blending materials. This
|
||||
avoids problems with intersecting faces, but can also break renderings.
|
||||
If transparent materials should use the SMaterial flag for ZWriteEnable
|
||||
just as other material types use this attribute.
|
||||
Use it like this:
|
||||
\code
|
||||
SceneManager->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
|
||||
\endcode
|
||||
**/
|
||||
const c8 *const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
|
||||
|
||||
//! Flag to avoid loading group structures in .obj files
|
||||
/** Use it like this:
|
||||
\code
|
||||
SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_GROUPS, true);
|
||||
\endcode
|
||||
**/
|
||||
const c8 *const OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups";
|
||||
|
||||
//! Flag to avoid loading material .mtl file for .obj files
|
||||
/** Use it like this:
|
||||
\code
|
||||
SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
|
||||
\endcode
|
||||
**/
|
||||
const c8 *const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
|
@ -26,12 +26,21 @@ class ISceneManager;
|
|||
class SkinnedMesh : public IAnimatedMesh
|
||||
{
|
||||
public:
|
||||
|
||||
enum class SourceFormat {
|
||||
B3D,
|
||||
X,
|
||||
GLTF,
|
||||
OTHER,
|
||||
};
|
||||
|
||||
//! constructor
|
||||
SkinnedMesh() :
|
||||
SkinnedMesh(SourceFormat src_format) :
|
||||
EndFrame(0.f), FramesPerSecond(25.f),
|
||||
LastAnimatedFrame(-1), SkinnedLastFrame(false),
|
||||
HasAnimation(false), PreparedForSkinning(false),
|
||||
AnimateNormals(true), HardwareSkinning(false)
|
||||
AnimateNormals(true), HardwareSkinning(false),
|
||||
SrcFormat(src_format)
|
||||
{
|
||||
SkinningBuffers = &LocalBuffers;
|
||||
}
|
||||
|
@ -39,6 +48,10 @@ public:
|
|||
//! destructor
|
||||
virtual ~SkinnedMesh();
|
||||
|
||||
//! The source (file) format the mesh was loaded from.
|
||||
//! Important for legacy reasons pertaining to different mesh loader behavior.
|
||||
SourceFormat getSourceFormat() const { return SrcFormat; }
|
||||
|
||||
//! If the duration is 0, it is a static (=non animated) mesh.
|
||||
f32 getMaxFrameNumber() const override;
|
||||
|
||||
|
@ -382,12 +395,14 @@ protected:
|
|||
bool PreparedForSkinning;
|
||||
bool AnimateNormals;
|
||||
bool HardwareSkinning;
|
||||
|
||||
SourceFormat SrcFormat;
|
||||
};
|
||||
|
||||
// Interface for mesh loaders
|
||||
class SkinnedMeshBuilder : public SkinnedMesh {
|
||||
public:
|
||||
SkinnedMeshBuilder() : SkinnedMesh() {}
|
||||
SkinnedMeshBuilder(SourceFormat src_format) : SkinnedMesh(src_format) {}
|
||||
|
||||
//! loaders should call this after populating the mesh
|
||||
// returns *this, so do not try to drop the mesh builder instance
|
||||
|
|
|
@ -1,21 +0,0 @@
|
|||
// Copyright (C) 2015 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "path.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
static io::path getExampleMediaPath()
|
||||
{
|
||||
#ifdef IRR_MOBILE_PATHS
|
||||
return io::path("media/");
|
||||
#else
|
||||
return io::path("../../media/");
|
||||
#endif
|
||||
}
|
||||
|
||||
} // end namespace irr
|
|
@ -34,7 +34,6 @@
|
|||
#include "IEventReceiver.h"
|
||||
#include "irrTypes.h"
|
||||
#include "SIrrCreationParameters.h"
|
||||
#include "IrrCompileConfig.h" // for IRRLICHT_API and IRRCALLCONV
|
||||
|
||||
//! Everything in the Irrlicht Engine can be found in this namespace.
|
||||
namespace irr
|
||||
|
@ -56,7 +55,7 @@ for the vertical retrace period, otherwise not.
|
|||
\return Returns pointer to the created IrrlichtDevice or null if the
|
||||
device could not be created.
|
||||
*/
|
||||
extern "C" IRRLICHT_API IrrlichtDevice *IRRCALLCONV createDevice(
|
||||
extern "C" IrrlichtDevice *createDevice(
|
||||
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL,
|
||||
// parentheses are necessary for some compilers
|
||||
const core::dimension2d<u32> &windowSize = (core::dimension2d<u32>(640, 480)),
|
||||
|
@ -74,7 +73,7 @@ handle in which the device should be created.
|
|||
See irr::SIrrlichtCreationParameters for details.
|
||||
\return Returns pointer to the created IrrlichtDevice or null if the
|
||||
device could not be created. */
|
||||
extern "C" IRRLICHT_API IrrlichtDevice *IRRCALLCONV createDeviceEx(
|
||||
extern "C" IrrlichtDevice *createDeviceEx(
|
||||
const SIrrlichtCreationParameters ¶meters);
|
||||
|
||||
// THE FOLLOWING IS AN EMPTY LIST OF ALL SUB NAMESPACES
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
#include "plane3d.h"
|
||||
#include "aabbox3d.h"
|
||||
#include "rect.h"
|
||||
#include "IrrCompileConfig.h" // for IRRLICHT_API
|
||||
#include <cassert>
|
||||
|
||||
namespace irr
|
||||
|
@ -1899,7 +1898,7 @@ inline CMatrix4<T> operator*(const T scalar, const CMatrix4<T> &mat)
|
|||
typedef CMatrix4<f32> matrix4;
|
||||
|
||||
//! global const identity matrix
|
||||
IRRLICHT_API extern const matrix4 IdentityMatrix;
|
||||
extern const matrix4 IdentityMatrix;
|
||||
|
||||
} // end namespace core
|
||||
} // end namespace irr
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
#include "IrrCompileConfig.h" // for IRRLICHT_API
|
||||
#include "IContextManager.h"
|
||||
#include <KHR/khrplatform.h>
|
||||
|
||||
|
@ -3199,4 +3198,4 @@ public:
|
|||
};
|
||||
|
||||
// Global GL procedures object.
|
||||
IRRLICHT_API extern OpenGLProcedures GL;
|
||||
extern OpenGLProcedures GL;
|
||||
|
|
|
@ -349,7 +349,6 @@ f:write[[
|
|||
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
#include "IrrCompileConfig.h" // for IRRLICHT_API
|
||||
#include "IContextManager.h"
|
||||
#include <KHR/khrplatform.h>
|
||||
|
||||
|
@ -415,7 +414,7 @@ f:write[[
|
|||
]];
|
||||
f:write( "};\n" );
|
||||
f:write( "\n// Global GL procedures object.\n" );
|
||||
f:write( "IRRLICHT_API extern OpenGLProcedures GL;\n" );
|
||||
f:write( "extern OpenGLProcedures GL;\n" );
|
||||
f:close();
|
||||
|
||||
-- Write loader implementation
|
||||
|
|
|
@ -1,141 +0,0 @@
|
|||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "CAttributes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
|
||||
/*
|
||||
Basic types, check documentation in IAttribute.h to see how they generally work.
