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Various random code cleanups

This commit is contained in:
sfan5 2025-03-01 11:53:37 +01:00
parent 358658fa34
commit 7892541383
73 changed files with 216 additions and 285 deletions

View file

@ -145,8 +145,7 @@ QueuedMeshUpdate *MeshUpdateQueue::pop()
MutexAutoLock lock(m_mutex);
bool must_be_urgent = !m_urgents.empty();
for (std::vector<QueuedMeshUpdate*>::iterator i = m_queue.begin();
i != m_queue.end(); ++i) {
for (auto i = m_queue.begin(); i != m_queue.end(); ++i) {
QueuedMeshUpdate *q = *i;
if (must_be_urgent && m_urgents.count(q->p) == 0)
continue;
@ -264,8 +263,8 @@ void MeshUpdateManager::updateBlock(Map *map, v3s16 p, bool ack_block_to_server,
g_settings->getBool("smooth_lighting")
&& !g_settings->getFlag("performance_tradeoffs");
if (!m_queue_in.addBlock(map, p, ack_block_to_server, urgent)) {
warningstream << "Update requested for non-existent block at ("
<< p.X << ", " << p.Y << ", " << p.Z << ")" << std::endl;
warningstream << "Update requested for non-existent block at "
<< p << std::endl;
return;
}
if (update_neighbors) {