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Rename perlin noise to value noise (#15858)
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parent
372e37faf2
commit
78293404c7
27 changed files with 339 additions and 309 deletions
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@ -234,7 +234,7 @@ inline float triLinearInterpolation(
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return linearInterpolation(u, v, z);
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}
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float noise2d_gradient(float x, float y, s32 seed, bool eased)
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float noise2d_value(float x, float y, s32 seed, bool eased)
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{
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// Calculate the integer coordinates
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int x0 = myfloor(x);
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@ -252,7 +252,7 @@ float noise2d_gradient(float x, float y, s32 seed, bool eased)
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}
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float noise3d_gradient(float x, float y, float z, s32 seed, bool eased)
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float noise3d_value(float x, float y, float z, s32 seed, bool eased)
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{
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// Calculate the integer coordinates
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int x0 = myfloor(x);
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@ -280,7 +280,7 @@ float noise3d_gradient(float x, float y, float z, s32 seed, bool eased)
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}
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float noise2d_perlin(float x, float y, s32 seed,
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float noise2d_fractal(float x, float y, s32 seed,
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int octaves, float persistence, bool eased)
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{
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float a = 0;
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@ -288,7 +288,7 @@ float noise2d_perlin(float x, float y, s32 seed,
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float g = 1.0;
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for (int i = 0; i < octaves; i++)
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{
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a += g * noise2d_gradient(x * f, y * f, seed + i, eased);
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a += g * noise2d_value(x * f, y * f, seed + i, eased);
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f *= 2.0;
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g *= persistence;
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}
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@ -305,10 +305,10 @@ float contour(float v)
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}
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///////////////////////// [ New noise ] ////////////////////////////
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///////////////////////// [ Fractal value noise ] ////////////////////////////
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float NoisePerlin2D(const NoiseParams *np, float x, float y, s32 seed)
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float NoiseFractal2D(const NoiseParams *np, float x, float y, s32 seed)
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{
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float a = 0;
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float f = 1.0;
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@ -319,7 +319,7 @@ float NoisePerlin2D(const NoiseParams *np, float x, float y, s32 seed)
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seed += np->seed;
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for (size_t i = 0; i < np->octaves; i++) {
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float noiseval = noise2d_gradient(x * f, y * f, seed + i,
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float noiseval = noise2d_value(x * f, y * f, seed + i,
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np->flags & (NOISE_FLAG_DEFAULTS | NOISE_FLAG_EASED));
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if (np->flags & NOISE_FLAG_ABSVALUE)
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@ -334,7 +334,7 @@ float NoisePerlin2D(const NoiseParams *np, float x, float y, s32 seed)
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}
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float NoisePerlin3D(const NoiseParams *np, float x, float y, float z, s32 seed)
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float NoiseFractal3D(const NoiseParams *np, float x, float y, float z, s32 seed)
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{
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float a = 0;
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float f = 1.0;
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@ -346,7 +346,7 @@ float NoisePerlin3D(const NoiseParams *np, float x, float y, float z, s32 seed)
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seed += np->seed;
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for (size_t i = 0; i < np->octaves; i++) {
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float noiseval = noise3d_gradient(x * f, y * f, z * f, seed + i,
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float noiseval = noise3d_value(x * f, y * f, z * f, seed + i,
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np->flags & NOISE_FLAG_EASED);
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if (np->flags & NOISE_FLAG_ABSVALUE)
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@ -375,7 +375,7 @@ Noise::Noise(const NoiseParams *np_, s32 seed, u32 sx, u32 sy, u32 sz)
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Noise::~Noise()
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{
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delete[] gradient_buf;
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delete[] value_buf;
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delete[] persist_buf;
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delete[] noise_buf;
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delete[] result;
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@ -394,15 +394,15 @@ void Noise::allocBuffers()
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this->noise_buf = NULL;
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resizeNoiseBuf(sz > 1);
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delete[] gradient_buf;
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delete[] value_buf;
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delete[] persist_buf;
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delete[] result;
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try {
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size_t bufsize = sx * sy * sz;
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this->persist_buf = NULL;
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this->gradient_buf = new float[bufsize];
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this->result = new float[bufsize];
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this->persist_buf = NULL;
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this->value_buf = new float[bufsize];
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this->result = new float[bufsize];
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} catch (std::bad_alloc &e) {
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throw InvalidNoiseParamsException();
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}
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@ -490,7 +490,7 @@ void Noise::resizeNoiseBuf(bool is3d)
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* next octave.
