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Particles: Make collision with objects optional (#7682)

Also set it to false for node dig particles, as they are often created
and high in number.

Improve particle documentation.
This commit is contained in:
Paramat 2018-09-08 00:38:35 +01:00 committed by GitHub
parent 6ed9c6fb3a
commit 766fb7b46e
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9 changed files with 120 additions and 59 deletions

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@ -45,6 +45,7 @@ class Particle : public scene::ISceneNode
float size,
bool collisiondetection,
bool collision_removal,
bool object_collision,
bool vertical,
video::ITexture *texture,
v2f texpos,
@ -104,6 +105,7 @@ private:
video::SColor m_color;
bool m_collisiondetection;
bool m_collision_removal;
bool m_object_collision;
bool m_vertical;
v3s16 m_camera_offset;
struct TileAnimationParams m_animation;
@ -126,6 +128,7 @@ public:
float minsize, float maxsize,
bool collisiondetection,
bool collision_removal,
bool object_collision,
u16 attached_id,
bool vertical,
video::ITexture *texture,
@ -165,6 +168,7 @@ private:
std::vector<float> m_spawntimes;
bool m_collisiondetection;
bool m_collision_removal;
bool m_object_collision;
bool m_vertical;
u16 m_attached_id;
struct TileAnimationParams m_animation;