|
||||
*/
|
||||
|
||||
// Attribute implemented for boolean values
|
||||
class CBoolAttribute : public IAttribute
|
||||
{
|
||||
public:
|
||||
CBoolAttribute(const char *name, bool value)
|
||||
{
|
||||
Name = name;
|
||||
setBool(value);
|
||||
}
|
||||
|
||||
s32 getInt() const override
|
||||
{
|
||||
return BoolValue ? 1 : 0;
|
||||
}
|
||||
|
||||
f32 getFloat() const override
|
||||
{
|
||||
return BoolValue ? 1.0f : 0.0f;
|
||||
}
|
||||
|
||||
bool getBool() const override
|
||||
{
|
||||
return BoolValue;
|
||||
}
|
||||
|
||||
void setInt(s32 intValue) override
|
||||
{
|
||||
BoolValue = (intValue != 0);
|
||||
}
|
||||
|
||||
void setFloat(f32 floatValue) override
|
||||
{
|
||||
BoolValue = (floatValue != 0);
|
||||
}
|
||||
|
||||
void setBool(bool boolValue) override
|
||||
{
|
||||
BoolValue = boolValue;
|
||||
}
|
||||
|
||||
E_ATTRIBUTE_TYPE getType() const override
|
||||
{
|
||||
return EAT_BOOL;
|
||||
}
|
||||
|
||||
bool BoolValue;
|
||||
};
|
||||
|
||||
// Attribute implemented for integers
|
||||
class CIntAttribute : public IAttribute
|
||||
{
|
||||
public:
|
||||
CIntAttribute(const char *name, s32 value)
|
||||
{
|
||||
Name = name;
|
||||
setInt(value);
|
||||
}
|
||||
|
||||
s32 getInt() const override
|
||||
{
|
||||
return Value;
|
||||
}
|
||||
|
||||
f32 getFloat() const override
|
||||
{
|
||||
return (f32)Value;
|
||||
}
|
||||
|
||||
void setInt(s32 intValue) override
|
||||
{
|
||||
Value = intValue;
|
||||
}
|
||||
|
||||
void setFloat(f32 floatValue) override
|
||||
{
|
||||
Value = (s32)floatValue;
|
||||
};
|
||||
|
||||
E_ATTRIBUTE_TYPE getType() const override
|
||||
{
|
||||
return EAT_INT;
|
||||
}
|
||||
|
||||
s32 Value;
|
||||
};
|
||||
|
||||
// Attribute implemented for floats
|
||||
class CFloatAttribute : public IAttribute
|
||||
{
|
||||
public:
|
||||
CFloatAttribute(const char *name, f32 value)
|
||||
{
|
||||
Name = name;
|
||||
setFloat(value);
|
||||
}
|
||||
|
||||
s32 getInt() const override
|
||||
{
|
||||
return (s32)Value;
|
||||
}
|
||||
|
||||
f32 getFloat() const override
|
||||
{
|
||||
return Value;
|
||||
}
|
||||
|
||||
void setInt(s32 intValue) override
|
||||
{
|
||||
Value = (f32)intValue;
|
||||
}
|
||||
|
||||
void setFloat(f32 floatValue) override
|
||||
{
|
||||
Value = floatValue;
|
||||
}
|
||||
|
||||
E_ATTRIBUTE_TYPE getType() const override
|
||||
{
|
||||
return EAT_FLOAT;
|
||||
}
|
||||
|
||||
f32 Value;
|
||||
};
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
|
@ -1,121 +0,0 @@
|
|||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "CAttributes.h"
|
||||
#include "CAttributeImpl.h"
|
||||
#include "ITexture.h"
|
||||
#include "IVideoDriver.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
|
||||
CAttributes::CAttributes() {}
|
||||
|
||||
CAttributes::~CAttributes()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
//! Removes all attributes
|
||||
void CAttributes::clear()
|
||||
{
|
||||
for (auto it : Attributes)
|
||||
delete it.second;
|
||||
Attributes.clear();
|
||||
}
|
||||
|
||||
//! Sets a attribute as boolean value
|
||||
void CAttributes::setAttribute(const c8 *attributeName, bool value)
|
||||
{
|
||||
auto it = Attributes.find(attributeName);
|
||||
if (it != Attributes.end()) {
|
||||
it->second->setBool(value);
|
||||
} else {
|
||||
Attributes[attributeName] = new CBoolAttribute(attributeName, value);
|
||||
}
|
||||
}
|
||||
|
||||
//! Gets a attribute as boolean value
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \return Returns value of the attribute previously set by setAttribute() as bool
|
||||
//! or 0 if attribute is not set.
|
||||
bool CAttributes::getAttributeAsBool(const c8 *attributeName, bool defaultNotFound) const
|
||||
{
|
||||
auto it = Attributes.find(attributeName);
|
||||
if (it != Attributes.end())
|
||||
return it->second->getBool();
|
||||
else
|
||||
return defaultNotFound;
|
||||
}
|
||||
|
||||
//! Sets a attribute as integer value
|
||||
void CAttributes::setAttribute(const c8 *attributeName, s32 value)
|
||||
{
|
||||
auto it = Attributes.find(attributeName);
|
||||
if (it != Attributes.end()) {
|
||||
it->second->setInt(value);
|
||||
} else {
|
||||
Attributes[attributeName] = new CIntAttribute(attributeName, value);
|
||||
}
|
||||
}
|
||||
|
||||
//! Gets a attribute as integer value
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \return Returns value of the attribute previously set by setAttribute() as integer
|
||||
//! or 0 if attribute is not set.
|
||||
s32 CAttributes::getAttributeAsInt(const c8 *attributeName, irr::s32 defaultNotFound) const
|
||||
{
|
||||
auto it = Attributes.find(attributeName);
|
||||
if (it != Attributes.end())
|
||||
return it->second->getInt();
|
||||
else
|
||||
return defaultNotFound;
|
||||
}
|
||||
|
||||
//! Sets a attribute as float value
|
||||
void CAttributes::setAttribute(const c8 *attributeName, f32 value)
|
||||
{
|
||||
auto it = Attributes.find(attributeName);
|
||||
if (it != Attributes.end()) {
|
||||
it->second->setFloat(value);
|
||||
} else {
|
||||
Attributes[attributeName] = new CFloatAttribute(attributeName, value);
|
||||
}
|
||||
}
|
||||
|
||||
//! Gets a attribute as integer value
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \return Returns value of the attribute previously set by setAttribute() as float value
|
||||
//! or 0 if attribute is not set.
|
||||
f32 CAttributes::getAttributeAsFloat(const c8 *attributeName, irr::f32 defaultNotFound) const
|
||||
{
|
||||
auto it = Attributes.find(attributeName);
|
||||
if (it != Attributes.end())
|
||||
return it->second->getFloat();
|
||||
else
|
||||
return defaultNotFound;
|
||||
}
|
||||
|
||||
//! Returns the type of an attribute
|
||||
E_ATTRIBUTE_TYPE CAttributes::getAttributeType(const c8 *attributeName) const
|
||||
{
|
||||
E_ATTRIBUTE_TYPE ret = EAT_UNKNOWN;
|
||||
|
||||
auto it = Attributes.find(attributeName);
|
||||
if (it != Attributes.end())
|
||||
ret = it->second->getType();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
//! Returns if an attribute with a name exists
|
||||
bool CAttributes::existsAttribute(const c8 *attributeName) const
|
||||
{
|
||||
return Attributes.find(attributeName) != Attributes.end();
|
||||
}
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
|
@ -1,102 +0,0 @@
|
|||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include "IAttributes.h"
|
||||
#include "IAttribute.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
namespace io
|
||||
{
|
||||
|
||||
//! Implementation of the IAttributes interface
|
||||
class CAttributes : public IAttributes
|
||||
{
|
||||
public:
|
||||
CAttributes();
|
||||
~CAttributes();
|
||||
|
||||
//! Returns the type of an attribute
|
||||
//! \param attributeName: Name for the attribute
|
||||
E_ATTRIBUTE_TYPE getAttributeType(const c8 *attributeName) const override;
|
||||
|
||||
//! Returns if an attribute with a name exists
|
||||
bool existsAttribute(const c8 *attributeName) const override;
|
||||
|
||||
//! Removes all attributes
|
||||
void clear() override;
|
||||
|
||||
/*
|
||||
|
||||
Integer Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as integer
|
||||
void addInt(const c8 *attributeName, s32 value) override {
|
||||
setAttribute(attributeName, value);
|
||||
}
|
||||
|
||||
//! Sets an attribute as integer value
|
||||
void setAttribute(const c8 *attributeName, s32 value) override;
|
||||
|
||||
//! Gets an attribute as integer value
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
s32 getAttributeAsInt(const c8 *attributeName, irr::s32 defaultNotFound = 0) const override;
|
||||
|
||||
/*
|
||||
|
||||
Float Attribute
|
||||
|
||||
*/
|
||||
|
||||
//! Adds an attribute as float
|
||||
void addFloat(const c8 *attributeName, f32 value) override {
|
||||
setAttribute(attributeName, value);
|
||||
}
|
||||
|
||||
//! Sets a attribute as float value
|
||||
void setAttribute(const c8 *attributeName, f32 value) override;
|
||||
|
||||
//! Gets an attribute as float value
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
f32 getAttributeAsFloat(const c8 *attributeName, irr::f32 defaultNotFound = 0.f) const override;
|
||||
|
||||
/*
|
||||
Bool Attribute
|
||||
*/
|
||||
|
||||
//! Adds an attribute as bool
|
||||
void addBool(const c8 *attributeName, bool value) override {
|
||||
setAttribute(attributeName, value);
|
||||
}
|
||||
|
||||
//! Sets an attribute as boolean value
|
||||
void setAttribute(const c8 *attributeName, bool value) override;
|
||||
|
||||
//! Gets an attribute as boolean value
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
bool getAttributeAsBool(const c8 *attributeName, bool defaultNotFound = false) const override;
|
||||
|
||||
protected:
|
||||
typedef std::basic_string<c8> string;
|
||||
|
||||
// specify a comparator so we can directly look up in the map with const c8*
|
||||
// (works since C++14)
|
||||
std::map<string, IAttribute*, std::less<>> Attributes;
|
||||
};
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
|
@ -48,7 +48,7 @@ IAnimatedMesh *CB3DMeshFileLoader::createMesh(io::IReadFile *file)
|
|||
return 0;
|
||||
|
||||
B3DFile = file;
|
||||
AnimatedMesh = new scene::SkinnedMeshBuilder();
|
||||
AnimatedMesh = new scene::SkinnedMeshBuilder(SkinnedMesh::SourceFormat::B3D);
|
||||
ShowWarning = true; // If true a warning is issued if too many textures are used
|
||||
VerticesStart = 0;
|
||||
|
||||
|
|
|
@ -347,7 +347,8 @@ IAnimatedMesh* SelfType::createMesh(io::IReadFile* file)
|
|||
const char *filename = file->getFileName().c_str();
|
||||
try {
|
||||
tiniergltf::GlTF model = parseGLTF(file);
|
||||
irr_ptr<SkinnedMeshBuilder> mesh(new SkinnedMeshBuilder());
|
||||
irr_ptr<SkinnedMeshBuilder> mesh(new SkinnedMeshBuilder(
|
||||
SkinnedMesh::SourceFormat::GLTF));
|
||||
MeshExtractor extractor(std::move(model), mesh.get());
|
||||
try {
|
||||
extractor.load();
|
||||
|
@ -364,18 +365,6 @@ IAnimatedMesh* SelfType::createMesh(io::IReadFile* file)
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
static void transformVertices(std::vector<video::S3DVertex> &vertices, const core::matrix4 &transform)
|
||||
{
|
||||
for (auto &vertex : vertices) {
|
||||
// Apply scaling, rotation and rotation (in that order) to the position.
