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Clean up/improve some scriptapi error handling code

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sfan5 2021-09-10 23:16:46 +02:00 committed by GitHub
parent 7423c4c11e
commit 766e885a1b
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11 changed files with 120 additions and 94 deletions

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@ -128,8 +128,11 @@ protected:
lua_State* getStack()
{ return m_luastack; }
// Checks that stack size is sane
void realityCheck();
// Takes an error from lua_pcall and throws it as a LuaError
void scriptError(int result, const char *fxn);
// Dumps stack contents for debugging
void stackDump(std::ostream &o);
void setGameDef(IGameDef* gamedef) { m_gamedef = gamedef; }