mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-01 17:38:41 +00:00
Rename perlin noise to value noise (#15858)
This commit is contained in:
parent
372e37faf2
commit
78293404c7
27 changed files with 339 additions and 309 deletions
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@ -1023,9 +1023,9 @@ int ModApiEnv::l_find_nodes_in_area_under_air(lua_State *L)
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return findNodesInAreaUnderAir(L, minp, maxp, filter, getNode);
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}
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// get_perlin(seeddiff, octaves, persistence, scale)
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// returns world-specific PerlinNoise
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int ModApiEnv::l_get_perlin(lua_State *L)
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// get_value_noise(seeddiff, octaves, persistence, scale)
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// returns world-specific ValueNoise
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int ModApiEnv::l_get_value_noise(lua_State *L)
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{
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GET_ENV_PTR_NO_MAP_LOCK;
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@ -1042,16 +1042,16 @@ int ModApiEnv::l_get_perlin(lua_State *L)
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params.seed += (int)env->getServerMap().getSeed();
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LuaPerlinNoise *n = new LuaPerlinNoise(¶ms);
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LuaValueNoise *n = new LuaValueNoise(¶ms);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
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luaL_getmetatable(L, "PerlinNoise");
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luaL_getmetatable(L, "ValueNoise");
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lua_setmetatable(L, -2);
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return 1;
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}
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// get_perlin_map(noiseparams, size)
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// returns world-specific PerlinNoiseMap
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int ModApiEnv::l_get_perlin_map(lua_State *L)
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// get_value_noise_map(noiseparams, size)
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// returns world-specific ValueNoiseMap
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int ModApiEnv::l_get_value_noise_map(lua_State *L)
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{
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GET_ENV_PTR_NO_MAP_LOCK;
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@ -1061,9 +1061,9 @@ int ModApiEnv::l_get_perlin_map(lua_State *L)
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v3s16 size = read_v3s16(L, 2);
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s32 seed = (s32)(env->getServerMap().getSeed());
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LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(&np, seed, size);
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LuaValueNoiseMap *n = new LuaValueNoiseMap(&np, seed, size);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
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luaL_getmetatable(L, "PerlinNoiseMap");
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luaL_getmetatable(L, "ValueNoiseMap");
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lua_setmetatable(L, -2);
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return 1;
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}
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@ -1415,8 +1415,8 @@ void ModApiEnv::Initialize(lua_State *L, int top)
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API_FCT(load_area);
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API_FCT(emerge_area);
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API_FCT(delete_area);
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API_FCT(get_perlin);
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API_FCT(get_perlin_map);
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API_FCT(get_value_noise);
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API_FCT(get_value_noise_map);
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API_FCT(get_voxel_manip);
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API_FCT(clear_objects);
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API_FCT(spawn_tree);
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@ -179,13 +179,13 @@ private:
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// delete_area(p1, p2) -> true/false
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static int l_delete_area(lua_State *L);
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// get_perlin(seeddiff, octaves, persistence, scale)
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// returns world-specific PerlinNoise
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static int l_get_perlin(lua_State *L);
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// get_value_noise(seeddiff, octaves, persistence, scale)
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// returns world-specific ValueNoise
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static int l_get_value_noise(lua_State *L);
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// get_perlin_map(noiseparams, size)
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// returns world-specific PerlinNoiseMap
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static int l_get_perlin_map(lua_State *L);
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// get_value_noise_map(noiseparams, size)
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// returns world-specific ValueNoiseMap
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static int l_get_value_noise_map(lua_State *L);