|
||||
transform.transformVect(vertex.Pos);
|
||||
// For the normal, we do not want to apply the translation.
|
||||
vertex.Normal = transform.rotateAndScaleVect(vertex.Normal);
|
||||
// Renormalize (length might have been affected by scaling).
|
||||
vertex.Normal.normalize();
|
||||
}
|
||||
}
|
||||
|
||||
static void checkIndices(const std::vector<u16> &indices, const std::size_t nVerts)
|
||||
{
|
||||
for (u16 index : indices) {
|
||||
|
@ -425,9 +414,6 @@ void SelfType::MeshExtractor::addPrimitive(
|
|||
if (n_vertices >= std::numeric_limits<u16>::max())
|
||||
throw std::runtime_error("too many vertices");
|
||||
|
||||
// Apply the global transform along the parent chain.
|
||||
transformVertices(*vertices, parent->GlobalMatrix);
|
||||
|
||||
auto maybeIndices = getIndices(primitive);
|
||||
std::vector<u16> indices;
|
||||
if (maybeIndices.has_value()) {
|
||||
|
@ -438,10 +424,9 @@ void SelfType::MeshExtractor::addPrimitive(
|
|||
indices = generateIndices(vertices->size());
|
||||
}
|
||||
|
||||
m_irr_model->addMeshBuffer(
|
||||
new SSkinMeshBuffer(std::move(*vertices), std::move(indices)));
|
||||
auto *meshbuf = new SSkinMeshBuffer(std::move(*vertices), std::move(indices));
|
||||
m_irr_model->addMeshBuffer(meshbuf);
|
||||
const auto meshbufNr = m_irr_model->getMeshBufferCount() - 1;
|
||||
auto *meshbuf = m_irr_model->getMeshBuffer(meshbufNr);
|
||||
|
||||
if (primitive.material.has_value()) {
|
||||
const auto &material = m_gltf_model.materials->at(*primitive.material);
|
||||
|
@ -460,17 +445,17 @@ void SelfType::MeshExtractor::addPrimitive(
|
|||
}
|
||||
}
|
||||
|
||||
if (!skinIdx.has_value()) {
|
||||
// No skin => all vertices belong entirely to their parent
|
||||
for (std::size_t v = 0; v < n_vertices; ++v) {
|
||||
auto *weight = m_irr_model->addWeight(parent);
|
||||
weight->buffer_id = meshbufNr;
|
||||
weight->vertex_id = v;
|
||||
weight->strength = 1.0f;
|
||||
}
|
||||
if (!skinIdx) {
|
||||
// Apply the global transform along the parent chain.
|
||||
meshbuf->Transformation = parent->GlobalMatrix;
|
||||
// Set up rigid animation
|
||||
parent->AttachedMeshes.push_back(meshbufNr);
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise: "Only the joint transforms are applied to the skinned mesh;
|
||||
// the transform of the skinned mesh node MUST be ignored."
|
||||
|
||||
const auto &skin = m_gltf_model.skins->at(*skinIdx);
|
||||
|
||||
const auto &attrs = primitive.attributes;
|
||||
|
|
|
@ -52,7 +52,7 @@ CGUIEnvironment::CGUIEnvironment(io::IFileSystem *fs, video::IVideoDriver *drive
|
|||
|
||||
loadBuiltInFont();
|
||||
|
||||
IGUISkin *skin = createSkin(gui::EGST_WINDOWS_METALLIC);
|
||||
IGUISkin *skin = createSkin();
|
||||
setSkin(skin);
|
||||
skin->drop();
|
||||
|
||||
|
@ -584,13 +584,13 @@ void CGUIEnvironment::setSkin(IGUISkin *skin)
|
|||
CurrentSkin->grab();
|
||||
}
|
||||
|
||||
//! Creates a new GUI Skin based on a template.
|
||||
//! Creates a new GUI Skin.
|
||||
/** \return Returns a pointer to the created skin.
|
||||
If you no longer need the skin, you should call IGUISkin::drop().
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
IGUISkin *CGUIEnvironment::createSkin(EGUI_SKIN_TYPE type)
|
||||
IGUISkin *CGUIEnvironment::createSkin()
|
||||
{
|
||||
IGUISkin *skin = new CGUISkin(type, Driver);
|
||||
IGUISkin *skin = new CGUISkin(Driver);
|
||||
|
||||
IGUIFont *builtinfont = getBuiltInFont();
|
||||
IGUIFontBitmap *bitfont = 0;
|
||||
|
|
|
@ -56,11 +56,11 @@ public:
|
|||
//! Sets a new GUI Skin
|
||||
void setSkin(IGUISkin *skin) override;
|
||||
|
||||
//! Creates a new GUI Skin based on a template.
|
||||
//! Creates a new GUI Skin.
|
||||
/** \return Returns a pointer to the created skin.
|
||||
If you no longer need the skin, you should call IGUISkin::drop().
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
IGUISkin *createSkin(EGUI_SKIN_TYPE type) override;
|
||||
IGUISkin *createSkin() override;
|
||||
|
||||
//! Creates the image list from the given texture.
