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Various random code cleanups

This commit is contained in:
sfan5 2025-03-01 11:53:37 +01:00
parent 358658fa34
commit 7892541383
73 changed files with 216 additions and 285 deletions

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@ -3245,10 +3245,8 @@ PointedThing Game::updatePointedThing(
n.getSelectionBoxes(nodedef, &boxes,
n.getNeighbors(result.node_undersurface, &map));
f32 d = 0.002 * BS;
for (std::vector<aabb3f>::const_iterator i = boxes.begin();
i != boxes.end(); ++i) {
aabb3f box = *i;
f32 d = 0.002f * BS;
for (aabb3f box : boxes) {
box.MinEdge -= v3f(d, d, d);
box.MaxEdge += v3f(d, d, d);
selectionboxes->push_back(box);
@ -3450,9 +3448,8 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
u8 predicted_param2 = dir.Y < 0 ? 1 : 0;
if (selected_def.wallmounted_rotate_vertical) {
bool rotate90 = false;
v3f fnodepos = v3f(neighborpos.X, neighborpos.Y, neighborpos.Z);
v3f ppos = client->getEnv().getLocalPlayer()->getPosition() / BS;
v3f pdir = fnodepos - ppos;
v3f pdir = v3f::from(neighborpos) - ppos;
switch (predicted_f.drawtype) {
case NDT_TORCHLIKE: {
rotate90 = !((pdir.X < 0 && pdir.Z > 0) ||