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@ -3,8 +3,6 @@ All Luanti builds, including the Android variant, are based on the same code.
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However, additional Java code is used for proper Android integration.
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## Controls
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Compared to Luanti binaries for PC, the Android port has limited functionality
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due to limited capabilities of common devices. What can be done is described below:
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While you're playing the game normally (that is, no menu or inventory is
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shown), the following controls are available:
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@ -58,35 +56,25 @@ Mobile device generally have less RAM than PC, this setting limit how many mapbl
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this setting limit max FPS (Frame per second). Default value is 60, which lowest Android device screen refresh rate commonly found, but if you're using an device have lower refresh rate, change this
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## Requirements
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The minimal and recommended system requirements for Luanti are listed below.
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The recommended system requirements for Luanti are listed below.
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### CPU
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Supported architectures:
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1. ARM v7
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2. ARM v8
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1. ARMv7
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2. AArch64
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3. x86
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4. x86_64
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CPU architectures similar to ARM or x86 might run Luanti but are not tested.
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### Minimum
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1. Graphics API: OpenGL ES 1.0
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* Shaders might not work correctly or work at all on OpenGL ES 1.0.
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2. Android version: Android 4.1 (API Level 16)
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3. Free RAM: 500 MB
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4. Free storage: 100 MB
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* More storage is highly recommended
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### Recommended
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1. Graphics API: OpenGL ES 2.0
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2. Android version: Android 4.4 (API Level 19) or newer
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3. Empty RAM: 850 MB
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4. Free storage: 480 MB
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2. Android version: Android 5 (API Level 21) or newer
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3. Free RAM: 1 GB
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4. Free storage: 500 MB
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## Rendering
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Unlike on PC, Android devices use OpenGL ES which less powerful than OpenGL, thus
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some shader settings cannot be used on OpenGL ES.
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Changing the graphic driver setting to OpenGL will result in undesirable behavior.
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Changing the graphic driver setting to OpenGL will not work.
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## Building Requirements
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In order to build, your PC has to be set up to build Luanti in the usual
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