|
||||
virtual IGUIImageList *createImageList(video::ITexture *texture,
|
||||
|
|
|
@ -10,106 +10,56 @@
|
|||
#include "IGUISpriteBank.h"
|
||||
#include "IGUIElement.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "IAttributes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace gui
|
||||
{
|
||||
|
||||
CGUISkin::CGUISkin(EGUI_SKIN_TYPE type, video::IVideoDriver* driver)
|
||||
: SpriteBank(0), Driver(driver), Type(type)
|
||||
CGUISkin::CGUISkin(video::IVideoDriver* driver)
|
||||
: SpriteBank(0), Driver(driver)
|
||||
{
|
||||
if ((Type == EGST_WINDOWS_CLASSIC) || (Type == EGST_WINDOWS_METALLIC))
|
||||
{
|
||||
Colors[EGDC_3D_DARK_SHADOW] = video::SColor(101,50,50,50);
|
||||
Colors[EGDC_3D_SHADOW] = video::SColor(101,130,130,130);
|
||||
Colors[EGDC_3D_FACE] = video::SColor(220,100,100,100);
|
||||
Colors[EGDC_3D_HIGH_LIGHT] = video::SColor(101,255,255,255);
|
||||
Colors[EGDC_3D_LIGHT] = video::SColor(101,210,210,210);
|
||||
Colors[EGDC_ACTIVE_BORDER] = video::SColor(101,16,14,115);
|
||||
Colors[EGDC_ACTIVE_CAPTION] = video::SColor(255,255,255,255);
|
||||
Colors[EGDC_APP_WORKSPACE] = video::SColor(101,100,100,100);
|
||||
Colors[EGDC_BUTTON_TEXT] = video::SColor(240,10,10,10);
|
||||
Colors[EGDC_GRAY_TEXT] = video::SColor(240,130,130,130);
|
||||
Colors[EGDC_HIGH_LIGHT] = video::SColor(101,8,36,107);
|
||||
Colors[EGDC_HIGH_LIGHT_TEXT] = video::SColor(240,255,255,255);
|
||||
Colors[EGDC_INACTIVE_BORDER] = video::SColor(101,165,165,165);
|
||||
Colors[EGDC_INACTIVE_CAPTION] = video::SColor(255,30,30,30);
|
||||
Colors[EGDC_TOOLTIP] = video::SColor(200,0,0,0);
|
||||
Colors[EGDC_TOOLTIP_BACKGROUND] = video::SColor(200,255,255,225);
|
||||
Colors[EGDC_SCROLLBAR] = video::SColor(101,230,230,230);
|
||||
Colors[EGDC_WINDOW] = video::SColor(101,255,255,255);
|
||||
Colors[EGDC_WINDOW_SYMBOL] = video::SColor(200,10,10,10);
|
||||
Colors[EGDC_ICON] = video::SColor(200,255,255,255);
|
||||
Colors[EGDC_ICON_HIGH_LIGHT] = video::SColor(200,8,36,107);
|
||||
Colors[EGDC_GRAY_WINDOW_SYMBOL] = video::SColor(240,100,100,100);
|
||||
Colors[EGDC_EDITABLE] = video::SColor(255,255,255,255);
|
||||
Colors[EGDC_GRAY_EDITABLE] = video::SColor(255,120,120,120);
|
||||
Colors[EGDC_FOCUSED_EDITABLE] = video::SColor(255,240,240,255);
|
||||
Colors[EGDC_3D_DARK_SHADOW] = video::SColor(101,50,50,50);
|
||||
Colors[EGDC_3D_SHADOW] = video::SColor(101,130,130,130);
|
||||
Colors[EGDC_3D_FACE] = video::SColor(185,85,85,85);
|
||||
Colors[EGDC_3D_HIGH_LIGHT] = video::SColor(101,255,255,255);
|
||||
Colors[EGDC_3D_LIGHT] = video::SColor(101,210,210,210);
|
||||
Colors[EGDC_ACTIVE_BORDER] = video::SColor(101,16,14,115);
|
||||
Colors[EGDC_ACTIVE_CAPTION] = video::SColor(255,255,255,255);
|
||||
Colors[EGDC_APP_WORKSPACE] = video::SColor(101,100,100,100);
|
||||
Colors[EGDC_BUTTON_TEXT] = video::SColor(240,10,10,10);
|
||||
Colors[EGDC_GRAY_TEXT] = video::SColor(240,130,130,130);
|
||||
Colors[EGDC_HIGH_LIGHT] = video::SColor(101,8,36,107);
|
||||
Colors[EGDC_HIGH_LIGHT_TEXT] = video::SColor(240,255,255,255);
|
||||
Colors[EGDC_INACTIVE_BORDER] = video::SColor(101,165,165,165);
|
||||
Colors[EGDC_INACTIVE_CAPTION] = video::SColor(255,30,30,30);
|
||||
Colors[EGDC_TOOLTIP] = video::SColor(200,0,0,0);
|
||||
Colors[EGDC_TOOLTIP_BACKGROUND] = video::SColor(200,255,255,225);
|
||||
Colors[EGDC_SCROLLBAR] = video::SColor(101,230,230,230);
|
||||
Colors[EGDC_WINDOW] = video::SColor(101,255,255,255);
|
||||
Colors[EGDC_WINDOW_SYMBOL] = video::SColor(200,10,10,10);
|
||||
Colors[EGDC_ICON] = video::SColor(200,255,255,255);
|
||||
Colors[EGDC_ICON_HIGH_LIGHT] = video::SColor(200,8,36,107);
|
||||
Colors[EGDC_GRAY_WINDOW_SYMBOL] = video::SColor(240,100,100,100);
|
||||
Colors[EGDC_EDITABLE] = video::SColor(255,255,255,255);
|
||||
Colors[EGDC_GRAY_EDITABLE] = video::SColor(255,120,120,120);
|
||||
Colors[EGDC_FOCUSED_EDITABLE] = video::SColor(255,240,240,255);
|
||||
|
||||
|
||||
Sizes[EGDS_SCROLLBAR_SIZE] = 14;
|
||||
Sizes[EGDS_MENU_HEIGHT] = 30;
|
||||
Sizes[EGDS_WINDOW_BUTTON_WIDTH] = 15;
|
||||
Sizes[EGDS_CHECK_BOX_WIDTH] = 18;
|
||||
Sizes[EGDS_MESSAGE_BOX_WIDTH] = 500;
|
||||
Sizes[EGDS_MESSAGE_BOX_HEIGHT] = 200;
|
||||
Sizes[EGDS_BUTTON_WIDTH] = 80;
|
||||
Sizes[EGDS_BUTTON_HEIGHT] = 30;
|
||||
Sizes[EGDS_SCROLLBAR_SIZE] = 14;
|
||||
Sizes[EGDS_MENU_HEIGHT] = 30;
|
||||
Sizes[EGDS_WINDOW_BUTTON_WIDTH] = 15;
|
||||
Sizes[EGDS_CHECK_BOX_WIDTH] = 18;
|
||||
Sizes[EGDS_MESSAGE_BOX_WIDTH] = 500;
|
||||
Sizes[EGDS_MESSAGE_BOX_HEIGHT] = 200;
|
||||
Sizes[EGDS_BUTTON_WIDTH] = 80;
|
||||
Sizes[EGDS_BUTTON_HEIGHT] = 30;
|
||||
|
||||
Sizes[EGDS_TEXT_DISTANCE_X] = 2;
|
||||
Sizes[EGDS_TEXT_DISTANCE_Y] = 0;
|
||||
|
||||
Sizes[EGDS_TITLEBARTEXT_DISTANCE_X] = 2;
|
||||
Sizes[EGDS_TITLEBARTEXT_DISTANCE_Y] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
//0x80a6a8af
|
||||
Colors[EGDC_3D_DARK_SHADOW] = 0x60767982;
|
||||
//Colors[EGDC_3D_FACE] = 0xc0c9ccd4; // tab background
|
||||
Colors[EGDC_3D_FACE] = 0xc0cbd2d9; // tab background
|
||||
Colors[EGDC_3D_SHADOW] = 0x50e4e8f1; // tab background, and left-top highlight
|
||||
Colors[EGDC_3D_HIGH_LIGHT] = 0x40c7ccdc;
|
||||
Colors[EGDC_3D_LIGHT] = 0x802e313a;
|
||||
Colors[EGDC_ACTIVE_BORDER] = 0x80404040; // window title
|
||||
Colors[EGDC_ACTIVE_CAPTION] = 0xffd0d0d0;
|
||||
Colors[EGDC_APP_WORKSPACE] = 0xc0646464; // unused
|
||||
Colors[EGDC_BUTTON_TEXT] = 0xd0161616;
|
||||
Colors[EGDC_GRAY_TEXT] = 0x3c141414;
|
||||
Colors[EGDC_HIGH_LIGHT] = 0x6c606060;
|
||||
Colors[EGDC_HIGH_LIGHT_TEXT] = 0xd0e0e0e0;
|
||||
Colors[EGDC_INACTIVE_BORDER] = 0xf0a5a5a5;
|
||||
Colors[EGDC_INACTIVE_CAPTION] = 0xffd2d2d2;
|
||||
Colors[EGDC_TOOLTIP] = 0xf00f2033;
|
||||
Colors[EGDC_TOOLTIP_BACKGROUND] = 0xc0cbd2d9;
|
||||
Colors[EGDC_SCROLLBAR] = 0xf0e0e0e0;
|
||||
Colors[EGDC_WINDOW] = 0xf0f0f0f0;
|
||||
Colors[EGDC_WINDOW_SYMBOL] = 0xd0161616;
|
||||
Colors[EGDC_ICON] = 0xd0161616;
|
||||
Colors[EGDC_ICON_HIGH_LIGHT] = 0xd0606060;
|
||||
Colors[EGDC_GRAY_WINDOW_SYMBOL] = 0x3c101010;
|
||||
Colors[EGDC_EDITABLE] = 0xf0ffffff;
|
||||
Colors[EGDC_GRAY_EDITABLE] = 0xf0cccccc;
|
||||
Colors[EGDC_FOCUSED_EDITABLE] = 0xf0fffff0;
|
||||
|
||||
Sizes[EGDS_SCROLLBAR_SIZE] = 14;
|
||||
Sizes[EGDS_MENU_HEIGHT] = 48;
|
||||
Sizes[EGDS_WINDOW_BUTTON_WIDTH] = 15;
|
||||
Sizes[EGDS_CHECK_BOX_WIDTH] = 18;
|
||||
Sizes[EGDS_MESSAGE_BOX_WIDTH] = 500;
|
||||
Sizes[EGDS_MESSAGE_BOX_HEIGHT] = 200;
|
||||
Sizes[EGDS_BUTTON_WIDTH] = 80;
|
||||
Sizes[EGDS_BUTTON_HEIGHT] = 30;
|
||||
|
||||
Sizes[EGDS_TEXT_DISTANCE_X] = 3;
|
||||
Sizes[EGDS_TEXT_DISTANCE_Y] = 2;
|
||||
|
||||
Sizes[EGDS_TITLEBARTEXT_DISTANCE_X] = 3;
|
||||
Sizes[EGDS_TITLEBARTEXT_DISTANCE_Y] = 2;
|
||||
}
|
||||
Sizes[EGDS_TEXT_DISTANCE_X] = 2;
|
||||
Sizes[EGDS_TEXT_DISTANCE_Y] = 0;
|
||||
|
||||
