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LuaVoxelManip: Add get_light_data() and set_light_data()
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@ -1818,6 +1818,13 @@ methods:
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- set_lighting(light): Set the lighting within the VoxelManip
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^ light is a table, {day=<0...15>, night=<0...15>}
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^ To be used only by a VoxelManip object from minetest.get_mapgen_object
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- get_light_data(): Gets the light data read into the VoxelManip object
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^ Returns an array (indicies 1 to volume) of integers ranging from 0 to 255
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^ Each value is the bitwise combination of day and night light values (0..15 each)
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^ light = day + (night * 16)
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- set_light_data(light_data): Sets the param1 (light) contents of each node in the VoxelManip
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^ expects lighting data in the same format that get_light_data() returns
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- calc_lighting(): Calculate lighting within the VoxelManip
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^ To be used only by a VoxelManip object from minetest.get_mapgen_object
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- update_liquids(): Update liquid flow
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