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C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)

* C++11 patchset 9: move hardcoded init parameters to class definitions

C++11 introduced the possibility to define the default values directly in class definitions, do it on current code

Also remove some unused attributes

* CollisionInfo::bouncy
* collisionMoveResult::collides_xy
* collisionMoveResult::standing_on_unloaded
* Clouds::speed

* More constructor cleanups + some variables removal

* remove only write guiFormSpecMenu::m_old_tooltip
* move header included inside defintions in genericobject.h
* remove some unused since years exception classes
* remove unused & empty debug_stacks_init
* remove unused & empty content_nodemeta_serialize_legacy
* remove forgotten useless bool (bouncy) in collision.cpp code
This commit is contained in:
Loïc Blot 2017-06-16 11:25:52 +02:00 committed by GitHub
parent 49d6e5f4ab
commit 76be103a91
50 changed files with 331 additions and 751 deletions

View file

@ -203,28 +203,28 @@ private:
/** pointer to data beeing transfered back to main game handling */
MainMenuData* m_data;
/** pointer to texture source */
ISimpleTextureSource* m_texture_source;
ISimpleTextureSource *m_texture_source = nullptr;
/** pointer to soundmanager*/
ISoundManager* m_sound_manager;
ISoundManager *m_sound_manager = nullptr;
/** representation of form source to be used in mainmenu formspec */
FormspecFormSource* m_formspecgui;
FormspecFormSource *m_formspecgui = nullptr;
/** formspec input receiver */
TextDestGuiEngine* m_buttonhandler;
TextDestGuiEngine *m_buttonhandler = nullptr;
/** the formspec menu */
GUIFormSpecMenu* m_menu;
GUIFormSpecMenu *m_menu = nullptr;
/** reference to kill variable managed by SIGINT handler */
bool& m_kill;
/** variable used to abort menu and return back to main game handling */
bool m_startgame;
bool m_startgame = false;
/** scripting interface */
MainMenuScripting* m_script;
MainMenuScripting *m_script = nullptr;
/** script basefolder */
std::string m_scriptdir;
std::string m_scriptdir = "";
/**
* draw background layer
@ -272,7 +272,7 @@ private:
void setTopleftText(const std::string &text);
/** pointer to gui element shown at topleft corner */
irr::gui::IGUIStaticText* m_irr_toplefttext;
irr::gui::IGUIStaticText *m_irr_toplefttext = nullptr;
/** and text that is in it */
EnrichedString m_toplefttext;
@ -296,7 +296,7 @@ private:
};
/** is drawing of clouds enabled atm */
bool m_clouds_enabled;
bool m_clouds_enabled = true;
/** data used to draw clouds */
clouddata m_cloud;
@ -308,6 +308,4 @@ private:
};
#endif /* GUI_ENGINE_H_ */