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C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
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50 changed files with 331 additions and 751 deletions
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@ -101,35 +101,35 @@ private:
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u64 m_animate_time_old;
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// should the console be opened or closed?
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bool m_open;
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bool m_open = false;
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// should it close after you press enter?
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bool m_close_on_enter;
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bool m_close_on_enter = false;
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// current console height [pixels]
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s32 m_height;
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s32 m_height = 0;
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// desired height [pixels]
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f32 m_desired_height;
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f32 m_desired_height = 0.0f;
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// desired height [screen height fraction]
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f32 m_desired_height_fraction;
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f32 m_desired_height_fraction = 0.0f;
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// console open/close animation speed [screen height fraction / second]
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f32 m_height_speed;
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f32 m_height_speed = 5.0f;
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// if nonzero, opening the console is inhibited [milliseconds]
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u32 m_open_inhibited;
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u32 m_open_inhibited = 0;
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// cursor blink frame (16-bit value)
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// cursor is off during [0,32767] and on during [32768,65535]
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u32 m_cursor_blink;
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u32 m_cursor_blink = 0;
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// cursor blink speed [on/off toggles / second]
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f32 m_cursor_blink_speed;
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f32 m_cursor_blink_speed = 0.0f;
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// cursor height [line height]
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f32 m_cursor_height;
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f32 m_cursor_height = 0.0f;
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// background texture
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video::ITexture* m_background;
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video::ITexture *m_background = nullptr;
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// background color (including alpha)
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video::SColor m_background_color;
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video::SColor m_background_color = video::SColor(255, 0, 0, 0);
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// font
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gui::IGUIFont* m_font;
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gui::IGUIFont *m_font = nullptr;
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v2u32 m_fontsize;
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};
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