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Refactor Thread class to improve readability and portability

- Fix some incompatibilities with obscure platforms (AIX and WinCE)
- Clean up Thread class interface
- Add m_ prefix to private member variables
- Simplify platform-dependent logic, reducing preprocessor
  conditional clauses and improving readibility
- Add Thread class documentation
This commit is contained in:
kwolekr 2015-10-16 23:43:29 -04:00
parent 6be74d17df
commit 765a834cd0
3 changed files with 352 additions and 207 deletions

View file

@ -28,91 +28,136 @@ DEALINGS IN THE SOFTWARE.
#include "threading/atomic.h"
#include "threading/mutex.h"
#include "threads.h"
#include <string>
#if __cplusplus >= 201103L
#if USE_CPP11_THREADS
#include <thread>
#endif
#ifndef _WIN32
enum {
THREAD_PRIORITY_LOWEST,
THREAD_PRIORITY_BELOW_NORMAL,
THREAD_PRIORITY_NORMAL,
THREAD_PRIORITY_ABOVE_NORMAL,
THREAD_PRIORITY_HIGHEST,
};
/*
* On platforms using pthreads, these five priority classes correlate to
* even divisions between the minimum and maximum reported thread priority.
*/
#if !defined(_WIN32)
#define THREAD_PRIORITY_LOWEST 0
#define THREAD_PRIORITY_BELOW_NORMAL 1
#define THREAD_PRIORITY_NORMAL 2
#define THREAD_PRIORITY_ABOVE_NORMAL 3
#define THREAD_PRIORITY_HIGHEST 4
#endif
class Thread
{
class Thread {
public:
Thread(const std::string &name="Unnamed");
virtual ~Thread() { kill(); }
bool start();
inline void stop() { request_stop = true; }
bool kill();
inline bool isRunning() { return running; }
inline bool stopRequested() { return request_stop; }
void *getReturnValue() { return running ? NULL : retval; }
bool isSameThread();
static unsigned int getNumberOfProcessors();
bool bindToProcessor(unsigned int);
bool setPriority(int);
Thread(const std::string &name="");
virtual ~Thread();
/*
* Wait for thread to finish.
* Note: this does not stop a thread, you have to do this on your own.
* Begins execution of a new thread at the pure virtual method Thread::run().
* Execution of the thread is guaranteed to have started after this function
* returns.
*/
bool start();
/*
* Requests that the thread exit gracefully.
* Returns immediately; thread execution is guaranteed to be complete after
* a subsequent call to Thread::wait.
*/
bool stop();
/*
* Immediately terminates the thread.
* This should be used with extreme caution, as the thread will not have
* any opportunity to release resources it may be holding (such as memory
* or locks).
*/
bool kill();
/*
* Waits for thread to finish.
* Note: This does not stop a thread, you have to do this on your own.
* Returns immediately if the thread is not started.
*/
void wait();
/*
* Returns true if the calling thread is this Thread object.
*/
bool isCurrentThread();
inline bool isRunning() { return m_running; }
inline bool stopRequested() { return m_request_stop; }
inline threadid_t getThreadId() { return m_thread_id; }
inline threadhandle_t getThreadHandle() { return m_thread_handle; }
/*
* Gets the thread return value.
* Returns true if the thread has exited and the return value was available,
* or false if the thread has yet to finish.
*/
bool getReturnValue(void **ret);
/*
* Binds (if possible, otherwise sets the affinity of) the thread to the
* specific processor specified by proc_number.
*/
bool bindToProcessor(unsigned int proc_number);
/*
* Sets the thread priority to the specified priority.
*
* prio can be one of: THREAD_PRIORITY_LOWEST, THREAD_PRIORITY_BELOW_NORMAL,
* THREAD_PRIORITY_NORMAL, THREAD_PRIORITY_ABOVE_NORMAL, THREAD_PRIORITY_HIGHEST.
* On Windows, any of the other priorites as defined by SetThreadPriority
* are supported as well.
*
* Note that it may be necessary to first set the threading policy or
* scheduling algorithm to one that supports thread priorities if not
* supported by default, otherwise this call will have no effect.
*/
bool setPriority(int prio);
/*
* Sets the currently executing thread's name to where supported; useful
* for debugging.
*/
static void setName(const std::string &name);
/*
* Returns the number of processors/cores configured and active on this machine.
*/
static unsigned int getNumberOfProcessors();
protected:
std::string name;
std::string m_name;
virtual void *run() = 0;
private:
void setName() { setName(name); }
void *m_retval;
Atomic<bool> m_request_stop;
Atomic<bool> m_running;
Mutex m_continue_mutex;
void *retval;
Atomic<bool> request_stop;
Atomic<bool> running;
Mutex continue_mutex;
threadid_t m_thread_id;
threadhandle_t m_thread_handle;
#if __cplusplus >= 201103L
static void theThread(Thread *th);
void cleanup();
std::thread *thread;
std::thread::native_handle_type getThreadHandle() const
{ return thread->native_handle(); }
#else
# if defined(WIN32) || defined(_WIN32_WCE)
# ifdef _WIN32_WCE
DWORD thread_id;
static DWORD WINAPI theThread(void *param);
# else
UINT thread_id;
static UINT __stdcall theThread(void *param);
# endif
static ThreadStartFunc threadProc;
HANDLE thread;
HANDLE getThreadHandle() const { return thread; }
# else // pthread
static void *theThread(void *param);
pthread_t thread;
pthread_t getThreadHandle() const { return thread; }
Atomic<bool> started;
# endif
#ifdef _AIX
// For AIX, there does not exist any mapping from pthread_t to tid_t
// available to us, so we maintain one ourselves. This is set on thread start.
tid_t m_kernel_thread_id;
#endif
#if USE_CPP11_THREADS
std::thread *m_thread_obj;
#endif
};
#endif