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// get_voxel_manip()
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// returns world-specific voxel manipulator
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@ -13,38 +13,38 @@
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///////////////////////////////////////
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/*
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LuaPerlinNoise
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LuaValueNoise
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*/
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LuaPerlinNoise::LuaPerlinNoise(const NoiseParams *params) :
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LuaValueNoise::LuaValueNoise(const NoiseParams *params) :
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np(*params)
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{
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}
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int LuaPerlinNoise::l_get_2d(lua_State *L)
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int LuaValueNoise::l_get_2d(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaPerlinNoise *o = checkObject<LuaPerlinNoise>(L, 1);
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LuaValueNoise *o = checkObject<LuaValueNoise>(L, 1);
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v2f p = readParam<v2f>(L, 2);
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lua_Number val = NoisePerlin2D(&o->np, p.X, p.Y, 0);
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lua_Number val = NoiseFractal2D(&o->np, p.X, p.Y, 0);
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lua_pushnumber(L, val);
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return 1;
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}
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int LuaPerlinNoise::l_get_3d(lua_State *L)
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int LuaValueNoise::l_get_3d(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaPerlinNoise *o = checkObject<LuaPerlinNoise>(L, 1);
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LuaValueNoise *o = checkObject<LuaValueNoise>(L, 1);
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v3f p = check_v3f(L, 2);
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lua_Number val = NoisePerlin3D(&o->np, p.X, p.Y, p.Z, 0);
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lua_Number val = NoiseFractal3D(&o->np, p.X, p.Y, p.Z, 0);
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lua_pushnumber(L, val);
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return 1;
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}
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int LuaPerlinNoise::create_object(lua_State *L)
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int LuaValueNoise::create_object(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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@ -59,7 +59,7 @@ int LuaPerlinNoise::create_object(lua_State *L)
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params.spread = v3f(1, 1, 1) * readParam<float>(L, 4);
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}
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LuaPerlinNoise *o = new LuaPerlinNoise(¶ms);
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LuaValueNoise *o = new LuaValueNoise(¶ms);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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@ -68,25 +68,25 @@ int LuaPerlinNoise::create_object(lua_State *L)
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}
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int LuaPerlinNoise::gc_object(lua_State *L)
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int LuaValueNoise::gc_object(lua_State *L)
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{
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LuaPerlinNoise *o = *(LuaPerlinNoise **)(lua_touserdata(L, 1));
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LuaValueNoise *o = *(LuaValueNoise **)(lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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void *LuaPerlinNoise::packIn(lua_State *L, int idx)
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void *LuaValueNoise::packIn(lua_State *L, int idx)
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{
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LuaPerlinNoise *o = checkObject<LuaPerlinNoise>(L, idx);
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LuaValueNoise *o = checkObject<LuaValueNoise>(L, idx);
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return new NoiseParams(o->np);
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}
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void LuaPerlinNoise::packOut(lua_State *L, void *ptr)
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void LuaValueNoise::packOut(lua_State *L, void *ptr)
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{
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NoiseParams *np = reinterpret_cast<NoiseParams*>(ptr);
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if (L) {
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LuaPerlinNoise *o = new LuaPerlinNoise(np);
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LuaValueNoise *o = new LuaValueNoise(np);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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@ -95,7 +95,7 @@ void LuaPerlinNoise::packOut(lua_State *L, void *ptr)
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}
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void LuaPerlinNoise::Register(lua_State *L)
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void LuaValueNoise::Register(lua_State *L)
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{
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static const luaL_Reg metamethods[] = {
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{"__gc", gc_object},
