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C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)

* C++11 patchset 9: move hardcoded init parameters to class definitions

C++11 introduced the possibility to define the default values directly in class definitions, do it on current code

Also remove some unused attributes

* CollisionInfo::bouncy
* collisionMoveResult::collides_xy
* collisionMoveResult::standing_on_unloaded
* Clouds::speed

* More constructor cleanups + some variables removal

* remove only write guiFormSpecMenu::m_old_tooltip
* move header included inside defintions in genericobject.h
* remove some unused since years exception classes
* remove unused & empty debug_stacks_init
* remove unused & empty content_nodemeta_serialize_legacy
* remove forgotten useless bool (bouncy) in collision.cpp code
This commit is contained in:
Loïc Blot 2017-06-16 11:25:52 +02:00 committed by GitHub
parent 49d6e5f4ab
commit 76be103a91
50 changed files with 331 additions and 751 deletions

View file

@ -101,35 +101,35 @@ private:
u64 m_animate_time_old;
// should the console be opened or closed?
bool m_open;
bool m_open = false;
// should it close after you press enter?
bool m_close_on_enter;
bool m_close_on_enter = false;
// current console height [pixels]
s32 m_height;
s32 m_height = 0;
// desired height [pixels]
f32 m_desired_height;
f32 m_desired_height = 0.0f;
// desired height [screen height fraction]
f32 m_desired_height_fraction;
f32 m_desired_height_fraction = 0.0f;
// console open/close animation speed [screen height fraction / second]
f32 m_height_speed;
f32 m_height_speed = 5.0f;
// if nonzero, opening the console is inhibited [milliseconds]
u32 m_open_inhibited;
u32 m_open_inhibited = 0;
// cursor blink frame (16-bit value)
// cursor is off during [0,32767] and on during [32768,65535]
u32 m_cursor_blink;
u32 m_cursor_blink = 0;
// cursor blink speed [on/off toggles / second]
f32 m_cursor_blink_speed;
f32 m_cursor_blink_speed = 0.0f;
// cursor height [line height]
f32 m_cursor_height;
f32 m_cursor_height = 0.0f;
// background texture
video::ITexture* m_background;
video::ITexture *m_background = nullptr;
// background color (including alpha)
video::SColor m_background_color;
video::SColor m_background_color = video::SColor(255, 0, 0, 0);
// font
gui::IGUIFont* m_font;
gui::IGUIFont *m_font = nullptr;
v2u32 m_fontsize;
};