Sizes[EGDS_TITLEBARTEXT_DISTANCE_X] = 2;
|
||||
Sizes[EGDS_TITLEBARTEXT_DISTANCE_Y] = 0;
|
||||
Sizes[EGDS_MESSAGE_BOX_GAP_SPACE] = 15;
|
||||
Sizes[EGDS_MESSAGE_BOX_MIN_TEXT_WIDTH] = 0;
|
||||
Sizes[EGDS_MESSAGE_BOX_MAX_TEXT_WIDTH] = 500;
|
||||
|
@ -157,8 +107,6 @@ CGUISkin::CGUISkin(EGUI_SKIN_TYPE type, video::IVideoDriver* driver)
|
|||
|
||||
for (u32 i=0; i<EGDF_COUNT; ++i)
|
||||
Fonts[i] = 0;
|
||||
|
||||
UseGradient = (Type == EGST_WINDOWS_METALLIC) || (Type == EGST_BURNING_SKIN) ;
|
||||
}
|
||||
|
||||
|
||||
|
@ -320,18 +268,6 @@ void CGUISkin::drawColored3DButtonPaneStandard(IGUIElement* element,
|
|||
|
||||
core::rect<s32> rect = r;
|
||||
|
||||
if ( Type == EGST_BURNING_SKIN )
|
||||
{
|
||||
rect.UpperLeftCorner.X -= 1;
|
||||
rect.UpperLeftCorner.Y -= 1;
|
||||
rect.LowerRightCorner.X += 1;
|
||||
rect.LowerRightCorner.Y += 1;
|
||||
draw3DSunkenPane(element,
|
||||
colors[ EGDC_WINDOW ].getInterpolated( 0xFFFFFFFF, 0.9f )
|
||||
,false, true, rect, clip);
|
||||
return;
|
||||
}
|
||||
|
||||
Driver->draw2DRectangle(colors[EGDC_3D_DARK_SHADOW], rect, clip);
|
||||
|
||||
rect.LowerRightCorner.X -= 1;
|
||||
|
@ -345,16 +281,7 @@ void CGUISkin::drawColored3DButtonPaneStandard(IGUIElement* element,
|
|||
rect.LowerRightCorner.X -= 1;
|
||||
rect.LowerRightCorner.Y -= 1;
|
||||
|
||||
if (!UseGradient)
|
||||
{
|
||||
Driver->draw2DRectangle(colors[EGDC_3D_FACE], rect, clip);
|
||||
}
|
||||
else
|
||||
{
|
||||
const video::SColor c1 = colors[EGDC_3D_FACE];
|
||||
const video::SColor c2 = c1.getInterpolated(colors[EGDC_3D_DARK_SHADOW], 0.4f);
|
||||
Driver->draw2DRectangle(rect, c1, c1, c2, c2, clip);
|
||||
}
|
||||
Driver->draw2DRectangle(colors[EGDC_3D_FACE], rect, clip);
|
||||
}
|
||||
// END PATCH
|
||||
|
||||
|
@ -394,16 +321,8 @@ void CGUISkin::drawColored3DButtonPanePressed(IGUIElement* element,
|
|||
rect.UpperLeftCorner.X += 1;
|
||||
rect.UpperLeftCorner.Y += 1;
|
||||
|
||||
if (!UseGradient)
|
||||
{
|
||||
Driver->draw2DRectangle(colors[EGDC_3D_FACE], rect, clip);
|
||||
}
|
||||
else
|
||||
{
|
||||
const video::SColor c1 = colors[EGDC_3D_FACE];
|
||||
const video::SColor c2 = c1.getInterpolated(colors[EGDC_3D_DARK_SHADOW], 0.4f);
|
||||
Driver->draw2DRectangle(rect, c1, c1, c2, c2, clip);
|
||||
}
|
||||
Driver->draw2DRectangle(colors[EGDC_3D_FACE], rect, clip);
|
||||
|
||||
}
|
||||
// END PATCH
|
||||
|
||||
|
@ -597,23 +516,7 @@ core::rect<s32> CGUISkin::drawColored3DWindowBackground(IGUIElement* element,
|
|||
|
||||
if ( !checkClientArea )
|
||||
{
|
||||
if (!UseGradient)
|
||||
{
|
||||
Driver->draw2DRectangle(colors[EGDC_3D_FACE], rect, clip);
|
||||
}
|
||||
else if ( Type == EGST_BURNING_SKIN )
|
||||
{
|
||||
const video::SColor c1 = colors[EGDC_WINDOW].getInterpolated ( 0xFFFFFFFF, 0.9f );
|
||||
const video::SColor c2 = colors[EGDC_WINDOW].getInterpolated ( 0xFFFFFFFF, 0.8f );
|
||||
|
||||
Driver->draw2DRectangle(rect, c1, c1, c2, c2, clip);
|
||||
}
|
||||
else
|
||||
{
|
||||
const video::SColor c2 = colors[EGDC_3D_SHADOW];
|
||||
const video::SColor c1 = colors[EGDC_3D_FACE];
|
||||
Driver->draw2DRectangle(rect, c1, c1, c1, c2, clip);
|
||||
}
|
||||
Driver->draw2DRectangle(colors[EGDC_3D_FACE], rect, clip);
|
||||
}
|
||||
|
||||
// title bar
|
||||
|
@ -632,19 +535,7 @@ core::rect<s32> CGUISkin::drawColored3DWindowBackground(IGUIElement* element,
|
|||
else
|
||||
{
|
||||
// draw title bar
|
||||
//if (!UseGradient)
|
||||
// Driver->draw2DRectangle(titleBarColor, rect, clip);
|
||||
//else
|
||||
if ( Type == EGST_BURNING_SKIN )
|
||||
{
|
||||
const video::SColor c = titleBarColor.getInterpolated( video::SColor(titleBarColor.getAlpha(),255,255,255), 0.8f);
|
||||
Driver->draw2DRectangle(rect, titleBarColor, titleBarColor, c, c, clip);
|
||||
}
|
||||
else
|
||||
{
|
||||
const video::SColor c = titleBarColor.getInterpolated(video::SColor(titleBarColor.getAlpha(),0,0,0), 0.2f);
|
||||
Driver->draw2DRectangle(rect, titleBarColor, c, titleBarColor, c, clip);
|
||||
}
|
||||
Driver->draw2DRectangle(titleBarColor, rect, clip);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -675,13 +566,6 @@ void CGUISkin::drawColored3DMenuPane(IGUIElement* element,
|
|||
|
||||
core::rect<s32> rect = r;
|
||||
|
||||
if ( Type == EGST_BURNING_SKIN )
|
||||
{
|
||||
rect.UpperLeftCorner.Y -= 3;
|
||||
draw3DButtonPaneStandard(element, rect, clip);
|
||||
return;
|
||||
}
|
||||
|
||||
// in this skin, this is exactly what non pressed buttons look like,
|
||||
// so we could simply call
|
||||
// draw3DButtonPaneStandard(element, rect, clip);
|
||||
|
@ -727,14 +611,7 @@ void CGUISkin::drawColored3DMenuPane(IGUIElement* element,
|
|||
rect.LowerRightCorner.X -= 2;
|
||||
rect.LowerRightCorner.Y -= 2;
|
||||
|
||||
if (!UseGradient)
|
||||
Driver->draw2DRectangle(colors[EGDC_3D_FACE], rect, clip);
|
||||
else
|
||||
{
|
||||
const video::SColor c1 = colors[EGDC_3D_FACE];
|
||||
const video::SColor c2 = colors[EGDC_3D_SHADOW];
|
||||
Driver->draw2DRectangle(rect, c1, c1, c2, c2, clip);
|
||||
}
|
||||
Driver->draw2DRectangle(colors[EGDC_3D_FACE], rect, clip);
|
||||
}
|
||||
// END PATCH
|
||||
|
||||
|
@ -769,25 +646,7 @@ void CGUISkin::drawColored3DToolBar(IGUIElement* element,
|
|||
rect = r;
|
||||
rect.LowerRightCorner.Y -= 1;
|
||||
|
||||
if (!UseGradient)
|
||||
{
|
||||
Driver->draw2DRectangle(colors[EGDC_3D_FACE], rect, clip);
|
||||
}
|
||||
else
|
||||
if ( Type == EGST_BURNING_SKIN )
|
||||
{
|
||||
const video::SColor c1 = 0xF0000000 | colors[EGDC_3D_FACE].color;
|
||||
const video::SColor c2 = 0xF0000000 | colors[EGDC_3D_SHADOW].color;
|
||||
|
||||
rect.LowerRightCorner.Y += 1;
|
||||
Driver->draw2DRectangle(rect, c1, c2, c1, c2, clip);
|
||||
}
|
||||
else
|
||||
{
|
||||
const video::SColor c1 = colors[EGDC_3D_FACE];
|
||||
const video::SColor c2 = colors[EGDC_3D_SHADOW];
|
||||
Driver->draw2DRectangle(rect, c1, c1, c2, c2, clip);
|
||||
}
|
||||
Driver->draw2DRectangle(colors[EGDC_3D_FACE], rect, clip);
|
||||
}
|
||||
// END PATCH
|
||||
|
||||
|
@ -961,14 +820,7 @@ void CGUISkin::drawColored3DTabBody(IGUIElement* element, bool border, bool back
|
|||
//tr.UpperLeftCorner.X += 1;
|
||||
}
|
||||
|
||||
if (!UseGradient)
|
||||
Driver->draw2DRectangle(colors[EGDC_3D_FACE], tr, clip);
|
||||
else
|
||||
{
|
||||
video::SColor c1 = colors[EGDC_3D_FACE];
|
||||
video::SColor c2 = colors[EGDC_3D_SHADOW];
|
||||
Driver->draw2DRectangle(tr, c1, c1, c2, c2, clip);
|
||||
}
|
||||
Driver->draw2DRectangle(colors[EGDC_3D_FACE], tr, clip);
|
||||
}
|
||||
}
|
||||
// END PATCH
|
||||
|
@ -1004,12 +856,6 @@ void CGUISkin::drawColoredIcon(IGUIElement* element, EGUI_DEFAULT_ICON icon,
|
|||
// END PATCH
|
||||
|
||||
|
||||
EGUI_SKIN_TYPE CGUISkin::getType() const
|
||||
{
|
||||
return Type;
|
||||
}
|
||||
|
||||
|
||||
//! draws a 2d rectangle.