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@ -109,19 +109,19 @@ void LuaPerlinNoise::Register(lua_State *L)
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}
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const char LuaPerlinNoise::className[] = "PerlinNoise";
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luaL_Reg LuaPerlinNoise::methods[] = {
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luamethod_aliased(LuaPerlinNoise, get_2d, get2d),
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luamethod_aliased(LuaPerlinNoise, get_3d, get3d),
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const char LuaValueNoise::className[] = "ValueNoise";
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luaL_Reg LuaValueNoise::methods[] = {
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luamethod_aliased(LuaValueNoise, get_2d, get2d),
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luamethod_aliased(LuaValueNoise, get_3d, get3d),
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{0,0}
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};
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///////////////////////////////////////
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/*
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LuaPerlinNoiseMap
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LuaValueNoiseMap
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*/
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LuaPerlinNoiseMap::LuaPerlinNoiseMap(const NoiseParams *np, s32 seed, v3s16 size)
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LuaValueNoiseMap::LuaValueNoiseMap(const NoiseParams *np, s32 seed, v3s16 size)
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{
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try {
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noise = new Noise(np, seed, size.X, size.Y, size.Z);
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@ -131,22 +131,22 @@ LuaPerlinNoiseMap::LuaPerlinNoiseMap(const NoiseParams *np, s32 seed, v3s16 size
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}
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LuaPerlinNoiseMap::~LuaPerlinNoiseMap()
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LuaValueNoiseMap::~LuaValueNoiseMap()
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{
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delete noise;
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}
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int LuaPerlinNoiseMap::l_get_2d_map(lua_State *L)
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int LuaValueNoiseMap::l_get_2d_map(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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size_t i = 0;
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LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
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LuaValueNoiseMap *o = checkObject<LuaValueNoiseMap>(L, 1);
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v2f p = readParam<v2f>(L, 2);
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Noise *n = o->noise;
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n->perlinMap2D(p.X, p.Y);
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n->noiseMap2D(p.X, p.Y);
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lua_createtable(L, n->sy, 0);
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for (u32 y = 0; y != n->sy; y++) {
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@ -161,16 +161,16 @@ int LuaPerlinNoiseMap::l_get_2d_map(lua_State *L)
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}
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int LuaPerlinNoiseMap::l_get_2d_map_flat(lua_State *L)
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int LuaValueNoiseMap::l_get_2d_map_flat(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
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LuaValueNoiseMap *o = checkObject<LuaValueNoiseMap>(L, 1);
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v2f p = readParam<v2f>(L, 2);
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bool use_buffer = lua_istable(L, 3);
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Noise *n = o->noise;
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n->perlinMap2D(p.X, p.Y);
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n->noiseMap2D(p.X, p.Y);
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size_t maplen = n->sx * n->sy;
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@ -187,19 +187,19 @@ int LuaPerlinNoiseMap::l_get_2d_map_flat(lua_State *L)
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}
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int LuaPerlinNoiseMap::l_get_3d_map(lua_State *L)
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int LuaValueNoiseMap::l_get_3d_map(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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size_t i = 0;
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LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
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LuaValueNoiseMap *o = checkObject<LuaValueNoiseMap>(L, 1);
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v3f p = check_v3f(L, 2);
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if (!o->is3D())
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return 0;
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Noise *n = o->noise;
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n->perlinMap3D(p.X, p.Y, p.Z);
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n->noiseMap3D(p.X, p.Y, p.Z);
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lua_createtable(L, n->sz, 0);
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for (u32 z = 0; z != n->sz; z++) {
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@ -218,11 +218,11 @@ int LuaPerlinNoiseMap::l_get_3d_map(lua_State *L)
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}
