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C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
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50 changed files with 331 additions and 751 deletions
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@ -106,19 +106,7 @@ TestSAO proto_TestSAO(NULL, v3f(0,0,0));
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*/
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UnitSAO::UnitSAO(ServerEnvironment *env, v3f pos):
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ServerActiveObject(env, pos),
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m_hp(-1),
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m_yaw(0),
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m_properties_sent(true),
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m_armor_groups_sent(false),
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m_animation_range(0,0),
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m_animation_speed(0),
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m_animation_blend(0),
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m_animation_loop(true),
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m_animation_sent(false),
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m_bone_position_sent(false),
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m_attachment_parent_id(0),
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m_attachment_sent(false)
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ServerActiveObject(env, pos)
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{
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// Initialize something to armor groups
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m_armor_groups["fleshy"] = 100;
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@ -239,16 +227,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
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const std::string &name, const std::string &state):
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UnitSAO(env, pos),
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m_init_name(name),
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m_init_state(state),
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m_registered(false),
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m_velocity(0,0,0),
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m_acceleration(0,0,0),
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m_last_sent_yaw(0),
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m_last_sent_position(0,0,0),
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m_last_sent_velocity(0,0,0),
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m_last_sent_position_timer(0),
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m_last_sent_move_precision(0),
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m_current_texture_modifier("")
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m_init_state(state)
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{
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// Only register type if no environment supplied
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if(env == NULL){
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@ -783,29 +762,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
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UnitSAO(env_, v3f(0,0,0)),
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m_player(player_),
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m_peer_id(peer_id_),
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m_inventory(NULL),
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m_damage(0),
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m_last_good_position(0,0,0),
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m_time_from_last_teleport(0),
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m_time_from_last_punch(0),
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m_nocheat_dig_pos(32767, 32767, 32767),
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m_nocheat_dig_time(0),
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m_wield_index(0),
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m_position_not_sent(false),
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m_is_singleplayer(is_singleplayer),
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m_breath(PLAYER_MAX_BREATH),
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m_pitch(0),
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m_fov(0),
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m_wanted_range(0),
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m_extended_attributes_modified(false),
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// public
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m_physics_override_speed(1),
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m_physics_override_jump(1),
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m_physics_override_gravity(1),
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m_physics_override_sneak(true),
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m_physics_override_sneak_glitch(false),
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m_physics_override_new_move(true),
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m_physics_override_sent(false)
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m_is_singleplayer(is_singleplayer)
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{
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assert(m_peer_id != 0); // pre-condition
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