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Restore old inconsistent minimum digging time behavior (#14777)
and restore default of 0.16 for repeat_place_time since it was only changed to be in line with repeat_dig_time.
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6 changed files with 38 additions and 9 deletions
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@ -2352,9 +2352,12 @@ for this group, and unable to dig the rating `1`, which is the toughest.
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Unless there is a matching group that enables digging otherwise.
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If the result digging time is 0, a delay of 0.15 seconds is added between
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digging nodes; If the player releases LMB after digging, this delay is set to 0,
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digging nodes. If the player releases LMB after digging, this delay is set to 0,
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i.e. players can more quickly click the nodes away instead of holding LMB.
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This extra delay is not applied in case of a digging time between 0 and 0.15,
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so a digging time of 0.01 is actually faster than a digging time of 0.
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### Damage groups
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List of damage for groups of entities. See [Entity damage mechanism].
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