|
||||
void CGUISkin::draw2DRectangle(IGUIElement* element,
|
||||
const video::SColor &color, const core::rect<s32>& pos,
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace gui
|
|||
{
|
||||
public:
|
||||
|
||||
CGUISkin(EGUI_SKIN_TYPE type, video::IVideoDriver* driver);
|
||||
CGUISkin(video::IVideoDriver* driver);
|
||||
|
||||
//! destructor
|
||||
virtual ~CGUISkin();
|
||||
|
@ -288,10 +288,6 @@ namespace gui
|
|||
virtual void draw2DRectangle(IGUIElement* element, const video::SColor &color,
|
||||
const core::rect<s32>& pos, const core::rect<s32>* clip = 0);
|
||||
|
||||
|
||||
//! get the type of this skin
|
||||
virtual EGUI_SKIN_TYPE getType() const;
|
||||
|
||||
//! gets the colors
|
||||
virtual void getColors(video::SColor* colors); // ::PATCH:
|
||||
|
||||
|
@ -305,9 +301,6 @@ namespace gui
|
|||
IGUISpriteBank* SpriteBank;
|
||||
core::stringw Texts[EGDT_COUNT];
|
||||
video::IVideoDriver* Driver;
|
||||
bool UseGradient;
|
||||
|
||||
EGUI_SKIN_TYPE Type;
|
||||
};
|
||||
|
||||
} // end namespace gui
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
#include "CTimer.h"
|
||||
#include "CLogger.h"
|
||||
#include "irrString.h"
|
||||
#include "IrrCompileConfig.h" // for IRRLICHT_SDK_VERSION
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
|
|
@ -1,11 +1,9 @@
|
|||
# When enabling SDL2 by default on macOS, don't forget to change
|
||||
# "NSHighResolutionCapable" to true in "Info.plist".
|
||||
if(NOT APPLE)
|
||||
set(DEFAULT_SDL2 ON)
|
||||
endif()
|
||||
set(DEFAULT_SDL2 ON)
|
||||
|
||||
option(USE_SDL2 "Use the SDL2 backend" ${DEFAULT_SDL2})
|
||||
|
||||
option(USE_SDL2_STATIC "Link with SDL2 static libraries" FALSE)
|
||||
|
||||
# Compiler flags
|
||||
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
|
@ -228,7 +226,11 @@ endif()
|
|||
if(ENABLE_OPENGL)
|
||||
find_package(OpenGL REQUIRED)
|
||||
endif()
|
||||
set(USE_SDL2_SHARED FALSE)
|
||||
if(USE_SDL2)
|
||||
if(NOT USE_SDL2_STATIC)
|
||||
set(USE_SDL2_SHARED TRUE)
|
||||
endif()
|
||||
if(NOT ANDROID)
|
||||
find_package(SDL2 REQUIRED)
|
||||
else()
|
||||
|
@ -364,14 +366,14 @@ endif()
|
|||
if(ENABLE_OPENGL3)
|
||||
set(IRRDRVROBJ
|
||||
${IRRDRVROBJ}
|
||||
OpenGL3/Driver.cpp
|
||||
OpenGL3/DriverGL3.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
if(ENABLE_GLES2)
|
||||
set(IRRDRVROBJ
|
||||
${IRRDRVROBJ}
|
||||
OpenGLES2/Driver.cpp
|
||||
OpenGLES2/DriverGLES2.cpp
|
||||
)
|
||||
endif()
|
||||
|
||||
|
@ -399,7 +401,6 @@ add_library(IRRIOOBJ OBJECT
|
|||
CReadFile.cpp
|
||||
CWriteFile.cpp
|
||||
CZipReader.cpp
|
||||
CAttributes.cpp
|
||||
)
|
||||
|
||||
add_library(IRROTHEROBJ OBJECT
|
||||
|
@ -505,7 +506,8 @@ target_link_libraries(IrrlichtMt PRIVATE
|
|||
${ZLIB_LIBRARY}
|
||||
${JPEG_LIBRARY}
|
||||
${PNG_LIBRARY}
|
||||
"$<$<BOOL:${USE_SDL2}>:SDL2::SDL2>"
|
||||
"$<$<BOOL:${USE_SDL2_SHARED}>:SDL2::SDL2>"
|
||||
"$<$<BOOL:${USE_SDL2_STATIC}>:SDL2::SDL2-static>"
|
||||
|
||||
"$<$<BOOL:${OPENGL_DIRECT_LINK}>:${OPENGL_LIBRARIES}>"
|
||||
${EGL_LIBRARY}
|
||||
|
|
|
@ -3,9 +3,10 @@
|
|||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#include "CNullDriver.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "SMaterial.h"
|
||||
#include "os.h"
|
||||
#include "CImage.h"
|
||||
#include "CAttributes.h"
|
||||
#include "IReadFile.h"
|
||||
#include "IWriteFile.h"
|
||||
#include "IImageLoader.h"
|
||||
|
@ -55,20 +56,6 @@ CNullDriver::CNullDriver(io::IFileSystem *io, const core::dimension2d<u32> &scre
|
|||
ViewPort(0, 0, 0, 0), ScreenSize(screenSize), MinVertexCountForVBO(500),
|
||||
TextureCreationFlags(0), OverrideMaterial2DEnabled(false), AllowZWriteOnTransparent(false)
|
||||
{
|
||||
DriverAttributes = new io::CAttributes();
|
||||
DriverAttributes->addInt("MaxTextures", MATERIAL_MAX_TEXTURES);
|
||||
DriverAttributes->addInt("MaxSupportedTextures", MATERIAL_MAX_TEXTURES);
|
||||
DriverAttributes->addInt("MaxAnisotropy", 1);
|
||||
// DriverAttributes->addInt("MaxAuxBuffers", 0);
|
||||
DriverAttributes->addInt("MaxMultipleRenderTargets", 1);
|
||||
DriverAttributes->addInt("MaxIndices", -1);
|
||||
DriverAttributes->addInt("MaxTextureSize", -1);
|
||||
// DriverAttributes->addInt("MaxGeometryVerticesOut", 0);
|
||||
// DriverAttributes->addFloat("MaxTextureLODBias", 0.f);
|
||||
DriverAttributes->addInt("Version", 1);
|
||||
// DriverAttributes->addInt("ShaderLanguageVersion", 0);
|
||||
// DriverAttributes->addInt("AntiAlias", 0);
|
||||
|
||||
setFog();
|
||||
|
||||
setTextureCreationFlag(ETCF_ALWAYS_32_BIT, true);
|
||||
|
@ -113,9 +100,6 @@ CNullDriver::CNullDriver(io::IFileSystem *io, const core::dimension2d<u32> &scre
|
|||
//! destructor
|
||||
CNullDriver::~CNullDriver()
|
||||
{
|
||||
if (DriverAttributes)
|
||||
DriverAttributes->drop();
|
||||
|
||||
if (FileSystem)
|
||||
FileSystem->drop();
|
||||
|
||||
|
@ -236,12 +220,6 @@ bool CNullDriver::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
|
|||
return false;
|
||||
}
|
||||
|
||||
//! Get attributes of the actual video driver
|
||||
const io::IAttributes &CNullDriver::getDriverAttributes() const
|
||||
{
|
||||
return *DriverAttributes;
|
||||
}
|
||||
|
||||
//! sets transformation
|
||||
void CNullDriver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4 &mat)
|
||||
{
|
||||
|
|
|
@ -9,7 +9,6 @@
|
|||
#include "IGPUProgrammingServices.h"
|
||||
#include "irrArray.h"
|
||||
#include "irrString.h"
|
||||
#include "IAttributes.h"
|
||||
#include "IMesh.h"
|
||||
#include "IMeshBuffer.h"
|
||||
#include "IMeshSceneNode.h"
|
||||
|
@ -50,9 +49,6 @@ public:
|
|||
//! queries the features of the driver, returns true if feature is available
|
||||
bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override;
|
||||
|
||||
//! Get attributes of the actual video driver
|
||||
const io::IAttributes &getDriverAttributes() const override;
|
||||
|
||||
//! sets transformation
|
||||
void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4 &mat) override;
|
||||
|
||||
|
