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Add confirmation on new player registration (#6849)
* Attempt to add registration confirmation Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist. Also tell player about the server and chosen username. Local game has localhost as IP address of the server. Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background. aborted -> connection_aborted * Rewrite information message text Client::promptConfirmRegister() -> Client::promptConfirmRegistration()
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9 changed files with 378 additions and 13 deletions
61
src/gui/guiConfirmRegistration.h
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61
src/gui/guiConfirmRegistration.h
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/*
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Minetest
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Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
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<muhammadrifqipriyosusanto@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "irrlichttypes_extrabloated.h"
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#include "modalMenu.h"
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#include <string>
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class Client;
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class GUIConfirmRegistration : public GUIModalMenu
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{
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public:
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GUIConfirmRegistration(gui::IGUIEnvironment *env, gui::IGUIElement *parent,
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s32 id, IMenuManager *menumgr, Client *client,
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const std::string &playername, const std::string &password,
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const std::string &address, bool *aborted);
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~GUIConfirmRegistration();
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void removeChildren();
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/*
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Remove and re-add (or reposition) stuff
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*/
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void regenerateGui(v2u32 screensize);
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void drawMenu();
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void closeMenu(bool goNext);
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void acceptInput();
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bool processInput();
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bool OnEvent(const SEvent &event);
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private:
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Client *m_client = nullptr;
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const std::string &m_playername;
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const std::string &m_password;
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const std::string &m_address;
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bool *m_aborted = nullptr;
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std::wstring m_pass_confirm = L"";
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};
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