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Add get_look_dir(), get_look_pitch() and get_look_yaw() for players

This commit is contained in:
Perttu Ahola 2011-12-28 17:34:07 +02:00
parent ad4040d982
commit 7937813c98
4 changed files with 107 additions and 35 deletions

View file

@ -167,6 +167,43 @@ void check_modname_prefix(lua_State *L, std::string &name)
+"\"contains unallowed characters");
}
static void push_v3f(lua_State *L, v3f p)
{
lua_newtable(L);
lua_pushnumber(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, p.Z);
lua_setfield(L, -2, "z");
}
static v2s16 read_v2s16(lua_State *L, int index)
{
v2s16 p;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
p.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
p.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
return p;
}
static v2f read_v2f(lua_State *L, int index)
{
v2f p;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
p.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
p.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
return p;
}
static v3f readFloatPos(lua_State *L, int index)
{
v3f pos;
@ -187,13 +224,7 @@ static v3f readFloatPos(lua_State *L, int index)
static void pushFloatPos(lua_State *L, v3f p)
{
p /= BS;
lua_newtable(L);
lua_pushnumber(L, p.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, p.Y);
lua_setfield(L, -2, "y");
lua_pushnumber(L, p.Z);
lua_setfield(L, -2, "z");
push_v3f(L, p);
}
static void pushpos(lua_State *L, v3s16 p)
@ -293,32 +324,6 @@ static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale)
return box;
}
static v2s16 read_v2s16(lua_State *L, int index)
{
v2s16 p;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
p.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
p.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
return p;
}
static v2f read_v2f(lua_State *L, int index)
{
v2f p;
luaL_checktype(L, index, LUA_TTABLE);
lua_getfield(L, index, "x");
p.X = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "y");
p.Y = lua_tonumber(L, -1);
lua_pop(L, 1);
return p;
}
static bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result)
{
@ -2222,6 +2227,42 @@ private:
return 1;
}
// get_look_dir(self)
static int l_get_look_dir(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerRemotePlayer *player = getplayer(ref);
if(player == NULL) return 0;
// Do it
float pitch = player->getRadPitch();
float yaw = player->getRadYaw();
v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
push_v3f(L, v);
return 1;
}
// get_look_pitch(self)
static int l_get_look_pitch(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerRemotePlayer *player = getplayer(ref);
if(player == NULL) return 0;
// Do it
lua_pushnumber(L, player->getRadPitch());
return 1;
}
// get_look_yaw(self)
static int l_get_look_yaw(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerRemotePlayer *player = getplayer(ref);
if(player == NULL) return 0;
// Do it
lua_pushnumber(L, player->getRadYaw());
return 1;
}
public:
ObjectRef(ServerActiveObject *object):
m_object(object)
@ -2310,6 +2351,9 @@ const luaL_reg ObjectRef::methods[] = {
method(ObjectRef, inventory_get_list),
method(ObjectRef, get_wielded_itemstring),
method(ObjectRef, get_wielded_item),
method(ObjectRef, get_look_dir),
method(ObjectRef, get_look_pitch),
method(ObjectRef, get_look_yaw),
{0,0}
};