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Rename perlin noise to value noise (#15858)

This commit is contained in:
Erich Schubert 2025-04-10 14:39:40 +02:00 committed by GitHub
parent 372e37faf2
commit 78293404c7
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GPG key ID: B5690EEEBB952194
27 changed files with 339 additions and 309 deletions

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@ -177,7 +177,7 @@ int MapgenFractal::getSpawnLevelAtPoint(v2s16 p)
// If terrain present, don't start search below terrain or water level
if (noise_seabed) {
s16 seabed_level = NoisePerlin2D(&noise_seabed->np, p.X, p.Y, seed);
s16 seabed_level = NoiseFractal2D(&noise_seabed->np, p.X, p.Y, seed);
search_start = MYMAX(search_start, MYMAX(seabed_level, water_level));
}
@ -409,7 +409,7 @@ s16 MapgenFractal::generateTerrain()
u32 index2d = 0;
if (noise_seabed)
noise_seabed->perlinMap2D(node_min.X, node_min.Z);
noise_seabed->noiseMap2D(node_min.X, node_min.Z);
for (s16 z = node_min.Z; z <= node_max.Z; z++) {
for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {