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[CSM] Add flavour limits controlled by server (#5930)

* [CSM] Add flavour limits controlled by server

Server send flavour limits to client permitting to disable or limit some Lua calls

* Add limits for reading nodedefs and itemdefs

* flavour: Add lookup node limits

* Merge get_node_or_nil into get_node.

Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason

* Add node range customization when noderange flavour is enabled (default 8 nodes)

* Limit nodes range & disable chat message sending by default

* Bump protocol version
This commit is contained in:
Loïc Blot 2017-07-18 21:39:55 +02:00 committed by GitHub
parent 7e3cdf7088
commit 79f19b8369
18 changed files with 136 additions and 29 deletions

View file

@ -294,6 +294,8 @@ void set_default_settings(Settings *settings)
settings->setDefault("max_block_send_distance", "9");
settings->setDefault("block_send_optimize_distance", "4");
settings->setDefault("server_side_occlusion_culling", "true");
settings->setDefault("csm_flavour_limits", "3");
settings->setDefault("csm_flavour_noderange_limit", "8");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
settings->setDefault("time_speed", "72");
settings->setDefault("server_unload_unused_data_timeout", "29");