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Particles: Make collision with objects optional (#7682)

Also set it to false for node dig particles, as they are often created
and high in number.

Improve particle documentation.
This commit is contained in:
Paramat 2018-09-08 00:38:35 +01:00 committed by GitHub
parent 6ed9c6fb3a
commit 766fb7b46e
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 120 additions and 59 deletions

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@ -26,13 +26,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "particles.h"
// add_particle({pos=, velocity=, acceleration=, expirationtime=,
// size=, collisiondetection=, collision_removal=, vertical=,
// texture=, player=})
// size=, collisiondetection=, collision_removal=, object_collision=,
// vertical=, texture=, player=})
// pos/velocity/acceleration = {x=num, y=num, z=num}
// expirationtime = num (seconds)
// size = num
// collisiondetection = bool
// collision_removal = bool
// object_collision = bool
// vertical = bool
// texture = e.g."default_wood.png"
// animation = TileAnimation definition
@ -43,19 +44,14 @@ int ModApiParticles::l_add_particle(lua_State *L)
// Get parameters
v3f pos, vel, acc;
pos = vel = acc = v3f(0, 0, 0);
float expirationtime, size;
expirationtime = size = 1;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
bool collisiondetection, vertical, collision_removal, object_collision;
collisiondetection = vertical = collision_removal = object_collision = false;
struct TileAnimationParams animation;
animation.type = TAT_NONE;
std::string texture;
std::string playername;
u8 glow = 0;
if (lua_gettop(L) > 1) // deprecated
@ -107,6 +103,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
"collision_removal", collision_removal);
object_collision = getboolfield_default(L, 1,
"object_collision", object_collision);
vertical = getboolfield_default(L, 1, "vertical", vertical);
lua_getfield(L, 1, "animation");
@ -119,7 +117,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
glow = getintfield_default(L, 1, "glow", 0);
}
getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
collisiondetection, collision_removal, vertical, texture, animation, glow);
collisiondetection, collision_removal, object_collision, vertical,
texture, animation, glow);
return 1;
}
@ -131,6 +130,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
// minsize=, maxsize=,
// collisiondetection=,
// collision_removal=,
// object_collision=,
// vertical=,
// texture=,
// player=})
@ -139,6 +139,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
// minsize/maxsize = num
// collisiondetection = bool
// collision_removal = bool
// object_collision = bool
// vertical = bool
// texture = e.g."default_wood.png"
// animation = TileAnimation definition
@ -150,11 +151,10 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
// Get parameters
u16 amount = 1;
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
float time, minexptime, maxexptime, minsize, maxsize;
time= minexptime= maxexptime= minsize= maxsize= 1;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
time = minexptime = maxexptime = minsize = maxsize = 1;
bool collisiondetection, vertical, collision_removal, object_collision;
collisiondetection = vertical = collision_removal = object_collision = false;
struct TileAnimationParams animation;
animation.type = TAT_NONE;
ServerActiveObject *attached = NULL;
@ -219,6 +219,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
"collision_removal", collision_removal);
object_collision = getboolfield_default(L, 1,
"object_collision", object_collision);
lua_getfield(L, 1, "animation");
animation = read_animation_definition(L, -1);
@ -245,6 +247,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
minsize, maxsize,
collisiondetection,
collision_removal,
object_collision,
attached,
vertical,
texture, playername,