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[CSM] Add flavour limits controlled by server (#5930)

* [CSM] Add flavour limits controlled by server

Server send flavour limits to client permitting to disable or limit some Lua calls

* Add limits for reading nodedefs and itemdefs

* flavour: Add lookup node limits

* Merge get_node_or_nil into get_node.

Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason

* Add node range customization when noderange flavour is enabled (default 8 nodes)

* Limit nodes range & disable chat message sending by default

* Bump protocol version
This commit is contained in:
Loïc Blot 2017-07-18 21:39:55 +02:00 committed by GitHub
parent 7e3cdf7088
commit 79f19b8369
18 changed files with 136 additions and 29 deletions

View file

@ -398,6 +398,11 @@ s16 Settings::getS16(const std::string &name) const
}
u32 Settings::getU32(const std::string &name) const
{
return (u32) stoi(get(name));
}
s32 Settings::getS32(const std::string &name) const
{
return stoi(get(name));