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C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
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50 changed files with 331 additions and 751 deletions
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@ -36,37 +36,20 @@ enum CollisionType
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struct CollisionInfo
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{
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enum CollisionType type;
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v3s16 node_p; // COLLISION_NODE
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bool bouncy;
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CollisionInfo() {}
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CollisionType type = COLLISION_NODE;
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v3s16 node_p = v3s16(-32768,-32768,-32768); // COLLISION_NODE
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v3f old_speed;
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v3f new_speed;
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CollisionInfo():
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type(COLLISION_NODE),
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node_p(-32768,-32768,-32768),
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bouncy(false),
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old_speed(0,0,0),
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new_speed(0,0,0)
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{}
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};
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struct collisionMoveResult
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{
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bool touching_ground;
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bool collides;
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bool collides_xz;
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bool standing_on_unloaded;
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bool standing_on_object;
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collisionMoveResult() {}
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bool touching_ground = false;
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bool collides = false;
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bool standing_on_object = false;
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std::vector<CollisionInfo> collisions;
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collisionMoveResult():
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touching_ground(false),
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collides(false),
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collides_xz(false),
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standing_on_unloaded(false),
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standing_on_object(false)
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{}
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};
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// Moves using a single iteration; speed should not exceed pos_max_d/dtime
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