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Add confirmation on new player registration (#6849)

* Attempt to add registration confirmation

Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist.
Also tell player about the server and chosen username.
Local game has localhost as IP address of the server.
Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background.
aborted -> connection_aborted

* Rewrite information message text

Client::promptConfirmRegister() -> Client::promptConfirmRegistration()
This commit is contained in:
Muhammad Rifqi Priyo Susanto 2018-01-13 18:07:16 +07:00 committed by Loïc Blot
parent fad263dec9
commit 792752997c
9 changed files with 378 additions and 13 deletions

View file

@ -345,6 +345,9 @@ public:
{ return m_proto_ver; }
bool connectedToServer();
void confirmRegistration();
bool m_is_registration_confirmation_state = false;
bool m_simple_singleplayer_mode;
float mediaReceiveProgress();
@ -448,6 +451,7 @@ private:
static AuthMechanism choseAuthMech(const u32 mechs);
void sendInit(const std::string &playerName);
void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
void startAuth(AuthMechanism chosen_auth_mechanism);
void sendDeletedBlocks(std::vector<v3s16> &blocks);
void sendGotBlocks(v3s16 block);