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int LuaPerlinNoiseMap::l_get_3d_map_flat(lua_State *L)
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int LuaValueNoiseMap::l_get_3d_map_flat(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
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LuaValueNoiseMap *o = checkObject<LuaValueNoiseMap>(L, 1);
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v3f p = check_v3f(L, 2);
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bool use_buffer = lua_istable(L, 3);
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@ -230,7 +230,7 @@ int LuaPerlinNoiseMap::l_get_3d_map_flat(lua_State *L)
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return 0;
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Noise *n = o->noise;
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n->perlinMap3D(p.X, p.Y, p.Z);
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n->noiseMap3D(p.X, p.Y, p.Z);
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size_t maplen = n->sx * n->sy * n->sz;
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@ -247,41 +247,41 @@ int LuaPerlinNoiseMap::l_get_3d_map_flat(lua_State *L)
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}
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int LuaPerlinNoiseMap::l_calc_2d_map(lua_State *L)
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int LuaValueNoiseMap::l_calc_2d_map(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
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LuaValueNoiseMap *o = checkObject<LuaValueNoiseMap>(L, 1);
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v2f p = readParam<v2f>(L, 2);
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Noise *n = o->noise;
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n->perlinMap2D(p.X, p.Y);
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n->noiseMap2D(p.X, p.Y);
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return 0;
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}
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int LuaPerlinNoiseMap::l_calc_3d_map(lua_State *L)
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int LuaValueNoiseMap::l_calc_3d_map(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
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LuaValueNoiseMap *o = checkObject<LuaValueNoiseMap>(L, 1);
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v3f p = check_v3f(L, 2);
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if (!o->is3D())
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return 0;
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Noise *n = o->noise;
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n->perlinMap3D(p.X, p.Y, p.Z);
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n->noiseMap3D(p.X, p.Y, p.Z);
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return 0;
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}
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int LuaPerlinNoiseMap::l_get_map_slice(lua_State *L)
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int LuaValueNoiseMap::l_get_map_slice(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, 1);
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LuaValueNoiseMap *o = checkObject<LuaValueNoiseMap>(L, 1);
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v3s16 slice_offset = read_v3s16(L, 2);
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v3s16 slice_size = read_v3s16(L, 3);
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bool use_buffer = lua_istable(L, 4);
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@ -302,14 +302,14 @@ int LuaPerlinNoiseMap::l_get_map_slice(lua_State *L)
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}
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int LuaPerlinNoiseMap::create_object(lua_State *L)
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int LuaValueNoiseMap::create_object(lua_State *L)
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{
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NoiseParams np;
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if (!read_noiseparams(L, 1, &np))
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return 0;
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v3s16 size = read_v3s16(L, 2);
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LuaPerlinNoiseMap *o = new LuaPerlinNoiseMap(&np, 0, size);
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LuaValueNoiseMap *o = new LuaValueNoiseMap(&np, 0, size);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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@ -317,9 +317,9 @@ int LuaPerlinNoiseMap::create_object(lua_State *L)
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}
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int LuaPerlinNoiseMap::gc_object(lua_State *L)
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int LuaValueNoiseMap::gc_object(lua_State *L)
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{
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LuaPerlinNoiseMap *o = *(LuaPerlinNoiseMap **)(lua_touserdata(L, 1));
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LuaValueNoiseMap *o = *(LuaValueNoiseMap **)(lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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@ -331,9 +331,9 @@ struct NoiseMapParams {
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v3s16 size;
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};
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void *LuaPerlinNoiseMap::packIn(lua_State *L, int idx)
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void *LuaValueNoiseMap::packIn(lua_State *L, int idx)
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{
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LuaPerlinNoiseMap *o = checkObject<LuaPerlinNoiseMap>(L, idx);
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LuaValueNoiseMap *o = checkObject<LuaValueNoiseMap>(L, idx);
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NoiseMapParams *ret = new NoiseMapParams();
