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C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)

* C++11 patchset 9: move hardcoded init parameters to class definitions

C++11 introduced the possibility to define the default values directly in class definitions, do it on current code

Also remove some unused attributes

* CollisionInfo::bouncy
* collisionMoveResult::collides_xy
* collisionMoveResult::standing_on_unloaded
* Clouds::speed

* More constructor cleanups + some variables removal

* remove only write guiFormSpecMenu::m_old_tooltip
* move header included inside defintions in genericobject.h
* remove some unused since years exception classes
* remove unused & empty debug_stacks_init
* remove unused & empty content_nodemeta_serialize_legacy
* remove forgotten useless bool (bouncy) in collision.cpp code
This commit is contained in:
Loïc Blot 2017-06-16 11:25:52 +02:00 committed by GitHub
parent 49d6e5f4ab
commit 76be103a91
50 changed files with 331 additions and 751 deletions

View file

@ -36,37 +36,20 @@ enum CollisionType
struct CollisionInfo
{
enum CollisionType type;
v3s16 node_p; // COLLISION_NODE
bool bouncy;
CollisionInfo() {}
CollisionType type = COLLISION_NODE;
v3s16 node_p = v3s16(-32768,-32768,-32768); // COLLISION_NODE
v3f old_speed;
v3f new_speed;
CollisionInfo():
type(COLLISION_NODE),
node_p(-32768,-32768,-32768),
bouncy(false),
old_speed(0,0,0),
new_speed(0,0,0)
{}
};
struct collisionMoveResult
{
bool touching_ground;
bool collides;
bool collides_xz;
bool standing_on_unloaded;
bool standing_on_object;
collisionMoveResult() {}
bool touching_ground = false;
bool collides = false;
bool standing_on_object = false;
std::vector<CollisionInfo> collisions;
collisionMoveResult():
touching_ground(false),
collides(false),
collides_xz(false),
standing_on_unloaded(false),
standing_on_object(false)
{}
};
// Moves using a single iteration; speed should not exceed pos_max_d/dtime