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[CSM] Add flavour limits controlled by server (#5930)
* [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version
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18 changed files with 136 additions and 29 deletions
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@ -643,6 +643,8 @@ void Server::handleCommand_Init2(NetworkPacket* pkt)
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float time_speed = g_settings->getFloat("time_speed");
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SendTimeOfDay(pkt->getPeerId(), time, time_speed);
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SendCSMFlavourLimits(pkt->getPeerId());
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// Warnings about protocol version can be issued here
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if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
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SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
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