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LuaVoxelManip: Add get_light_data() and set_light_data()
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3 changed files with 54 additions and 0 deletions
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@ -178,6 +178,48 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
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return 0;
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}
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int LuaVoxelManip::l_get_light_data(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaVoxelManip *o = checkobject(L, 1);
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ManualMapVoxelManipulator *vm = o->vm;
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int volume = vm->m_area.getVolume();
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lua_newtable(L);
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for (int i = 0; i != volume; i++) {
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lua_Integer light = vm->m_data[i].param1;
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lua_pushinteger(L, light);
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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int LuaVoxelManip::l_set_light_data(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaVoxelManip *o = checkobject(L, 1);
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ManualMapVoxelManipulator *vm = o->vm;
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if (!lua_istable(L, 2))
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return 0;
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int volume = vm->m_area.getVolume();
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for (int i = 0; i != volume; i++) {
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lua_rawgeti(L, 2, i + 1);
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u8 light = lua_tointeger(L, -1);
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vm->m_data[i].param1 = light;
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lua_pop(L, 1);
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}
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return 0;
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}
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int LuaVoxelManip::l_update_map(lua_State *L)
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{
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LuaVoxelManip *o = checkobject(L, 1);
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@ -299,5 +341,7 @@ const luaL_reg LuaVoxelManip::methods[] = {
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luamethod(LuaVoxelManip, update_liquids),
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luamethod(LuaVoxelManip, calc_lighting),
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luamethod(LuaVoxelManip, set_lighting),
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luamethod(LuaVoxelManip, get_light_data),
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luamethod(LuaVoxelManip, set_light_data),
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{0,0}
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};
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