mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-06 17:41:04 +00:00
Android: drop simple MainMenu (#10227)
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks. Makes the interface consistent and eliminates player confusion.
This commit is contained in:
parent
b262184acf
commit
788f297595
5 changed files with 33 additions and 363 deletions
|
@ -22,7 +22,6 @@ mt_color_dark_green = "#25C191"
|
|||
|
||||
local menupath = core.get_mainmenu_path()
|
||||
local basepath = core.get_builtin_path()
|
||||
local menustyle = core.settings:get("main_menu_style")
|
||||
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
|
||||
DIR_DELIM .. "pack" .. DIR_DELIM
|
||||
|
||||
|
@ -39,24 +38,18 @@ dofile(menupath .. DIR_DELIM .. "textures.lua")
|
|||
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua")
|
||||
if menustyle ~= "simple" then
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
|
||||
end
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
|
||||
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
|
||||
|
||||
local tabs = {}
|
||||
|
||||
tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
|
||||
tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
|
||||
tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
|
||||
if menustyle == "simple" then
|
||||
tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
|
||||
else
|
||||
tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
|
||||
tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
|
||||
end
|
||||
tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
|
||||
tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
local function main_event_handler(tabview, event)
|
||||
|
@ -71,68 +64,35 @@ local function init_globals()
|
|||
-- Init gamedata
|
||||
gamedata.worldindex = 0
|
||||
|
||||
if menustyle == "simple" then
|
||||
local world_list = core.get_worlds()
|
||||
local world_index
|
||||
|
||||
local found_singleplayerworld = false
|
||||
for i, world in ipairs(world_list) do
|
||||
if world.name == "singleplayerworld" then
|
||||
found_singleplayerworld = true
|
||||
world_index = i
|
||||
break
|
||||
end
|
||||
menudata.worldlist = filterlist.create(
|
||||
core.get_worlds,
|
||||
compare_worlds,
|
||||
-- Unique id comparison function
|
||||
function(element, uid)
|
||||
return element.name == uid
|
||||
end,
|
||||
-- Filter function
|
||||
function(element, gameid)
|
||||
return element.gameid == gameid
|
||||
end
|
||||
)
|
||||
|
||||
if not found_singleplayerworld then
|
||||
core.create_world("singleplayerworld", 1)
|
||||
menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
|
||||
menudata.worldlist:set_sortmode("alphabetic")
|
||||
|
||||
world_list = core.get_worlds()
|
||||
|
||||
for i, world in ipairs(world_list) do
|
||||
if world.name == "singleplayerworld" then
|
||||
world_index = i
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
gamedata.worldindex = world_index
|
||||
else
|
||||
menudata.worldlist = filterlist.create(
|
||||
core.get_worlds,
|
||||
compare_worlds,
|
||||
-- Unique id comparison function
|
||||
function(element, uid)
|
||||
return element.name == uid
|
||||
end,
|
||||
-- Filter function
|
||||
function(element, gameid)
|
||||
return element.gameid == gameid
|
||||
end
|
||||
)
|
||||
|
||||
menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
|
||||
menudata.worldlist:set_sortmode("alphabetic")
|
||||
|
||||
if not core.settings:get("menu_last_game") then
|
||||
local default_game = core.settings:get("default_game") or "minetest"
|
||||
core.settings:set("menu_last_game", default_game)
|
||||
end
|
||||
|
||||
mm_texture.init()
|
||||
if not core.settings:get("menu_last_game") then
|
||||
local default_game = core.settings:get("default_game") or "minetest"
|
||||
core.settings:set("menu_last_game", default_game)
|
||||
end
|
||||
|
||||
mm_texture.init()
|
||||
|
||||
-- Create main tabview
|
||||
local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
|
||||
|
||||
if menustyle == "simple" then
|
||||
tv_main:add(tabs.simple_main)
|
||||
else
|
||||
tv_main:set_autosave_tab(true)
|
||||
tv_main:add(tabs.local_game)
|
||||
tv_main:add(tabs.play_online)
|
||||
end
|
||||
tv_main:set_autosave_tab(true)
|
||||
tv_main:add(tabs.local_game)
|
||||
tv_main:add(tabs.play_online)
|
||||
|
||||
tv_main:add(tabs.content)
|
||||
tv_main:add(tabs.settings)
|
||||
|
@ -141,11 +101,9 @@ local function init_globals()
|
|||
tv_main:set_global_event_handler(main_event_handler)
|
||||
tv_main:set_fixed_size(false)
|
||||
|
||||
if menustyle ~= "simple" then
|
||||
local last_tab = core.settings:get("maintab_LAST")
|
||||
if last_tab and tv_main.current_tab ~= last_tab then
|
||||
tv_main:set_tab(last_tab)
|
||||
end
|
||||
local last_tab = core.settings:get("maintab_LAST")
|
||||
if last_tab and tv_main.current_tab ~= last_tab then
|
||||
tv_main:set_tab(last_tab)
|
||||
end
|
||||
ui.set_default("maintab")
|
||||
tv_main:show()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue