1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-09-30 19:22:14 +00:00

Drop fixed pipeline support code (#15421)

OpenGL 2.0 is now mandatory.
This commit is contained in:
sfan5 2024-11-13 14:24:01 +01:00 committed by GitHub
parent 0fde9ab7e8
commit 794aea8e92
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
35 changed files with 117 additions and 411 deletions

View file

@ -53,8 +53,6 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade
m_box.MaxEdge.set(0, 0, 0);
m_box.MinEdge.set(0, 0, 0);
m_enable_shaders = g_settings->getBool("enable_shaders");
m_sky_params = SkyboxDefaults::getSkyDefaults();
m_sun_params = SkyboxDefaults::getSunDefaults();
m_moon_params = SkyboxDefaults::getMoonDefaults();
@ -63,9 +61,8 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade
// Create materials
m_materials[0] = baseMaterial();
m_materials[0].MaterialType = m_enable_shaders ?
ssrc->getShaderInfo(ssrc->getShader("stars_shader", TILE_MATERIAL_ALPHA)).material :
video::EMT_TRANSPARENT_ALPHA_CHANNEL;
m_materials[0].MaterialType =
ssrc->getShaderInfo(ssrc->getShader("stars_shader", TILE_MATERIAL_ALPHA)).material;
m_materials[1] = baseMaterial();
m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
@ -668,10 +665,7 @@ void Sky::draw_stars(video::IVideoDriver * driver, float wicked_time_of_day)
color.a *= alpha;
if (color.a <= 0.0f) // Stars are only drawn when not fully transparent
return;
if (m_enable_shaders)
m_materials[0].ColorParam = color.toSColor();
else
setMeshBufferColor(m_stars.get(), color.toSColor());
m_materials[0].ColorParam = color.toSColor();
auto sky_rotation = core::matrix4().setRotationAxisRadians(2.0f * M_PI * (wicked_time_of_day - 0.25f), v3f(0.0f, 0.0f, 1.0f));
auto world_matrix = driver->getTransform(video::ETS_WORLD);
@ -841,8 +835,7 @@ void Sky::updateStars()
indices.push_back(i * 4 + 3);
indices.push_back(i * 4 + 0);
}
if (m_enable_shaders)
m_stars->setHardwareMappingHint(scene::EHM_STATIC);
m_stars->setHardwareMappingHint(scene::EHM_STATIC);
}
void Sky::setSkyColors(const SkyColor &sky_color)