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ret->np = o->noise->np;
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ret->seed = o->noise->seed;
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@ -341,11 +341,11 @@ void *LuaPerlinNoiseMap::packIn(lua_State *L, int idx)
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return ret;
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}
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void LuaPerlinNoiseMap::packOut(lua_State *L, void *ptr)
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void LuaValueNoiseMap::packOut(lua_State *L, void *ptr)
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{
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NoiseMapParams *p = reinterpret_cast<NoiseMapParams*>(ptr);
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if (L) {
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LuaPerlinNoiseMap *o = new LuaPerlinNoiseMap(&p->np, p->seed, p->size);
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LuaValueNoiseMap *o = new LuaValueNoiseMap(&p->np, p->seed, p->size);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
|
@ -354,7 +354,7 @@ void LuaPerlinNoiseMap::packOut(lua_State *L, void *ptr)
|
|||
}
|
||||
|
||||
|
||||
void LuaPerlinNoiseMap::Register(lua_State *L)
|
||||
void LuaValueNoiseMap::Register(lua_State *L)
|
||||
{
|
||||
static const luaL_Reg metamethods[] = {
|
||||
{"__gc", gc_object},
|
||||
|
@ -368,15 +368,15 @@ void LuaPerlinNoiseMap::Register(lua_State *L)
|
|||
}
|
||||
|
||||
|
||||
const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
|
||||
luaL_Reg LuaPerlinNoiseMap::methods[] = {
|
||||
luamethod_aliased(LuaPerlinNoiseMap, get_2d_map, get2dMap),
|
||||
luamethod_aliased(LuaPerlinNoiseMap, get_2d_map_flat, get2dMap_flat),
|
||||
luamethod_aliased(LuaPerlinNoiseMap, calc_2d_map, calc2dMap),
|
||||
luamethod_aliased(LuaPerlinNoiseMap, get_3d_map, get3dMap),
|
||||
luamethod_aliased(LuaPerlinNoiseMap, get_3d_map_flat, get3dMap_flat),
|
||||
luamethod_aliased(LuaPerlinNoiseMap, calc_3d_map, calc3dMap),
|
||||
luamethod_aliased(LuaPerlinNoiseMap, get_map_slice, getMapSlice),
|
||||
const char LuaValueNoiseMap::className[] = "ValueNoiseMap";
|
||||
luaL_Reg LuaValueNoiseMap::methods[] = {
|
||||
luamethod_aliased(LuaValueNoiseMap, get_2d_map, get2dMap),
|
||||
luamethod_aliased(LuaValueNoiseMap, get_2d_map_flat, get2dMap_flat),
|
||||
luamethod_aliased(LuaValueNoiseMap, calc_2d_map, calc2dMap),
|
||||
luamethod_aliased(LuaValueNoiseMap, get_3d_map, get3dMap),
|
||||
luamethod_aliased(LuaValueNoiseMap, get_3d_map_flat, get3dMap_flat),
|
||||
luamethod_aliased(LuaValueNoiseMap, calc_3d_map, calc3dMap),
|
||||
luamethod_aliased(LuaValueNoiseMap, get_map_slice, getMapSlice),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
|
|
|
@ -9,9 +9,9 @@
|
|||
#include "noise.h"
|
||||
|
||||
/*
|
||||
LuaPerlinNoise
|
||||
LuaValueNoise
|
||||
*/
|
||||
class LuaPerlinNoise : public ModApiBase
|
||||
class LuaValueNoise : public ModApiBase
|
||||
{
|
||||
private:
|
||||
NoiseParams np;
|
||||
|
@ -27,11 +27,11 @@ private:
|
|||
static int l_get_3d(lua_State *L);
|
||||
|
||||
public:
|
||||
LuaPerlinNoise(const NoiseParams *params);
|
||||
~LuaPerlinNoise() = default;
|
||||
LuaValueNoise(const NoiseParams *params);
|
||||
~LuaValueNoise() = default;
|
||||
|
||||
// LuaPerlinNoise(seed, octaves, persistence, scale)
|
||||
// Creates an LuaPerlinNoise and leaves it on top of stack
|
||||
// LuaValueNoise(seed, octaves, persistence, scale)
|
||||
// Creates an LuaValueNoise and leaves it on top of stack
|
||||
static int create_object(lua_State *L);
|
||||
|
||||
static void *packIn(lua_State *L, int idx);
|
||||
|
@ -43,9 +43,9 @@ public:
|
|||
};
|
||||
|
||||
/*
|
||||
LuaPerlinNoiseMap
|
||||
LuaValueNoiseMap
|
||||
*/
|
||||
class LuaPerlinNoiseMap : public ModApiBase
|
||||
class LuaValueNoiseMap : public ModApiBase
|
||||
{
|
||||
Noise *noise;
|
||||
|
||||
|
@ -66,13 +66,13 @@ class LuaPerlinNoiseMap : public ModApiBase
|
|||
static int l_get_map_slice(lua_State *L);
|
||||
|
||||
public:
|
||||
LuaPerlinNoiseMap(const NoiseParams *np, s32 seed, v3s16 size);
|
||||
~LuaPerlinNoiseMap();
|
||||
LuaValueNoiseMap(const NoiseParams *np, s32 seed, v3s16 size);
|
||||
~LuaValueNoiseMap();
|
||||
|
||||
inline bool is3D() const { return noise->sz > 1; }
|
||||
|
||||
// LuaPerlinNoiseMap(np, size)
|
||||
// Creates an LuaPerlinNoiseMap and leaves it on top of stack
|
||||
// LuaValueNoiseMap(np, size)
|
||||
// Creates an LuaValueNoiseMap and leaves it on top of stack
|
||||
static int create_object(lua_State *L);
|
||||
|
||||
static void *packIn(lua_State *L, int idx);
|
||||
|
|
|
@ -60,8 +60,8 @@ void EmergeScripting::InitializeModApi(lua_State *L, int top)
|
|||
ItemStackMetaRef::Register(L);
|
||||
LuaAreaStore::Register(L);
|
||||
LuaItemStack::Register(L);
|
||||
LuaPerlinNoise::Register(L);
|
||||
LuaPerlinNoiseMap::Register(L);
|
||||
LuaValueNoise::Register(L);
|
||||
LuaValueNoiseMap::Register(L);
|
||||
LuaPseudoRandom::Register(L);
|
||||
LuaPcgRandom::Register(L);
|
||||
LuaSecureRandom::Register(L);
|
||||
|
|
|
@ -134,8 +134,8 @@ void ServerScripting::InitializeModApi(lua_State *L, int top)
|
|||
ItemStackMetaRef::Register(L);
|
||||
LuaAreaStore::Register(L);
|
||||
LuaItemStack::Register(L);
|
||||
LuaPerlinNoise::Register(L);
|
||||
LuaPerlinNoiseMap::Register(L);
|
||||
LuaValueNoise::Register(L);
|
||||
LuaValueNoiseMap::Register(L);
|
||||
LuaPseudoRandom::Register(L);
|
||||
LuaPcgRandom::Register(L);
|
||||
LuaRaycast::Register(L);
|
||||
|
@ -172,8 +172,8 @@ void ServerScripting::InitializeAsync(lua_State *L, int top)
|
|||
ItemStackMetaRef::Register(L);
|
||||
LuaAreaStore::Register(L);
|
||||
LuaItemStack::Register(L);
|
||||
LuaPerlinNoise::Register(L);
|
||||
LuaPerlinNoiseMap::Register(L);
|
||||
LuaValueNoise::Register(L);
|
||||
LuaValueNoiseMap::Register(L);
|
||||
LuaPseudoRandom::Register(L);
|
||||
LuaPcgRandom::Register(L);
|
||||
LuaSecureRandom::Register(L);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue