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C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
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50 changed files with 331 additions and 751 deletions
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@ -88,15 +88,15 @@ protected:
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* Below: values managed by m_time_lock
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*/
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// Time of day in milli-hours (0-23999); determines day and night
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u32 m_time_of_day;
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u32 m_time_of_day = 9000;
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// Time of day in 0...1
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float m_time_of_day_f;
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float m_time_of_day_f = 9000.0f / 24000.0f;
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// Stores the skew created by the float -> u32 conversion
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// to be applied at next conversion, so that there is no real skew.
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float m_time_conversion_skew;
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float m_time_conversion_skew = 0.0f;
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// Overriding the day-night ratio is useful for custom sky visuals
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bool m_enable_day_night_ratio_override;
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u32 m_day_night_ratio_override;
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bool m_enable_day_night_ratio_override = false;
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u32 m_day_night_ratio_override = 0.0f;
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// Days from the server start, accounts for time shift
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// in game (e.g. /time or bed usage)
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std::atomic<u32> m_day_count;
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