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Spacing fixes
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parent
88b21a72f1
commit
7993909fab
31 changed files with 82 additions and 83 deletions
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@ -1385,7 +1385,7 @@
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# ask_reconnect_on_crash = false
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# From how far clients know about objects, stated in mapblocks (16 nodes).
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#
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#
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# Setting this larger than active_block_range will also cause the server
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# to maintain active objects up to this distance in the direction the
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# player is looking. (This can avoid mobs suddenly disappearing from view)
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@ -1938,7 +1938,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -1951,7 +1951,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -1964,7 +1964,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining terrain.
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@ -1990,7 +1990,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen V6
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@ -2377,7 +2377,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining structure of river canyon walls.
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@ -2390,7 +2390,7 @@
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# octaves = 4,
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# persistence = 0.75,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining structure of floatlands.
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@ -2406,7 +2406,7 @@
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# octaves = 4,
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# persistence = 0.75,
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# lacunarity = 1.618,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -2419,7 +2419,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# First of two 3D noises that together define tunnels.
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@ -2432,7 +2432,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2445,7 +2445,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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@ -2458,7 +2458,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen Carpathian
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@ -2701,7 +2701,7 @@
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# octaves = 5,
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# persistence = 0.55,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# First of two 3D noises that together define tunnels.
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@ -2714,7 +2714,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2727,7 +2727,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -2740,7 +2740,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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@ -2753,7 +2753,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen Flat
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@ -2875,7 +2875,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2888,7 +2888,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -2901,7 +2901,7 @@
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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@ -2914,7 +2914,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen Fractal
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@ -3088,7 +3088,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -3101,7 +3101,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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@ -3114,7 +3114,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Mapgen Valleys
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@ -3204,7 +3204,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -3217,7 +3217,7 @@
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# The depth of dirt or other biome filler node.
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@ -3243,7 +3243,7 @@
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# octaves = 6,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Defines large-scale river channel structure.
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# octaves = 6,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Amplifies the valleys.
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@ -3334,7 +3334,7 @@
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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## Advanced
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