@ -717,8 +713,6 @@ protected:
|
|||
SColor FogColor;
|
||||
SExposedVideoData ExposedData;
|
||||
|
||||
io::IAttributes *DriverAttributes;
|
||||
|
||||
SOverrideMaterial OverrideMaterial;
|
||||
SMaterial OverrideMaterial2D;
|
||||
SMaterial InitMaterial2D;
|
||||
|
|
|
@ -9,7 +9,6 @@
|
|||
#include "SMeshBuffer.h"
|
||||
#include "SAnimatedMesh.h"
|
||||
#include "IReadFile.h"
|
||||
#include "IAttributes.h"
|
||||
#include "fast_atof.h"
|
||||
#include "coreutil.h"
|
||||
#include "os.h"
|
||||
|
@ -74,8 +73,6 @@ IAnimatedMesh *COBJMeshFileLoader::createMesh(io::IReadFile *file)
|
|||
const c8 *bufPtr = buf;
|
||||
core::stringc grpName, mtlName;
|
||||
bool mtlChanged = false;
|
||||
bool useGroups = !SceneManager->getParameters()->getAttributeAsBool(OBJ_LOADER_IGNORE_GROUPS);
|
||||
bool useMaterials = !SceneManager->getParameters()->getAttributeAsBool(OBJ_LOADER_IGNORE_MATERIAL_FILES);
|
||||
[[maybe_unused]] irr::u32 lineNr = 1; // only counts non-empty lines, still useful in debugging to locate errors
|
||||
core::array<int> faceCorners;
|
||||
faceCorners.reallocate(32); // should be large enough
|
||||
|
@ -85,15 +82,7 @@ IAnimatedMesh *COBJMeshFileLoader::createMesh(io::IReadFile *file)
|
|||
while (bufPtr != bufEnd) {
|
||||
switch (bufPtr[0]) {
|
||||
case 'm': // mtllib (material)
|
||||
{
|
||||
if (useMaterials) {
|
||||
c8 name[WORD_BUFFER_LENGTH];
|
||||
bufPtr = goAndCopyNextWord(name, bufPtr, WORD_BUFFER_LENGTH, bufEnd);
|
||||
#ifdef _IRR_DEBUG_OBJ_LOADER_
|
||||
os::Printer::log("Ignoring material file", name);
|
||||
#endif
|
||||
}
|
||||
} break;
|
||||
break; // not supported
|
||||
|
||||
case 'v': // v, vn, vt
|
||||
switch (bufPtr[1]) {
|
||||
|
@ -127,12 +116,7 @@ IAnimatedMesh *COBJMeshFileLoader::createMesh(io::IReadFile *file)
|
|||
#ifdef _IRR_DEBUG_OBJ_LOADER_
|
||||
os::Printer::log("Loaded group start", grp, ELL_DEBUG);
|
||||
#endif
|
||||
if (useGroups) {
|
||||
if (0 != grp[0])
|
||||
grpName = grp;
|
||||
else
|
||||
grpName = "default";
|
||||
}
|
||||
grpName = ('\0' != grp[0]) ? grp : "default";
|
||||
mtlChanged = true;
|
||||
} break;
|
||||
|
||||
|
|
|
@ -116,18 +116,6 @@ bool COpenGLDriver::genericDriverInit()
|
|||
os::Printer::log("GLSL version", buf, ELL_INFORMATION);
|
||||
} else
|
||||
os::Printer::log("GLSL not available.", ELL_INFORMATION);
|
||||
DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits);
|
||||
DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits);
|
||||
DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
|
||||
DriverAttributes->setAttribute("MaxAuxBuffers", MaxAuxBuffers);
|
||||
DriverAttributes->setAttribute("MaxMultipleRenderTargets", (s32)Feature.MultipleRenderTarget);
|
||||
DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
|
||||
DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
|
||||
DriverAttributes->setAttribute("MaxGeometryVerticesOut", (s32)MaxGeometryVerticesOut);
|
||||
DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
|
||||
DriverAttributes->setAttribute("Version", Version);
|
||||
DriverAttributes->setAttribute("ShaderLanguageVersion", ShaderLanguageVersion);
|
||||
DriverAttributes->setAttribute("AntiAlias", AntiAlias);
|
||||
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
|
||||
|
|
|
@ -42,7 +42,7 @@ CSceneManager::CSceneManager(video::IVideoDriver *driver,
|
|||
ISceneNode(0, 0),
|
||||
Driver(driver),
|
||||
CursorControl(cursorControl),
|
||||
ActiveCamera(0), Parameters(0),
|
||||
ActiveCamera(0),
|
||||
MeshCache(cache), CurrentRenderPass(ESNRP_NONE)
|
||||
{
|
||||
// root node's scene manager
|
||||
|
@ -60,9 +60,6 @@ CSceneManager::CSceneManager(video::IVideoDriver *driver,
|
|||
else
|
||||
MeshCache->grab();
|
||||
|
||||
// set scene parameters
|
||||
Parameters = new io::CAttributes();
|
||||
|
||||
// create collision manager
|
||||
CollisionManager = new CSceneCollisionManager(this, Driver);
|
||||
|
||||
|
@ -105,9 +102,6 @@ CSceneManager::~CSceneManager()
|
|||
if (MeshCache)
|
||||
MeshCache->drop();
|
||||
|
||||
if (Parameters)
|
||||
Parameters->drop();
|
||||
|
||||
// remove all nodes before dropping the driver
|
||||
// as render targets may be destroyed twice
|
||||
|
||||
|
@ -472,8 +466,7 @@ void CSceneManager::drawAll()
|
|||
Driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
|
||||
for (u32 i = video::ETS_COUNT - 1; i >= video::ETS_TEXTURE_0; --i)
|
||||
Driver->setTransform((video::E_TRANSFORMATION_STATE)i, core::IdentityMatrix);
|
||||
// TODO: This should not use an attribute here but a real parameter when necessary (too slow!)
|
||||
Driver->setAllowZWriteOnTransparent(Parameters->getAttributeAsBool(ALLOW_ZWRITE_ON_TRANSPARENT));
|
||||
Driver->setAllowZWriteOnTransparent(true);
|
||||
|
||||
// do animations and other stuff.
|
||||
OnAnimate(os::Timer::getTime());
|
||||
|
@ -743,12 +736,6 @@ void CSceneManager::clear()
|
|||
removeAll();
|
||||
}
|
||||
|
||||
//! Returns interface to the parameters set in this scene.
|
||||
io::IAttributes *CSceneManager::getParameters()
|
||||
{
|
||||
return Parameters;
|
||||
}
|
||||
|
||||
//! Returns current render pass.
|
||||
E_SCENE_NODE_RENDER_PASS CSceneManager::getSceneNodeRenderPass() const
|
||||
{
|
||||
|
@ -775,7 +762,7 @@ ISceneManager *CSceneManager::createNewSceneManager(bool cloneContent)
|
|||
//! Get a skinned mesh, which is not available as header-only code
|
||||
SkinnedMesh *CSceneManager::createSkinnedMesh()
|
||||
{
|
||||
return new SkinnedMesh();
|
||||
return new SkinnedMesh(SkinnedMesh::SourceFormat::OTHER);
|
||||
}
|
||||
|
||||
// creates a scenemanager
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
#include "irrString.h"
|
||||
#include "irrArray.h"
|
||||
#include "IMeshLoader.h"
|
||||
#include "CAttributes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
@ -158,9 +157,6 @@ public:
|
|||
//! Removes all children of this scene node
|
||||
void removeAll() override;
|
||||
|
||||
//! Returns interface to the parameters set in this scene.
