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C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
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commit
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50 changed files with 331 additions and 751 deletions
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@ -69,11 +69,6 @@ Client::Client(
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bool ipv6,
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GameUIFlags *game_ui_flags
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):
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m_packetcounter_timer(0.0),
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m_connection_reinit_timer(0.1),
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m_avg_rtt_timer(0.0),
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m_playerpos_send_timer(0.0),
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m_ignore_damage_timer(0.0),
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m_tsrc(tsrc),
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m_shsrc(shsrc),
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m_itemdef(itemdef),
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@ -92,40 +87,13 @@ Client::Client(
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m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
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m_address_name(address_name),
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m_device(device),
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m_camera(NULL),
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m_minimap(NULL),
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m_minimap_disabled_by_server(false),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_proto_ver(0),
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m_playeritem(0),
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m_inventory_updated(false),
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m_inventory_from_server(NULL),
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m_inventory_from_server_age(0.0),
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m_animation_time(0),
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m_crack_level(-1),
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m_crack_pos(0,0,0),
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m_last_chat_message_sent(time(NULL)),
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m_chat_message_allowance(5.0f),
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m_map_seed(0),
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m_password(password),
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m_chosen_auth_mech(AUTH_MECHANISM_NONE),
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m_auth_data(NULL),
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m_access_denied(false),
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m_access_denied_reconnect(false),
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m_itemdef_received(false),
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m_nodedef_received(false),
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m_media_downloader(new ClientMediaDownloader()),
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m_time_of_day_set(false),
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m_last_time_of_day_f(-1),
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m_time_of_day_update_timer(0),
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m_recommended_send_interval(0.1),
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m_removed_sounds_check_timer(0),
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m_state(LC_Created),
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m_localdb(NULL),
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m_script(NULL),
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m_mod_storage_save_timer(10.0f),
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m_game_ui_flags(game_ui_flags),
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m_shutdown(false)
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m_game_ui_flags(game_ui_flags)
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{
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// Add local player
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m_env.setLocalPlayer(new LocalPlayer(this, playername));
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