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*/
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#define idx(x, y) ((y) * nlx + (x))
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void Noise::gradientMap2D(
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void Noise::valueMap2D(
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float x, float y,
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float step_x, float step_y,
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s32 seed)
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@ -527,7 +527,7 @@ void Noise::gradientMap2D(
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u = orig_u;
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noisex = 0;
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for (i = 0; i != sx; i++) {
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gradient_buf[index++] =
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value_buf[index++] =
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biLinearInterpolation(v00, v10, v01, v11, u, v, eased);
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u += step_x;
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@ -552,7 +552,7 @@ void Noise::gradientMap2D(
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#define idx(x, y, z) ((z) * nly * nlx + (y) * nlx + (x))
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void Noise::gradientMap3D(
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void Noise::valueMap3D(
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float x, float y, float z,
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float step_x, float step_y, float step_z,
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s32 seed)
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@ -605,7 +605,7 @@ void Noise::gradientMap3D(
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u = orig_u;
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noisex = 0;
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for (i = 0; i != sx; i++) {
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gradient_buf[index++] = triLinearInterpolation(
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value_buf[index++] = triLinearInterpolation(
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v000, v100, v010, v110,
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v001, v101, v011, v111,
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u, v, w,
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@ -643,7 +643,7 @@ void Noise::gradientMap3D(
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#undef idx
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float *Noise::perlinMap2D(float x, float y, float *persistence_map)
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float *Noise::noiseMap2D(float x, float y, float *persistence_map)
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{
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float f = 1.0, g = 1.0;
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size_t bufsize = sx * sy;
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@ -661,7 +661,7 @@ float *Noise::perlinMap2D(float x, float y, float *persistence_map)
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}
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for (size_t oct = 0; oct < np.octaves; oct++) {
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gradientMap2D(x * f, y * f,
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valueMap2D(x * f, y * f,
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f / np.spread.X, f / np.spread.Y,
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seed + np.seed + oct);
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@ -680,7 +680,7 @@ float *Noise::perlinMap2D(float x, float y, float *persistence_map)
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}
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float *Noise::perlinMap3D(float x, float y, float z, float *persistence_map)
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float *Noise::noiseMap3D(float x, float y, float z, float *persistence_map)
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{
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float f = 1.0, g = 1.0;
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size_t bufsize = sx * sy * sz;
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@ -699,7 +699,7 @@ float *Noise::perlinMap3D(float x, float y, float z, float *persistence_map)
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}
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for (size_t oct = 0; oct < np.octaves; oct++) {
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gradientMap3D(x * f, y * f, z * f,
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valueMap3D(x * f, y * f, z * f,
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f / np.spread.X, f / np.spread.Y, f / np.spread.Z,
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seed + np.seed + oct);
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@ -726,22 +726,22 @@ void Noise::updateResults(float g, float *gmap,
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if (np.flags & NOISE_FLAG_ABSVALUE) {
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if (persistence_map) {
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for (size_t i = 0; i != bufsize; i++) {
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result[i] += gmap[i] * std::fabs(gradient_buf[i]);
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result[i] += gmap[i] * std::fabs(value_buf[i]);
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gmap[i] *= persistence_map[i];
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}
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} else {
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for (size_t i = 0; i != bufsize; i++)
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result[i] += g * std::fabs(gradient_buf[i]);
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result[i] += g * std::fabs(value_buf[i]);
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}
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} else {
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if (persistence_map) {
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for (size_t i = 0; i != bufsize; i++) {
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result[i] += gmap[i] * gradient_buf[i];
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result[i] += gmap[i] * value_buf[i];
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gmap[i] *= persistence_map[i];
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}
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} else {
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for (size_t i = 0; i != bufsize; i++)
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result[i] += g * gradient_buf[i];
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result[i] += g * value_buf[i];
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}
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}
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}
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