|
||||
io::IAttributes *getParameters() override;
|
||||
|
||||
//! Returns current render pass.
|
||||
E_SCENE_NODE_RENDER_PASS getSceneNodeRenderPass() const override;
|
||||
|
||||
|
@ -266,10 +262,6 @@ private:
|
|||
ICameraSceneNode *ActiveCamera;
|
||||
core::vector3df camWorldPos; // Position of camera for transparent nodes.
|
||||
|
||||
//! String parameters
|
||||
// NOTE: Attributes are slow and should only be used for debug-info and not in release
|
||||
io::CAttributes *Parameters;
|
||||
|
||||
//! Mesh cache
|
||||
IMeshCache *MeshCache;
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ IAnimatedMesh *CXMeshFileLoader::createMesh(io::IReadFile *file)
|
|||
u32 time = os::Timer::getRealTime();
|
||||
#endif
|
||||
|
||||
AnimatedMesh = new SkinnedMeshBuilder();
|
||||
AnimatedMesh = new SkinnedMeshBuilder(SkinnedMesh::SourceFormat::X);
|
||||
|
||||
SkinnedMesh *res = nullptr;
|
||||
if (load(file)) {
|
||||
|
|
|
@ -1,35 +0,0 @@
|
|||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
#include "irrString.h"
|
||||
#include "EAttributes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
|
||||
class IAttribute
|
||||
{
|
||||
public:
|
||||
virtual ~IAttribute(){};
|
||||
|
||||
virtual s32 getInt() const { return 0; }
|
||||
virtual f32 getFloat() const { return 0; }
|
||||
virtual bool getBool() const { return false; }
|
||||
|
||||
virtual void setInt(s32 intValue){};
|
||||
virtual void setFloat(f32 floatValue){};
|
||||
virtual void setBool(bool boolValue){};
|
||||
|
||||
core::stringc Name;
|
||||
|
||||
virtual E_ATTRIBUTE_TYPE getType() const = 0;
|
||||
};
|
||||
|
||||
} // end namespace io
|
||||
} // end namespace irr
|
|
@ -27,7 +27,7 @@ static const char *const copyright = "Irrlicht Engine (c) 2002-2017 Nikolaus Geb
|
|||
namespace irr
|
||||
{
|
||||
//! stub for calling createDeviceEx
|
||||
IRRLICHT_API IrrlichtDevice *IRRCALLCONV createDevice(video::E_DRIVER_TYPE driverType,
|
||||
IrrlichtDevice *createDevice(video::E_DRIVER_TYPE driverType,
|
||||
const core::dimension2d<u32> &windowSize,
|
||||
u32 bits, bool fullscreen,
|
||||
bool stencilbuffer, bool vsync, IEventReceiver *res)
|
||||
|
@ -46,7 +46,7 @@ IRRLICHT_API IrrlichtDevice *IRRCALLCONV createDevice(video::E_DRIVER_TYPE drive
|
|||
return createDeviceEx(p);
|
||||
}
|
||||
|
||||
extern "C" IRRLICHT_API IrrlichtDevice *IRRCALLCONV createDeviceEx(const SIrrlichtCreationParameters ¶ms)
|
||||
extern "C" IrrlichtDevice *createDeviceEx(const SIrrlichtCreationParameters ¶ms)
|
||||
{
|
||||
|
||||
IrrlichtDevice *dev = 0;
|
||||
|
@ -90,7 +90,7 @@ namespace video
|
|||
{
|
||||
const SMaterial IdentityMaterial;
|
||||
|
||||
extern "C" IRRLICHT_API bool IRRCALLCONV isDriverSupported(E_DRIVER_TYPE driver)
|
||||
extern "C" bool isDriverSupported(E_DRIVER_TYPE driver)
|
||||
{
|
||||
switch (driver) {
|
||||
case EDT_NULL:
|
||||
|
|
|
@ -261,16 +261,6 @@ bool COpenGL3DriverBase::genericDriverInit(const core::dimension2d<u32> &screenS
|
|||
|
||||
StencilBuffer = stencilBuffer;
|
||||
|
||||
DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits);
|
||||
DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits);
|
||||
DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
|
||||
DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
|
||||
DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
|
||||
DriverAttributes->setAttribute("MaxArrayTextureLayers", (s32)MaxArrayTextureLayers);
|
||||
DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
|
||||
DriverAttributes->setAttribute("Version", 100 * Version.Major + Version.Minor);
|
||||
DriverAttributes->setAttribute("AntiAlias", AntiAlias);
|
||||
|
||||
GL.PixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
|
||||
for (s32 i = 0; i < ETS_COUNT; ++i)
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#include "Driver.h"
|
||||
#include "DriverGL3.h"
|
||||
#include <cassert>
|
||||
#include <stdexcept>
|
||||
#include "mt_opengl.h"
|
|
@ -2,7 +2,7 @@
|
|||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
||||
|
||||
#include "Driver.h"
|
||||
#include "DriverGLES2.h"
|
||||
#include <stdexcept>
|
||||
#include <cassert>
|
||||
#include "mt_opengl.h"
|
File diff suppressed because it is too large
Load diff
|
@ -3,7 +3,7 @@ version: 1
|
|||
AppDir:
|
||||
path: AppDir
|
||||
app_info:
|
||||
id: net.minetest.minetest
|
||||
id: org.luanti.luanti
|
||||
name: Luanti
|
||||
icon: luanti
|
||||
version: !ENV ${VERSION}
|
||||
|
@ -56,5 +56,3 @@ script: |
|
|||
# Is a backup icon location in case
|
||||
mkdir -p AppDir/usr/share/luanti/misc
|
||||
cp AppDir/usr/share/icons/hicolor/128x128/apps/luanti.png AppDir/usr/share/luanti/misc/luanti-xorg-icon-128.png
|
||||
# Validation issues
|
||||
sed -i '/PrefersNonDefaultGPU/d' AppDir/usr/share/applications/net.minetest.minetest.desktop
|
||||
|
|
|
@ -21,6 +21,6 @@
|
|||
<key>LSApplicationCategoryType</key>
|
||||
<string>public.app-category.games</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
|
|
|
@ -7,7 +7,7 @@ Comment[fr]=Plate-forme de jeu multijoueurs à base de blocs
|
|||
Exec=luanti
|
||||
Icon=luanti
|
||||
Terminal=false
|
||||
PrefersNonDefaultGPU=true
|
||||
# Note: don't add PrefersNonDefaultGPU here, see #16095
|
||||
Type=Application
|
||||
Categories=Game;Simulation;
|
||||
StartupNotify=false
|
|
@ -1,6 +1,12 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<component type="desktop-application">
|
||||
<id>net.minetest.minetest</id>
|
||||
<id>org.luanti.luanti</id>
|
||||
<provides>
|
||||
<id>net.minetest.minetest</id>
|
||||
</provides>
|
||||
<replaces>
|
||||
<id>net.minetest.minetest</id>
|
||||
</replaces>
|
||||
|
||||
<name>Luanti</name>
|
||||
<summary>Block-based multiplayer game platform</summary>
|
||||
|
@ -10,7 +16,7 @@
|
|||
<metadata_license>CC0-1.0</metadata_license>
|
||||
<project_license>LGPL-2.1+ AND CC-BY-SA-3.0 AND MIT AND Apache-2.0</project_license>
|
||||
|
||||
<developer id="net.minetest">
|
||||
<developer id="org.luanti">
|
||||
<name>Luanti Team</name>
|
||||
</developer>
|
||||
|
||||
|
@ -119,7 +125,7 @@
|
|||
</ul>
|
||||
</description>
|
||||
|
||||
<launchable type="desktop-id">net.minetest.minetest.desktop</launchable>
|
||||
<launchable type="desktop-id">org.luanti.luanti.desktop</launchable>
|
||||
<screenshots>
|
||||
<screenshot type="default">
|
||||
<image>https://www.luanti.org/media/gallery/1.jpg</image>
|
||||
|
@ -168,6 +174,6 @@
|
|||
<update_contact>celeron55@gmail.com</update_contact>
|
||||
|
||||
<releases>
|
||||
<release date="2025-02-14" version="5.11.0"/>
|
||||
<release date="2025-05-23" version="5.12.0"/>
|
||||
</releases>
|
||||
</component>
|
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po/ar/luanti.po
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1315
po/be/luanti.po
1315
po/be/luanti.po
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1314
po/bg/luanti.po
1314
po/bg/luanti.po
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Reference in a new issue