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Add option to use texture alpha channel

This commit is contained in:
kwolekr 2013-04-23 18:39:10 -04:00
parent 36747794ab
commit 770305e28d
8 changed files with 98 additions and 11 deletions

View file

@ -162,6 +162,7 @@ IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
enum MaterialType{
TILE_MATERIAL_BASIC,
TILE_MATERIAL_ALPHA,
TILE_MATERIAL_LIQUID_TRANSPARENT,
TILE_MATERIAL_LIQUID_OPAQUE,
};
@ -222,6 +223,9 @@ struct TileSpec
case TILE_MATERIAL_BASIC:
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
break;
case TILE_MATERIAL_ALPHA:
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
break;
case TILE_MATERIAL_LIQUID_TRANSPARENT:
material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
break;
@ -233,12 +237,16 @@ struct TileSpec
}
void applyMaterialOptionsWithShaders(video::SMaterial &material,
const video::E_MATERIAL_TYPE &basic,
const video::E_MATERIAL_TYPE &liquid) const
const video::E_MATERIAL_TYPE &liquid,
const video::E_MATERIAL_TYPE &alpha) const
{
switch(material_type){
case TILE_MATERIAL_BASIC:
material.MaterialType = basic;
break;
case TILE_MATERIAL_ALPHA:
material.MaterialType = alpha;
break;
case TILE_MATERIAL_LIQUID_TRANSPARENT:
material.MaterialType = liquid;
break;