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Rename perlin noise to value noise (#15858)
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27 changed files with 339 additions and 309 deletions
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@ -632,7 +632,7 @@ void MapgenBasic::generateBiomes()
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const v3s32 &em = vm->m_area.getExtent();
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u32 index = 0;
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noise_filler_depth->perlinMap2D(node_min.X, node_min.Z);
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noise_filler_depth->noiseMap2D(node_min.X, node_min.Z);
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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@ -897,7 +897,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y)
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return;
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u16 num_dungeons = std::fmax(std::floor(
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NoisePerlin3D(&np_dungeons, node_min.X, node_min.Y, node_min.Z, seed)), 0.0f);
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NoiseFractal3D(&np_dungeons, node_min.X, node_min.Y, node_min.Z, seed)), 0.0f);
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if (num_dungeons == 0)
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return;
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