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Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2
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commit
78de371f2d
123 changed files with 1506 additions and 1956 deletions
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@ -43,11 +43,14 @@ varying vec3 vPosition;
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// cameraOffset + worldPosition (for large coordinates the limits of float
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// precision must be considered).
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varying vec3 worldPosition;
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varying lowp vec4 varColor;
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#ifdef GL_ES
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varying lowp vec4 varColor;
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varying mediump vec2 varTexCoord;
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varying float nightRatio;
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#else
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centroid varying lowp vec4 varColor;
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centroid varying vec2 varTexCoord;
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centroid varying float nightRatio;
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#endif
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varying highp vec3 eyeVec;
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varying float nightRatio;
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@ -14,14 +14,17 @@ varying vec3 vPosition;
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// cameraOffset + worldPosition (for large coordinates the limits of float
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// precision must be considered).
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varying vec3 worldPosition;
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varying lowp vec4 varColor;
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// The centroid keyword ensures that after interpolation the texture coordinates
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// lie within the same bounds when MSAA is en- and disabled.
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// This fixes the stripes problem with nearest-neighbor textures and MSAA.
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#ifdef GL_ES
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varying lowp vec4 varColor;
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varying mediump vec2 varTexCoord;
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varying float nightRatio;
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#else
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centroid varying lowp vec4 varColor;
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centroid varying vec2 varTexCoord;
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centroid varying float nightRatio;
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#endif
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#ifdef ENABLE_DYNAMIC_SHADOWS
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// shadow uniforms
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@ -47,6 +50,7 @@ varying highp vec3 eyeVec;
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varying float nightRatio;
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varying vec3 sunTint;
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varying float nightFactor;
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// Color of the light emitted by the light sources.
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uniform vec3 artificialLight;
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const float e = 2.718281828459;
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