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Improve loading screen and protocol

This commit is contained in:
Perttu Ahola 2011-11-15 23:58:56 +02:00
parent cde35d1606
commit 7696a38543
5 changed files with 220 additions and 117 deletions

View file

@ -211,7 +211,11 @@ Client::Client(
m_time_of_day(0),
m_map_seed(0),
m_password(password),
m_access_denied(false)
m_access_denied(false),
m_texture_receive_progress(0),
m_textures_received(false),
m_tooldef_received(false),
m_nodedef_received(false)
{
m_packetcounter_timer = 0.0;
//m_delete_unused_sectors_timer = 0.0;
@ -661,8 +665,14 @@ void Client::deletingPeer(con::Peer *peer, bool timeout)
void Client::ReceiveAll()
{
DSTACK(__FUNCTION_NAME);
u32 start_ms = porting::getTimeMs();
for(;;)
{
// Limit time even if there would be huge amounts of data to
// process
if(porting::getTimeMs() > start_ms + 100)
break;
try{
Receive();
}
@ -1505,24 +1515,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
event.deathscreen.camera_point_target_z = camera_point_target.Z;
m_client_event_queue.push_back(event);
}
else if(command == TOCLIENT_TOOLDEF)
{
infostream<<"Client: Received tool definitions: packet size: "
<<datasize<<std::endl;
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
// Stop threads while updating content definitions
m_mesh_update_thread.stop();
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
m_tooldef->deSerialize(tmp_is);
// Resume threads
m_mesh_update_thread.setRun(true);
m_mesh_update_thread.Start();
}
else if(command == TOCLIENT_TEXTURES)
{
infostream<<"Client: Received textures: packet size: "<<datasize
@ -1539,7 +1531,9 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
/*
u16 command
u32 number of textures
u16 total number of texture bunches
u16 index of this bunch
u32 number of textures in this bunch
for each texture {
u16 length of name
string name
@ -1547,6 +1541,11 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
data
}
*/
int num_bunches = readU16(is);
int bunch_i = readU16(is);
m_texture_receive_progress = (float)bunch_i / (float)(num_bunches - 1);
if(bunch_i == num_bunches - 1)
m_textures_received = true;
int num_textures = readU32(is);
infostream<<"Client: Received textures: count: "<<num_textures
<<std::endl;
@ -1572,15 +1571,17 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
rfile->drop();
}
// Rebuild inherited images and recreate textures
m_tsrc->rebuildImagesAndTextures();
if(m_nodedef_received && m_textures_received){
// Rebuild inherited images and recreate textures
m_tsrc->rebuildImagesAndTextures();
// Update texture atlas
if(g_settings->getBool("enable_texture_atlas"))
m_tsrc->buildMainAtlas(this);
// Update node textures
m_nodedef->updateTextures(m_tsrc);
// Update texture atlas
if(g_settings->getBool("enable_texture_atlas"))
m_tsrc->buildMainAtlas(this);
// Update node textures
m_nodedef->updateTextures(m_tsrc);
}
// Resume threads
m_mesh_update_thread.setRun(true);
@ -1590,6 +1591,26 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
event.type = CE_TEXTURES_UPDATED;
m_client_event_queue.push_back(event);
}
else if(command == TOCLIENT_TOOLDEF)
{
infostream<<"Client: Received tool definitions: packet size: "
<<datasize<<std::endl;
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
m_tooldef_received = true;
// Stop threads while updating content definitions
m_mesh_update_thread.stop();
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
m_tooldef->deSerialize(tmp_is);
// Resume threads
m_mesh_update_thread.setRun(true);
m_mesh_update_thread.Start();
}
else if(command == TOCLIENT_NODEDEF)
{
infostream<<"Client: Received node definitions: packet size: "
@ -1598,18 +1619,22 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
m_nodedef_received = true;
// Stop threads while updating content definitions
m_mesh_update_thread.stop();
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
m_nodedef->deSerialize(tmp_is, this);
// Update texture atlas
if(g_settings->getBool("enable_texture_atlas"))
m_tsrc->buildMainAtlas(this);
// Update node textures
m_nodedef->updateTextures(m_tsrc);
if(m_textures_received){
// Update texture atlas
if(g_settings->getBool("enable_texture_atlas"))
m_tsrc->buildMainAtlas(this);
// Update node textures
m_nodedef->updateTextures(m_tsrc);
}
// Resume threads
m_mesh_update_thread.setRun(true);